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				<title>1850 CSM + DE: Allies of Despair</title>
				<description><![CDATA[ I've been recently deliberating a lot about possible additions and improvements to my sizeable <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army, and I've come up with Dark Eldar. They strike hard and fast, and die hard and fast. Also, I love their aesthetics.<br /> <br /> A medium-sized Allied Detachment would add lots of firepower and manoeuvrability to my otherwise fairly static army. The <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> would provide a durable core and protection to <span class="glossaryitem" onmouseover='gp(27);'>DE</span> glass cannons, and I predict that with Reavers zooming around the table and the Voidraven + Heldrake combo there would be enough chaos (hehe) in the enemy ranks that my Termie Lord and his retinue would have good chance to punch a hole in some high priority target. I'm not really concerned about the relative lack of scoring bodies, I'd be there to wipe out the enemy.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b>Primary Detachment – Children of Torment (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>)</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> 1 Chaos Terminator Lord, 157 pts. (<span class="glossaryitem" onmouseover='gp(80);'>LC</span>+<span class="glossaryitem" onmouseover='gp(500);'>CF</span>, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>)<br /> <br /> Troops:<br /> 6x Noise Marines, 142 pts. (5x Sonic Blasters, Doom Siren) <br /> 6x Noise Marines, 142 pts. (5x Sonic Blasters, Doom Siren) <br /> <br /> Elites: <br /> 5x Chaos Terminators, 197 pts. (4x <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span> + Combi-Melta on Champion)<br /> <br /> Fast Attack: <br /> 1 Heldrake, 170 pts. (Baleflamer)<br /> <br /> Heavy Support: <br /> 1 Chaos Predator, 140 pts. (Tri-Las)<br /> 1 Chaos Predator, 140 pts. (Tri-Las)<br /> <br /> Fortification:<br /> Aegis Defence Line, 100 pts. (Quad-gun)<br /> <br /> <b>Allied Detachment – Kabal of the Black Heart (Dark Eldar)</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> 1 Archon, 95 pts. (Venom Blade, Shadow Field)<br /> <br /> Troops: <br /> 5x Kabalite Warriors, 60 pts. (Blaster)<br /> 5x Kabalite Warriors, 60 pts. (Blaster)<br /> <br /> Dedicated Transport: <br /> 1 Venom, 65 pts. (Splinter Cannon)<br /> 1 Venom, 65 pts. (Splinter Cannon)<br /> <br /> Fast Attack:<br /> 6x Reavers, 152 pts. (2x Blaster)<br /> <br /> Heavy Support:<br /> 1 Voidraven Bomber, 165 pts. (Flickerfield, Night Shields)<br /> <br /> Total: 1850 pts.
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</div><br /> <br /> The <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> portion represents models I've already assembled and painted, but I've yet to buy any <span class="glossaryitem" onmouseover='gp(27);'>DE</span> units. However, I find those listed there very appealing. Assuming a semi-competitve setting, what do you think about such an army? Any striking weaknesses, some possible tweaks? One thing: I'm not interested in Haemonculus Coven kind of <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 20:38:35]]> GMT</pubDate>
				<author><![CDATA[ SarisKhan]]></author>
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				<title>1850 CSM + DE: Allies of Despair</title>
				<description><![CDATA[ Your archon is off all by themselves, so easy picking for first blood or a kill point, even with a 2++. I assume the con goes on the quad gun? I would personally take more noise marines and have them shoot it. <br /> <br /> Since you have to take an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, but you don't want a Hamey, I would strongly consider the baron. He gives stealth to the jetbikes(3+ save for moving, 2+ turbo boost) as well as grenades, hit and run, a shadowfield, and +1 to going first. So long as they keep coherency, the squad can turbo boost around(although it does limit  the mobility).<br /> <br /> For your noise marines, I would take more marines, maybe dropping some sonic blasters. Blastmasters are critical for a marine squad(and you can take 1 even if your below 10 bodies) so take one. Doom sirens are great,but expensive and it is possible you will just be shot up before you get into range.<br /> <br /> If you want a con, give em a blaster and put them in a venom with a squad of trueborn(also with blasters). Keep the venom blade and shadowfield as cheap"just in case".<br /> <br /> I would put night shields on the  venoms. The voidraven does not really need them as most fliers can move into range no problem, and most <span class="glossaryitem" onmouseover='gp(805);'>AA</span> weapons are long range. Do keep the flickerfields so you don't have to jink. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 20:53:42]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1850 CSM + DE: Allies of Despair</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47e30f9feea226216d3f8a794c583cce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/589921/6726401.page"><b>Dr. Serling wrote:</b></a><br/>Your archon is off all by themselves, so easy picking for first blood or a kill point, even with a 2++. I assume the con goes on the quad gun? I would personally take more noise marines and have them shoot it. <br /> <br /> Since you have to take an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, but you don't want a Hamey, I would strongly consider the baron. He gives stealth to the jetbikes(3+ save for moving, 2+ turbo boost) as well as grenades, hit and run, a shadowfield, and +1 to going first. So long as they keep coherency, the squad can turbo boost around(although it does limit  the mobility).<br /> <br /> For your noise marines, I would take more marines, maybe dropping some sonic blasters. Blastmasters are critical for a marine squad(and you can take 1 even if your below 10 bodies) so take one. Doom sirens are great,but expensive and it is possible you will just be shot up before you get into range.<br /> <br /> If you want a con, give em a blaster and put them in a venom with a squad of trueborn(also with blasters). Keep the venom blade and shadowfield as cheap"just in case".<br /> <br /> I would put night shields on the  venoms. The voidraven does not really need them as most fliers can move into range no problem, and most <span class="glossaryitem" onmouseover='gp(805);'>AA</span> weapons are long range. Do keep the flickerfields so you don't have to jink. </div></blockquote><br /> <br /> A few good ideas in there!<br /> <br /> The <span class="glossaryitem" onmouseover='gp(526);'>NMs</span> with Sonic Blasters are here to provide Ignores Cover AI firepower, and Doom Sirens are decent assault deterrents. However, I could exchange those squads for two with 1 Blastmaster each for the exact same amount of points. for instance. Also, it is true that I probably shouldn't assign the Archon to man the Quad-gun, it can either fire on its own with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2, or be used by a Noise Marine when needed.<br /> <br /> Speaking of the Archon, or the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in general, both setups that you've mentioned appear worthy of consideration. I'll need to determine the points costs, though, as I don't think that they would fit right in after a change. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 21:08:11]]> GMT</pubDate>
				<author><![CDATA[ SarisKhan]]></author>
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