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		<title><![CDATA[Latest posts for the thread "1500pt Iyanden...back to 40K after 6 yr hiatus"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500pt Iyanden...back to 40K after 6 yr hiatus"]]></description>
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				<title>1500pt Iyanden...back to 40K after 6 yr hiatus</title>
				<description><![CDATA[ OK, haven't played <span class="glossaryitem" onmouseover='gp(3);'>40K</span> for many years, getting back in just for fun. Our group doesn't use fliers or allies.<br /> <br /> So, I want a cheapish intro and decided upon foot Iyanden.<br /> <br /> Here is my initial 1500pt list<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 2 spiritseers, wraithforge stone  170<br /> 6 Wraithguard w cannons  192<br /> 6 wraithguard w D-scythes  252<br /> 8 wraithblades, ghost axe/shield  256<br /> <span class="glossaryitem" onmouseover='gp(227);'>WL</span>, lance, star, sword  165<br /> <span class="glossaryitem" onmouseover='gp(227);'>WL</span>, lance, star, sword  165<br /> Knight, sun, shield, scatter  300<br /> <br /> I want to avoid serpents if possible (used to play that way and want a change)<br /> I don't know the rules yet so not sure what to do with the above...but at least it will look good <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> thanks in advance]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 21:34:12]]> GMT</pubDate>
				<author><![CDATA[ bullyboy]]></author>
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				<title>1500pt Iyanden...back to 40K after 6 yr hiatus</title>
				<description><![CDATA[ Footslogging wraiths can work, although some armies will be a hard counter. <br /> <br /> You probably don't want to go with straight wraith units. Rangers and jetbikes are great for scoring from reserve, while swooping hawks add a lot of anti horde wraith units are generally lacking.<br /> <br /> The only units that really need a wave serpent are the scytheguard, as they won't get into range that quickly and are a very high priority target. <br /> <br /> Otherwise, try to field units of 10, as they are virtually unstoppable. 10 blades supported by 10 cannon guard is solid, with some jetbikes/rangers for another troop.<br /> <br /> Since  you lack long ranged fire, your heavy support needs to provide a lot of <span class="glossaryitem" onmouseover='gp(482);'>AT</span> early on. I would go with dual cannons on the knight(although if you want em to be your warlord, then I understand the 5++). Either go with dual lances, dual scatters, or scatter/star. The lances punch hard, while the scatter&star provide the dakka you need.<br /> <br /> For your wraithblade unit, get the guardian helm of xanthellion. Having wraiths autopass the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> that could otherwise kill your seers is good. Being able to tank a wraith in challenges against demon princes, tyrants and other horrible <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monsters is pretty great. You will tarpit them most/all of the game, and might even with with a 4++ and S7 Ap2 swing. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 22:31:52]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:1500pt Iyanden...back to 40K after 6 yr hiatus</title>
				<description><![CDATA[ thanks for the reply. My initial list will have 20 wraithguard of some type. Do you not recommend splitting that up like I have (8/6/6) and just going 2 units of 10? What about 10/5/5? Since the points are similar, I could eventually drop a wraithlord for another unit but since he will come with the initial purchase I am hesitant to do so. Rangers may be an add later on (I like the new models...well, new to me anyway). I did have the helm in my list earlier but then added a 6th D-scythe so needed the points. To get it back in I could either drop a weapon on a wraithlord (basically turn him into a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> platform) or keep the D-scythes at 5 max and just upgrade the other two types of wraith unit. Would also need to drop a single sword on a wraithlord.<br /> But with 20 wraithguard (I kinda want to try all the weapons if I can, just to see what they will do), which would be more optimal...<br /> 10 blades, 5 guard, 5 scythes<br /> 8 blades, 7 guard, 5 scythes<br /> 8 blades, 6 guard, 6 scythes<br /> 5 blades, 5 guard, 5 guard, 5 scythes<br /> I do realize the force lacks a lot of high <span class="glossaryitem" onmouseover='gp(381);'>ROF</span> shots, and I can expect to play vs Tyranid and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. The former often uses big nasties (which is good for me with these weapons) while the latter is lots of infantry with weapons teams. What are my best non-mobile options for hordes? I know flamers are good, but I'd like to cut a few numbers before getting that close. Guardians seem to have too short a range. Monofilament arty sounds decent, but is it any good? Warp Spiders perhaps? (I always loved the look of the spiders)]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 13:48:40]]> GMT</pubDate>
				<author><![CDATA[ bullyboy]]></author>
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				<title>1500pt Iyanden...back to 40K after 6 yr hiatus</title>
				<description><![CDATA[ I would honestly go with 2 units of 10. If you really want to try out the various  combo's, 10/5/5 is decent. Since your going with Iyanden, voice of twilight gives your wraiths decent enough speed to where they can get into range, but 5 man gun teams will be easy picking. The wraithcannons have marginally better range, but the scythes are better against large units. Scythes are a pricy investment and you generally want to protect them. While almost no unit can charge them, they can be shot down from range. <br /> <br /> I would go with 10 blades with axes and shields, 5 cannons and 5 scytheguard. Or, 8 blade 7 guard 5 scythes.<br /> <br /> Swords can be tossed from a lord if points are tight, but always take 2 shoulder guns. Since your wraiths can have battle focus, you can shoot and run into melee. Dual scatter lasers help clean out hordes(and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> gun teams are S3 so it will instagib them). The wrist flamers are mainly for charge deterence and if you get close.<br /> <br /> Shadow weavers are dirt cheap and deadly effective against most hordes. Just be aware they are small blasts per the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. However, most guard gunlines love to pack in behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> or in cover, and with your barrage you can easily snipe out sarges, heavy weapons(again, double out T3), special weapons, etc. The main thing is that they compete for a heavy slot, which you probably want 2 lords+knight in. <br /> <br /> Warp spiders are not as good as hawks for clearing out mass pawns, but they are better against  almost everything else, and overall a very good unit. ]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 14:05:45]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:1500pt Iyanden...back to 40K after 6 yr hiatus</title>
				<description><![CDATA[ I have a question about D-scythes. People on here talk about them not being charged due to the deadly Overwatch fire, but I read in rulebook that templates don't get Overwatch snapfire. Am I missing something?<br /> <br /> edit: nevermind, found the rule (Wall of death)]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 16:18:54]]> GMT</pubDate>
				<author><![CDATA[ bullyboy]]></author>
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