<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 SM Drop Pod Assault/Support"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 SM Drop Pod Assault/Support"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 SM Drop Pod Assault/Support</title>
				<description><![CDATA[ I've run this list to victory a few times, mostly against total noobs (like me) and I'm wondering if it has the chops to last against more deadly armies/players. The general tactic is to land pods as close to the mix as possible and then use long range support to blast anything overly threatening around them. <br /> <br /> CHAPTER TACTICS- Carcharadons<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1- Chapter Master, Artificer Armor, Storm Shield, Teeth of Terra- 200 pts<br /> <br /> with 8 Honour Guard, chapter banner, chapter champion with extra <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, in Drop Pod- 270 pts<br /> <br /> TROOPS 1- 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span>, <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>, flamer, V. sergeant with fist, drop pod- 225<br /> <br /> TROOPS 2- as above, but V. sergeant with power sword/meltabombs- 220<br /> <br /> TROOPS 3- 5 scouts, rifles/cloaks- 70<br /> <br /> HEAVY 1- <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>- 100<br /> <br /> HEAVY 2- <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>- 100<br /> <br /> ELITE 1- 5 sternguard, 3 combi-meltas, drop pod- 185<br /> <br /> HEAVY 3- Devastator Squad, 4 missile launchers<br /> <br /> I realize that this isn't really an optimized list, being mostly assault based. I also realize that it has no way to deal with flyers, which I realize is pretty bad but I don't really see many of them and I find anti-flyer units to be excrutiatingly boring. The Sternguard and the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> drop in first turn and cause havoc, leaving the tacs in reserve to react at later turns. <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/590104/6729773.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/590104/6729773.page</link>
				<pubDate><![CDATA[Tue, 15 Apr 2014 20:10:30]]> GMT</pubDate>
				<author><![CDATA[ Colpicklejar]]></author>
			</item>
			<item>
				<title>Re:1500 SM Drop Pod Assault/Support</title>
				<description><![CDATA[ This list has a lot of successful elements. 4 missile launcher blasts and two <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> give good anti-infantry and melta Sternguard are great anti-tank as well. Overall it has its bases covered and can give most opponents a good battle. It wouldn't last long against ion accelerator interceptor Riptides or heldrakes, but doesn't sound like your meta has escalated there yet.<br /> <br /> The few changes I would recommend is dropping the power weapon sergeants and upgrading the storm shield to Shield Eternal. Being that your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> isn't on a bike, he will instant die to s8. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/590104/6729795.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/590104/6729795.page</link>
				<pubDate><![CDATA[Tue, 15 Apr 2014 20:17:09]]> GMT</pubDate>
				<author><![CDATA[ Agtthot]]></author>
			</item>
	</channel>
</rss>