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		<title><![CDATA[Latest posts for the thread "1500 Pt IG/AM Take All Comers"]]></title>
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				<title>1500 Pt IG/AM Take All Comers</title>
				<description><![CDATA[ Whats up guys, I'm working on modifying my old <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army into the newest edition. My semi-fluffy Steel Legion army has been the mainstay of my Guard. <br /> With that in mind I wanted to make a list that followed, to some degree, how the Steel Legion operated without sacrificing tabletop effectiveness.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Pask- Vanquisher w/ Hull Las Cannon<br /> Eradicator w/ 3 Heavy Bolters<br /> Eradicator w/ 3 Heavy Bolters<br /> <br /> Troop:<br /> Veteran Squad w/ 2 Plasma Guns, Chimera<br /> Veteran Squad w/ 2 Plasma Guns, Chimera<br /> Veteran Squad w/ 2 Plasma Guns, Chimera<br /> <br /> Platoon <span class="glossaryitem" onmouseover='gp(184);'>Cmd</span> Squad <br /> Infantry Squad w/ Melta Gun and Auto Cannon<br /> Infantry Squad w/ Melta Gun and Auto Cannon<br /> Infantry Squad w/ Melta Gun and Auto Cannon<br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> w/ 2 Plasma Guns and Flamer (Grenade Launcher?)<br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> w/ 2 Plasma Guns and Flamer (Grenade Launcher?)<br /> <br /> Heavy Support:<br /> Hydra Flak Battery<br /> <br /> Fortification:<br /> Aegis Defense Line w/ Quad Gun<br /> <br /> Total Scoring Unit Count: 9<br /> <br /> Basic theory is to be flexible to game types. Objective based games use the Infantry Platoon to hold back field objectives with <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and Hydra providing support while Pask and Vets push for mid field objectives. <br /> Kill based objectives, combine squads and screen Pask and Vets for cover save and bubblewrap from Deep Strike shenanigans.<br /> <br /> Constructive Criticism welcome.]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 21:15:17]]> GMT</pubDate>
				<author><![CDATA[ Xadakk]]></author>
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				<title>1500 Pt IG/AM Take All Comers</title>
				<description><![CDATA[ I think you could drop the SWSs and third IS in favor of adding a second Platoon consisting of <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and 2 <span class="glossaryitem" onmouseover='gp(607);'>ISs</span>. I suggest this in the interest of expanding your ability to issue orders without having to field a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. Right now you are relying on Pask for your main anti-tank, plus some Meltaguns, but he will be a prime target as your Warlord and strongest <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. You could consider putting anti-tank <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span>, like Lascannons or Missile Launchers, into those squads instead of Autocannons with the goal of using Split Fire to shoot tanks and infantry at the same time. For longevity I'd stick the PCSs into Chimera, or at least give them the Autocannons to be helpful. <br /> <br /> This is just spitballing without doing the math, but I hope it is helpful.]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 21:33:26]]> GMT</pubDate>
				<author><![CDATA[ Smashotron]]></author>
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				<title>1500 Pt IG/AM Take All Comers</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/37b0439b85862c2448259dff6d67b5b6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590118/6730127.page"><b>Smashotron wrote:</b></a><br/>I think you could drop the SWSs and third IS in favor of adding a second Platoon consisting of <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> and 2 <span class="glossaryitem" onmouseover='gp(607);'>ISs</span>. I suggest this in the interest of expanding your ability to issue orders without having to field a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. Right now you are relying on Pask for your main anti-tank, plus some Meltaguns, but he will be a prime target as your Warlord and strongest <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. You could consider putting anti-tank <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span>, like Lascannons or Missile Launchers, into those squads instead of Autocannons with the goal of using Split Fire to shoot tanks and infantry at the same time. For longevity I'd stick the PCSs into Chimera, or at least give them the Autocannons to be helpful. <br /> <br /> This is just spitballing without doing the math, but I hope it is helpful.</div></blockquote><br /> <br /> That actually sounds like a pretty solid idea. The <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> were point fillers for the most part...i have a few missile launchers laying around and the new orders do change up the game a bit. I also considered using Camo Netting on the Russ sqn but 45 points for +1 to Cover Save is a major tossup... Adding Chimeras to the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> will be too expensive at this points level unfortunately...but giving two <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> to shoot at will help alleviate the chance of losing all orders early on. Thanks for the second opinion!<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Edit to List...<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 495<br /> Pask- Vanquisher w/ Hull Las Cannon<br /> Eradicator w/ 3 Heavy Bolters<br /> Eradicator w/ 3 Heavy Bolters<br /> <br /> Troop: 825<br /> Veteran Squad w/ 2 Plasma Guns, Chimera<br /> Veteran Squad w/ 2 Plasma Guns, Chimera<br /> Veteran Squad w/ 2 Plasma Guns, Chimera<br /> <br /> Platoon <span class="glossaryitem" onmouseover='gp(184);'>Cmd</span> Squad <br /> Infantry Squad w/ Melta Gun and Missile Launcher<br /> Infantry Squad w/ Melta Gun and Missile Launcher<br /> <br /> Platoon <span class="glossaryitem" onmouseover='gp(184);'>Cmd</span> Squad<br /> Infantry Squad w/ Melta Gun and Missile Launcher<br /> Infantry Squad w/ Melta Gun and Missile Launcher<br /> <br /> Heavy Support: 75<br /> Hydra Flak Battery<br /> <br /> Fortification: 100<br /> Aegis Defense Line w/ Quad Gun<br /> <br /> I could also just drop the Melta Guns from the two squads to arm the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> with Two melta guns or a Plasma gun each.]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2014 21:40:32]]> GMT</pubDate>
				<author><![CDATA[ Xadakk]]></author>
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