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		<title><![CDATA[Latest posts for the thread "Champions of Chaos"]]></title>
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				<title>Champions of Chaos</title>
				<description><![CDATA[ It's a bad mechanic, it really hampers <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, it makes some of the smartest most interesting villains into dumb brutish monsters.  This has been discussed.  <br /> <br /> It supposedly feeds the Chaos Boon table, which is pretty terrible as well.  Your chances of getting something good at a point in the game when it can change the game is really low.  It's just useless bookkeeping and a chance your expensive character will die in a "cinamtic" way.  The table should be changed.<br /> <br /> I propose to modify the way Champions of Chaos works slightly when playing against <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.  <br /> <br /> Rule:  A <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with Champions of Chaos rule must challenge as before.  If the combat has any <span class="glossaryitem" onmouseover='gp(119);'>SM</span> characters, one of them must accept, the challenge cannot go unanswered.  <br /> <br /> Rational:  <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> come from the same creation story, they use to be brothers.  Both are extremely proud and willing to back up their words with action.  If anyone can get a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> angry, it is a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.  The hatred the loyalists must have for their fallen brothers must know no bound, the resentment of the heretics, the constant reminder of the weakness of their kin must drive them mad at times.  The idea that when it came to close quarters combat, that a loyal <span class="glossaryitem" onmouseover='gp(119);'>SM</span> would decline a challenge to prove that he is still loyal, that the emperor is supreme, that good will triumph over chaos seems unthinkable.<br /> <br /> Examples:<br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad are in combat.  Aspiring champion challenges because he must, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Sergeant accepts because he must.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> squad are in combat.  Aspiring champion challenges because he must, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Sergeant can accepts or decline as normal.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> squad+<span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> are in combat.  Aspiring champion challenges because he must, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span>  accepts because he must.   <br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad + <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> are in combat.  Aspiring champion challenges because he must, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Sergeant or <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> accepts because one of them must.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad + <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(67);'>IC</span>(lets say Yarrik) are in combat.  Aspiring champion challenges because he must, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Sergeant accepts because he must.  If Yarrik wanted to be in the challenge, he should have yelled "I challenge" before the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> player did.  <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 15:14:51]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Champions of Chaos</title>
				<description><![CDATA[ I like it.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 16:18:17]]> GMT</pubDate>
				<author><![CDATA[ marrowick]]></author>
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				<title>Champions of Chaos</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a8c5aaf41bfeba17aa0c86377beac35.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590261/6740507.page"><b>marrowick wrote:</b></a><br/>I like it.</div></blockquote><br /> <br /> well at least someone likes it!]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 14:36:24]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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