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		<title><![CDATA[Latest posts for the thread "Tank charges"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tank charges"]]></description>
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				<title>Tank charges</title>
				<description><![CDATA[ Just thinking this might be a bit better: (Only really know <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex so not sure about the xenos races)<br /> If the model has a dozer blade, it can charge an enemy or fire its weapons:<br /> Roll <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> to engage and the enemy can snapfire against the tank.<br /> Unit gains the tank Furious Charge: All units in the way suffer <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S6 wounds with no armour saves allowed. Any look out sir's are on 6+ only and the tank is immobilized for the next turn.<br /> The tank can fire any secondary weapons (Such as storm bolters, heavy stubbers etc) but not its primary weapons. As stated above it cannot move or shoot its primary weapons the next turn.<br /> The remaining unit that has been charged can attack back as normal, but the <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> at the end if they break is +1 (So if it were a Guardsmen, it would be ld6 instead).<br /> <br /> What do you dakkanoughts and noughtets think?]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 03:14:00]]> GMT</pubDate>
				<author><![CDATA[ baxter123]]></author>
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				<title>Tank charges</title>
				<description><![CDATA[ I'd say, all affected units take a dangerous terrain test, on a 1 they take a wound (get armor save) as they scramble to get out of the way, or get crushed.<br /> <br /> With a dozer blade, wound on a 1 or 2?]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 03:19:42]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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				<title>Tank charges</title>
				<description><![CDATA[ Slightly confused. Is this supposed to be a replacement for the Tank Shock rules?]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 16:25:46]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Tank charges</title>
				<description><![CDATA[ It sounds like you want Dozer Blades to work like Destroyer Blades. Destroyer Blades do <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Strength 5 hits when tank shocking. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 21:46:05]]> GMT</pubDate>
				<author><![CDATA[ J3f]]></author>
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				<title>Tank charges</title>
				<description><![CDATA[ If this happens, then Destroyer blades, that Dark Eldar ramming thing, Ork Reinforced Rams, and Deffrollas need a boost too.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 21:58:45]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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