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		<title><![CDATA[Latest posts for the thread "1850 Ultramarines - need feedback"]]></title>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ Howdy gents, list below - looking for thoughts - it's not a tournament army but I don't want to get roflstomped on local gaming nights either!<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</b><br /> <br /> Captain - Relic + Combi<br /> <br /> <b>Elites:</b><br /> <br /> Sternguard x5 - 5 combi weps + razorback<br /> <br /> Assault Terminators x5<br /> <br /> <b>Troops:</b><br /> <br /> Tactical x10 - <span class="glossaryitem" onmouseover='gp(328);'>ML</span> + plasma + pwr fist + rhino<br /> <br /> Tactical x10 - <span class="glossaryitem" onmouseover='gp(328);'>ML</span> + plasma + combiwep sgt + rhino<br /> <br /> <b>Heavy:</b><br /> <br /> Vindicator<br /> <br /> Vindicator<br /> <br /> Storm Raven -hurricane + typhoon<br /> <br /> <b>Fast:</b><br /> <br /> Storm Talon - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> Storm Talon - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> <br /> Comes out to 1835.<br /> <br /> Captain to ride with sternguard in the razorback, terminators to be in the Storm Raven. Are there enough boots on the table for this size game?]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 21:31:37]]> GMT</pubDate>
				<author><![CDATA[ mtshadow]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ Shameless bump :(]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 01:07:41]]> GMT</pubDate>
				<author><![CDATA[ mtshadow]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ Don't worry, I'm having the Same issue with my orks list haha, no one cares, personally I would take out the terminators as I never really find much use for them, they normally get gak to pieces when I use them in games that size, unless there has been a new buff to them in the coded I've overlooked then I would personally swap them for another sternguard razor unit or a vanguard squad, as personally I think they hit a little harder ]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 01:14:32]]> GMT</pubDate>
				<author><![CDATA[ blood guard26]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c9af9316c0635e8dac3639aadbdf31b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590500/6742026.page"><b>blood guard26 wrote:</b></a><br/>Don't worry, I'm having the Same issue with my orks list haha, no one cares, personally I would take out the terminators as I never really find much use for them, they normally get gak to pieces when I use them in games that size, unless there has been a new buff to them in the coded I've overlooked then I would personally swap them for another sternguard razor unit or a vanguard squad, as personally I think they hit a little harder </div></blockquote><br /> <br /> Thanks for the feedback mate! That is a good suggestion, I might try the sternguard out and see how they perform! I think the terminators will be used as a bit of a kill squad for scary things like wraithknights or other monstrous creatures, blast them with the storm on the way in and wack them with  the <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and try to survive.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 01:35:32]]> GMT</pubDate>
				<author><![CDATA[ mtshadow]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ So your running them with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>? My suggestion would be ally with guard and use some conscripts as cannon fodder just to keep your termies a little safer, and if all else fails perhaps swap the stormraven or a land raider?]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 01:46:44]]> GMT</pubDate>
				<author><![CDATA[ blood guard26]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ Well what models do you have to work with? If you can list them I can offer you some good advice (at least it's worked for friends).<br /> <br /> But some notes on what works best.<br /> <br /> 1) sternguard need drop pods to work at 100%, and always take combi meltas.<br /> <br /> 2) captains are OK, but <span class="glossaryitem" onmouseover='gp(746);'>CM</span> are great with A4 and W4 throw in a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/SE/<span class="glossaryitem" onmouseover='gp(805);'>AA</span> and he can curb stomp pretty much anything.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 01:48:56]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590500/6742086.page"><b>Arbiter wrote:</b></a><br/>Well what models do you have to work with? If you can list them I can offer you some good advice (at least it's worked for friends).<br /> <br /> But some notes on what works best.<br /> <br /> 1) sternguard need drop pods to work at 100%, and always take combi meltas.<br /> <br /> 2) captains are OK, but <span class="glossaryitem" onmouseover='gp(746);'>CM</span> are great with A4 and W4 throw in a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/SE/<span class="glossaryitem" onmouseover='gp(805);'>AA</span> and he can curb stomp pretty much anything.</div></blockquote><br /> <br /> Can I ask why they need the drop pods? is it purely to get them in-face with the combi weapons sooner or are there some other advantage?]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 02:10:15]]> GMT</pubDate>
				<author><![CDATA[ mtshadow]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ Pretty much getting them in the enemies face to kill their big bad dude. Other advantage is if they have nothing of worth to come in and blow up, they don't have to be inside it.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 02:35:39]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ But if you think about it, by turn 2 the razorback would have gotten them just about wherever they need to be without leaving them in the open to be slaughtered, a drop pod is just 20 points cheaper but offers no protection, and against monstrous creatures which are competitively used a hell of a lot more that vehicles, a razor can drop them straight into cover and let them hellfire spam till the sheer weight of armour saves kills the riptide/ wraithknight etc... And just plop a lascannon on the razor to pop tanks]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 04:15:50]]> GMT</pubDate>
				<author><![CDATA[ blood guard26]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ My suggestion is have an Alpha strike mission for each unit. <br /> <br /> the reason I run my Strenguard (10) in a drop pod is to pop a tank with combimeltas(4) on half the squad then the other half uses heavy flamers(2) to roast what is inside. works great. The droppod can't get hurt turn 1 if you go second and it always hits where its needed. <br /> <br /> Termies are sadly a waste of points. <br /> <br /> I love Storm Talons (BS5 is nice) I find them more cost effective with the skyhammer <span class="glossaryitem" onmouseover='gp(328);'>ML</span> but maybe worth giving 1 a <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> like I said have a plan for each unit if you dont plan on getting your tacs in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> (and you shouldn't) then don't give the sarge a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> that 25pts could go elsewhere.<br /> <br /> Hope that helps]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 06:29:41]]> GMT</pubDate>
				<author><![CDATA[ Bal4eva]]></author>
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				<title>1850 Ultramarines - need feedback</title>
				<description><![CDATA[ I don't like heavy weapons in rhinos because they are always snap firing (you want the Tacticals moving to take objectives and applying pressure). Special weapons and a matching combi are your best bet. Avoid close combat because you are light on scoring units, and if they're in close combat they're probably already dead. Plus, being able to challenge out a sgt with special weapon just throws away points, sadly :(<br /> <br /> The reason most people take skyhammer missiles on the stormtalon is because at S7, most targets are T5 or less.. So you only need 2s to wound.. You don't see a lot of Typhoon missiles because T6 and up models probably aren't the most common targets for you Stormtalons. Anti-vehicle fliers aren't the best points efficiency because they can die to interceptor in 1 shot.. I like anti tank on the ground. The stormtalon is best against other weak fliers and infantry.. Use it for that.<br /> <br /> Vindicators can be scary, and 2 is nice.<br /> <br /> I like the Stormraven, but if you really want <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies take a Redeemer. The AP3 is nice against fellow marine bikes. If you are sticking with the Raven, maybe take the multi melta for anti flier and load it with a scoring unit to take a late game objective.<br /> <br /> Taking a Captain gets you the command squad which is awesome, but if you aren't using them, just take a cheap <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> like librarian. If you are looking for a nasty close combat <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> upgrade to a chapter master. If so , commit and buy him good gear.<br /> <br /> The reason Sternguard are so good on the drop is the combis plus, they have to be dealt with which buys the rest of your army time to get upfield.<br /> <br /> Hope that helps.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 21:36:56]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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