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		<title><![CDATA[Latest posts for the thread "inquisition and IG/AM (2k)"]]></title>
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				<title>inquisition and IG/AM (2k)</title>
				<description><![CDATA[ So originally I was thinking of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> with <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> allies but after realising my guard contingent had 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, 2 troops and a heavy I thought it would be better to make the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> the primary to give the henchmen scoring.<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span><br /> Ordo xenos inquisitor (in conscript blob #1)<br /> Hammerhand, force sword, rad granades<br /> <br /> Ordo xenos inquisitor (in conscript blob #2)<br /> Hammerhand, force sword, rad granades<br /> <br /> 3 acolytes<br /> Razorback<br /> Assault cannon, psybolts<br /> <br /> 3 acolytes<br /> Razorback<br /> Assault cannon, psybolts<br /> <br /> 3 acolytes<br /> Razorback<br /> Assault cannon, psybolts<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>Ig</span><br /> Punisher<br /> Pask, lascannon, multimeltas <span class="glossaryitem" onmouseover='gp(221);'>ss</span><br /> Punisher<br /> Heavy bolters <span class="glossaryitem" onmouseover='gp(221);'>ss</span><br /> <br /> 3 priests (1 in conscript blob #1, 1 in conscript blob #2, 1 in guard blob #1)<br /> 1 commissar (in guard blob #2)<br /> 2 primaris psykers (1 in guard blob #1, 1 in guard blob #2)<br /> <br /> Platoon<br /> Platoon command squad<br /> Melta bombs<br /> Infantry squad x3 (combined, #1)<br /> 3 power axes<br /> 44 conscripts (#1)<br /> <br /> Platoon<br /> Platoon command squad<br /> Melta bombs<br /> Infantry squad x2 (combined, #2)<br /> 2 auto cannons<br /> 44 conscripts (#2)<br /> <br /> Vanquisher<br /> Lascannon<br /> Vanquisher<br /> Lascannon<br /> <br /> Fortifications<br /> Skyshield landing pad<br /> <br /> 1999pts<br /> <br /> So the 3 close combat blobs advance with pasks squadron to put pressure on the opponent. When pask is in good range he will use the 'gunners kill on sight order' so he can destroy mech with his rending punisher cannon + lascannon + 2 <span class="glossaryitem" onmouseover='gp(330);'>mms</span>, whilst his squadron mate targets horde with his 29 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 5 shots. These will often have prescience cast upon them by one of the psykers (pask is not the warlord so no <span class="glossaryitem" onmouseover='gp(487);'>pe</span> :-().<br /> The blobs try to get into combat asap. Hammerhand + rad granades + reroll to hit + reroll to wound should make the conscripts lethal. Power axes + rerolls to hit + reroll to wound should really help the guard squad. If needed they can always just chill when in rapid fire range with <span class="glossaryitem" onmouseover='gp(371);'>frfsrf</span> given from a nearby <span class="glossaryitem" onmouseover='gp(331);'>pcs</span>.<br /> Both <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> have melta bombs to give them a little more threat than just orders. These advance too.<br /> The vanquishers sit upon the skyshield and will often be prescienced by a nearby psyker.<br /> The autocannon squad sits on a home objective, targeting light vehicles (waste of 16 lasguns) or preferably troops.<br /> The psybacks advance into range and along with pask provide the <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. Each unit of scoring henchmen requires the opponent to invest in shooting 12pt units once the psybacks are down.<br /> <br /> I was thinking of dropping 10 conscripts, upgrading an inquisitor to coatez so the henchmen are scoring as allies and switch primary and allies around so pask and his squadron mate get <span class="glossaryitem" onmouseover='gp(487);'>PE</span>.<br /> Advantages:<br /> <span class="glossaryitem" onmouseover='gp(487);'>PE</span> on punishers so they don't require a valuable prescience cast on them.<br /> Warlord is an av14 tank, protected by another <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 tank.<br /> Gain a reasonable combat character<br /> Disadvantages:<br /> Lose 10 conscripts<br /> Warlord is no longer protected by 45 wound sponges<br /> Lose RAD GRANADES (this is quite a biggy!)<br /> <br /> What do you think?<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Arrrggghhh wrong forum!]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 09:18:37]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>inquisition and IG/AM (2k)</title>
				<description><![CDATA[ If you have the chimeras available, I'd recommend them and some special weapons on the acolytes - can drastically increase their damage output and survivability for similar points cost. Seems like this would be a really tough army to take down (so many conscripts and four AV14s!) I do get the impression your razorbacks wouldn't last long though being only AV11 though...<br /> <br /> I'd try and squeeze in a vendetta as well, just for a little insurance against air, I don't think relying on snap fire is a good idea <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 11:02:22]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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