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		<title><![CDATA[Latest posts for the thread "1850 Blobstar!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 Blobstar!"]]></description>
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				<title>1850 Blobstar!</title>
				<description><![CDATA[ Primary <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, allied <span class="glossaryitem" onmouseover='gp(682);'>AM</span>.<br /> <br /> Azrael - 215<br /> Yarrick - 145<br /> Ministorum Priest - 25<br /> Ministorum Priest - 25<br /> Ministorum Priest - 25<br /> Primaris Psyker, ML2 - 75<br /> Primaris Psyker, ML2 - 75<br /> Primaris Psyker, ML2 - 75<br /> <br /> Scouts, sniper rifles - 60<br /> Scouts, sniper rifles - 60<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, medi-pack, vox-caster, power axe, melta bombs - 70<br /> Infantry Squad, vox-caster, flamer, power axe, melta bombs - 80<br /> Infantry Squad, flamer, power axe, melta bombs - 75<br /> Infantry Squad, flamer, power axe, melta bombs - 75<br /> Infantry Squad, flamer, power axe, melta bombs - 75<br /> Infantry Squad, flamer, power axe, melta bombs - 75<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, vox-caster, lascannon - 55<br /> Infantry Squad, vox-caster, lascannon - 75<br /> Infantry Squad, lascannon - 70<br /> Infantry Squad, lascannon - 70<br /> Infantry Squad, lascannon - 70<br /> Infantry Squad, lascannon - 70<br /> <br /> 3 Hydras - 210<br /> <br /> <i>Notes:</i> Psykers can attach wherever their powers seem useful. Season with divination and biomancy to taste. All other characters go with the BLOBSTAR! They should get 1.5 hymns per turn from the priests, so with Azrael that's a reliable re-rollable 4++, and maybe re-roll to-wounds. Az can also give them furious charge via a warlord trait, and he makes them fearless. Yarrick goes in front to soak wounds with eternal warrior.<br /> <br /> You can always trim the second platoon or drop the Hydras to play with other toys. An Inquisitor and an Imperial Knight could be lulzy, for instance.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 12:38:43]]> GMT</pubDate>
				<author><![CDATA[ plus1jeremy]]></author>
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				<title>1850 Blobstar!</title>
				<description><![CDATA[ You really don't need azrael to get 4 plus save. 6 rolls on divination you will probably get the 4 plus from there. <br /> <br /> <br /> My problem with this list is you can't target many threats with having only a couple of units. <br /> I've been trying to make an 1850 deathblob myself <br /> And having the same problem. Mine is more like <br /> <br /> Cypher<br /> One priest <br /> 3 lv 2 Primaris <br /> 50blob melta bombs on sarge<br /> Yarrick for orders on blob<br /> Chapter master on bike with thunder hammer and storm shield relic. Melee bikes love infiltrate <br /> <br /> My blob infiltrates everyone then the chapter master can break off and get in <span class="glossaryitem" onmouseover='gp(19);'>cc</span><br /> Cypher can also hit and run the blob and gives shrouded. It's stronggg<br /> <br /> Goal is to get misfortune and 4 up invulnerable on divination ]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 13:58:22]]> GMT</pubDate>
				<author><![CDATA[ Awestrn]]></author>
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				<title>1850 Blobstar!</title>
				<description><![CDATA[ For the points you burn on space marines you could pump Orgyns into the game. A foot list with ogryns is terrifying.<br /> <br /> dump the hydras and grab Wyverns. with the Yarricks orders and prescience those lascannons can be re-roll miss, ignores cover. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 14:02:03]]> GMT</pubDate>
				<author><![CDATA[ dreadfury101]]></author>
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