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		<title><![CDATA[Latest posts for the thread "1850 AM list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 AM list"]]></description>
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				<title>1850 AM list</title>
				<description><![CDATA[ Ive been out of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe for about half a year so I'm relearning all the rules and familiarizing myself with the new codex, so feel free to tear this list to shreds. I know I'll take flak for my tank choice with the commander. I tried to make a flexible list, where majority of the units could do damage to tanks or infantry. Its lacking <span class="glossaryitem" onmouseover='gp(805);'>AA</span> but thats better than none. Lots of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in this list as well, that will most likely get revised as well. Here we go:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>: Creed, Astropath, 3 Plasma guns, Medic-  Chimera(Auger array)         [315]<br /> <br /> Primarius Psyker:  x2    [100]<br /> <br /> Priest:  x2 [50]<br /> <br /> Enginseer: [40]<br /> <br /> Tank Commander:   Demolisher, Demolisher    [380]<br /> <br /> <br /> Troop-<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>: 3 Melta, Flamer [65]<br /> 20 Man blob: 2 Melta, 2 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>  [140]<br /> 20 Man blob: 2 Melta. 2 <span class="glossaryitem" onmouseover='gp(5);'>AC</span> [140]<br /> <br /> Vets: <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, Forward senteries, 2 Plasma, melta, melta bombs [125]<br /> <br /> Elite-<br /> <br /> Scion: 2 additonal members, 2 Volly Guns [114]<br /> Scion Command: 2 Volly guns, 2 Meltas [125]<br /> <br /> <br /> Fast-<br /> <br /> Vendetta [170]<br /> <br /> Heavy-<br /> <br /> Hydra [70]<br /> <br /> <br /> -1849<br /> <br /> (vets camp back hopefully on an obj, melta bombs to handle deepstriking tanks or outflanking units, protect hydra and plasma to handle the other threats. I know mixing the two weapons is usually frowned upon, but I did it anyways)]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 17:58:57]]> GMT</pubDate>
				<author><![CDATA[ ImpGuardPanzies]]></author>
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				<title>1850 AM list</title>
				<description><![CDATA[ You are right that you will take flak for the choice of a demolisher. It is, as far as I can tell, one of the worst, if not the worst, russ in the new book due to the ordinance rules and the points increase. I have to ask, why did you take it?<br /> <br /> Also, the hydra doesn't seem very useful as they will most likely be taken out before they can be useful due to the lack of interceptor.<br /> <br /> Other than that, it looks alright as far as I can see, even if it isn't the most optimal list.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 18:04:20]]> GMT</pubDate>
				<author><![CDATA[ RaptorsTalon]]></author>
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				<title>1850 AM list</title>
				<description><![CDATA[ haha I took the demolisher because of S10 AP2 large blast. I usually can hit more than one vehicle at a time with this, and if there are none in range, it can make a mess of an infantry squad. It both <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and AI.  <br /> <br /> I agree with the hydra, however I needed something else to help with <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and that was my next best bet(cheapest as well) ]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 18:28:01]]> GMT</pubDate>
				<author><![CDATA[ ImpGuardPanzies]]></author>
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				<title>1850 AM list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/590660/6740953.page"><b>ImpGuardPanzies wrote:</b></a><br/>haha I took the demolisher because of S10 AP2 large blast. I usually can hit more than one vehicle at a time with this, and if there are none in range, it can make a mess of an infantry squad. It both <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and AI.  <br /> <br /> I agree with the hydra, however I needed something else to help with <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and that was my next best bet(cheapest as well) </div></blockquote><br /> <br /> The thing is, you have to center the hole in the blast marker on one of the vehicles. Unless they're right next to each other that isn't going to happen. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 18:40:55]]> GMT</pubDate>
				<author><![CDATA[ NuggzTheNinja]]></author>
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				<title>1850 AM list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5c87e308a28e24645cae83f4bf97d760.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590660/6741013.page"><b>NuggzTheNinja wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/590660/6740953.page"><b>ImpGuardPanzies wrote:</b></a><br/>haha I took the demolisher because of S10 AP2 large blast. I usually can hit more than one vehicle at a time with this, and if there are none in range, it can make a mess of an infantry squad. It both <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and AI.  <br /> <br /> I agree with the hydra, however I needed something else to help with <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and that was my next best bet(cheapest as well) </div></blockquote><br /> <br /> The thing is, you have to center the hole in the blast marker on one of the vehicles. Unless they're right next to each other that isn't going to happen. </div></blockquote><br /> <br /> You have to make sure the central hole is wholly over a vehicle. not central on the vehicle.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 20:14:42]]> GMT</pubDate>
				<author><![CDATA[ Brachiaraidos]]></author>
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				<title>1850 AM list</title>
				<description><![CDATA[ I would cut down on the number of plasma guns in the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>. Only two can shoot from the hatch of the chimera, and I don't think you are planning on getting out much. <br /> <br /> The tank commander's awesome <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 is wasted in the demolisher. How does he make it better? You may as well put the squad in your heavy support section and redistribute the points somewhere else. A punisher with multimeltas and pask is pretty cool, with 23 rending s5 shots and two rending multimeltas (makes them more useful at 24" range) and he costs 20 points more than the tank commander's demolisher. You can shred infantry with that squad as well, and it retains the AI/<span class="glossaryitem" onmouseover='gp(482);'>AT</span> versatility you were aiming for. <br /> <br /> As far as <span class="glossaryitem" onmouseover='gp(805);'>AA</span> goes, you could drop the the hydra, the augur array and one of Creed's plasma guns and fit a defense line with a quad gun for the blob(s) to sit behind.<br /> <br /> edit: miscalculation]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 23:26:40]]> GMT</pubDate>
				<author><![CDATA[ ghastli]]></author>
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