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		<title><![CDATA[Latest posts for the thread "WIP space marine 3d model"]]></title>
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				<title>WIP space marine 3d model</title>
				<description><![CDATA[ A 3d mk 5 space marine <span class="glossaryitem" onmouseover='gp(148);'>wip</span><br /> Tips and suggestions welcome]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 19:25:25]]> GMT</pubDate>
				<author><![CDATA[ Remus Ventanus]]></author>
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				<title>WIP space marine 3d model</title>
				<description><![CDATA[ Looks pretty good so far. Unless you're ridiculously good at sculpting / very patient, I suggest you use bump maps / normal maps for finer details like scrollwork, dents / scratches and extremely small geometry items.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 19:42:22]]> GMT</pubDate>
				<author><![CDATA[ Hanith]]></author>
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				<title>WIP space marine 3d model</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/590671/6741177.page"><b>Hanith wrote:</b></a><br/>Looks pretty good so far. Unless you're ridiculously good at sculpting / very patient, I suggest you use bump maps / normal maps for finer details like scrollwork, dents / scratches and extremely small geometry items.</div></blockquote><br /> thanks for the tip. im not the best sculpter so that should help alot!]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 19:49:31]]> GMT</pubDate>
				<author><![CDATA[ Remus Ventanus]]></author>
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				<title>Re:WIP space marine 3d model</title>
				<description><![CDATA[ What program are you using?]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 22:37:48]]> GMT</pubDate>
				<author><![CDATA[ FoWPlayerDeathOfUS.TDs]]></author>
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				<title>Re:WIP space marine 3d model</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/590671/6741731.page"><b>FoWPlayerDeathOfUS.TDs wrote:</b></a><br/>What program are you using?</div></blockquote><br /> I am using maya and mudbox]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 23:50:30]]> GMT</pubDate>
				<author><![CDATA[ Remus Ventanus]]></author>
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				<title>WIP space marine 3d model</title>
				<description><![CDATA[ Are you using sub D modelling?]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 01:34:04]]> GMT</pubDate>
				<author><![CDATA[ GaussGuy]]></author>
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				<title>WIP space marine 3d model</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3fbf2fe8524aa974752768d85f11a414.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590671/6742063.page"><b>GaussGuy wrote:</b></a><br/>Are you using sub D modelling?</div></blockquote><br /> This base mesh was created in maya then subdivided in mudbox.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 02:40:09]]> GMT</pubDate>
				<author><![CDATA[ Remus Ventanus]]></author>
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