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		<title><![CDATA[Latest posts for the thread "IG/AM infantry blob, no allies 1500 points suggestions?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "IG/AM infantry blob, no allies 1500 points suggestions?"]]></description>
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				<title>IG/AM infantry blob, no allies 1500 points suggestions?</title>
				<description><![CDATA[ Hi, recently I've made a few lists ( mostly armoured ) but I've yet to make an infantry list. The reason I am theory crafting ( if you looked at my previous threads ) is mainly to get a feel of non-allied <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/<span class="glossaryitem" onmouseover='gp(682);'>AM</span> armies and to get general opinions from the community. It may seem spammy but I'd like to see the different builds available and then choose one to buy out completely and paint. <br /> <br /> This list will primarily be footslogging to the max at 1500 points. The goal of this army is to make sure that the infantry are generally capable of fighting any force it comes up against at mid-range to short. It will be a bloody fight but this is the most "imperial guard" fluff force I can think off. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> <br /> + autocannon <br /> total : 70<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> <br /> + autocannon<br /> total : 70<br /> <br /> Character add ons<br /> Priest x 2 <br /> total: 50<br /> <br /> Primaris psykers x 2<br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 upgrade for 2 <br /> total : 150<br /> <br /> Troops<br /> <b><span class="glossaryitem" onmouseover='gp(331);'>PCS</span></b> <br /> + autocannon<br /> <b>Infantry squad</b><br /> + lascannon<br /> <b>infantry squad</b><br /> + lascannon<br /> <b>infantry squad</b><br /> + lascannon<br /> <b>infantry squad</b><br /> + lascannon<br /> <b>infantry squad</b><br /> + lascannon<br /> total : 390<br /> <br /> Heavy weapon squad<br /> x 3 autocannons<br /> total : 75<br /> <br /> Heavy weapon squad<br /> x 3 autocannons<br /> total : 75<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(331);'>PCS</span></b> <br /> + autocannon<br /> <b>Infantry squad</b><br /> + lascannon<br /> <b>infantry squad</b><br /> + lascannon<br /> <b>infantry squad</b><br /> + lascannon<br /> <b>infantry squad</b><br /> + lascannon<br /> <b>infantry squad</b><br /> + lascannon<br /> total : 390<br /> <br /> Fortifications<br /> Aegis defence line <br /> total : 50<br /> <br /> Elites<br /> Militarum tempestus scions<br /> + 2 melta <br /> total: 90<br /> <br /> Militarum tempestus scions<br /> + 2 melta <br /> total: 90<br /> <br /> Overall total: 1500 <br /> <br /> The list would primarily focus on the 2 main infantry squad and <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> firebases. Stacked with priests, psykers and dedicated <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, it can put out 10 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon shots per turn, which should be able to almost guarantee a vehicle kill/<span class="glossaryitem" onmouseover='gp(630);'>FMC</span> with the use of "Bring it down". If the enemy gets close, then the priests should be able to to war-hym the squads to fight capably. Although a single close combat attack will definitely pull the whole squad in mostly rendering them useless, it can be somewhat beneficial since nothing can shoot at it and combat has to be resolved. The 2 stormtrooper squads are there for back table arty lobbing anything that can't be shot at by the Lascannons/ Autocannons. I am not sure how well the orders will play out but under this list, all orders can be given ( <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> orders anyway ) with the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> giving pinning/ ignore cover to themselves to slow down any efforts to reach the main line. Stormtroopers can also be used as relief squads if they need to tie the enemy in for a turn so that the blob can rain lasgun fire on whoever gets close. Autocannon <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> will target transports as best they can, hopefully with decent results. Standing at 100+ men strong, this list will win by attrition hopefully and would also be a blast to play with against orks. So what do you think?<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 00:36:26]]> GMT</pubDate>
				<author><![CDATA[ meaples]]></author>
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