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		<title><![CDATA[Latest posts for the thread "2000 Point Ultraguard!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 Point Ultraguard!"]]></description>
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				<title>2000 Point Ultraguard!</title>
				<description><![CDATA[ Hello all!<br /> <br /> This is an attempt of mine at creating an Ultramarine List with some <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/<span class="glossaryitem" onmouseover='gp(682);'>AM</span> allies.  My opponents do not generally bring fliers, however if I happen to verse fliers that my quad-gun cannot handle, I could swap the Wyverns with Hydras.  I am aiming for a semi-competitive list — one that wins fun play and does not auto-lose in a tournament.<br /> <br /> Primary Detachment:  Space Marines with Ultramarine Chapter Tactics (1150 Points):<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> — Chief Librarian Tigurius — 165 Points<br /> <br /> Elites — 10 Sternguard Veterans — 3 Combi-meltas, 4 Combi-gravs — 300 Points<br /> <br /> Dedicated Transport — Drop Pod — 35 Points<br /> <br /> Troops — Tactical Squad — Plasma Gun, Combi-plasma — 165 Points<br /> <br /> Dedicated Transport — Rhino — 35 Points<br /> <br /> Troops — Tactical Squad — Plasma Gun, Combi-plasma — 165 Points<br /> <br /> Dedicated Transport — Rhino — 35 Points<br /> <br /> Heavy Support — 3 Centurions — Grav cannons and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amps</span> — 250 Points<br /> <br /> Allied Detachment:  Astra Militarum (750 Points):<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> — Company Command Squad — Vox-caster, 3 Meltaguns — 95 Points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> — Ministorum Priest — 25 Points<br /> <br /> Troops — Infantry Platoon — Platoon Command Squad with Vox-caster and Mortar (40 pts), Infantry Squad with Vox-caster, Flamer and Autocannon (70 pts), Infantry Squad with Flamer and Autocannon (65 pts), Infantry Squad with Flamer and Autocannon (65 pts) — 240 Points<br /> <br /> Fast Attack — Hellhound Squadron — 2 Bane Wolves — Heavy Flamers — 260 Points<br /> <br /> Heavy Support — Wyvern Battery — 2 Wyverns — 130 Points<br /> <br /> Fortification (100 Points):<br /> <br /> Fortification — Aegis Defence Line — Quad-gun — 100 Points<br /> <br /> 2000 Points<br /> <br /> The Space Marine army is very mechanised and will advance to the mid-field with the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> hiding behind the aegis line.  Tiggy rides with the Centurions.<br /> <br /> Feedback will be appreciated.<br /> <br /> Thank you in advance.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 02:25:28]]> GMT</pubDate>
				<author><![CDATA[ Heirophant101]]></author>
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				<title>2000 Point Ultraguard!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> grav guns are wasted on anything that does not have relentless. So either save 20pst from the sternguard or make them combiplas or <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> the rest of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> looks good and I don't play <span class="glossaryitem" onmouseover='gp(682);'>AM</span> so <span class="glossaryitem" onmouseover='gp(793);'>IDK</span> about them]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 06:34:38]]> GMT</pubDate>
				<author><![CDATA[ Bal4eva]]></author>
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				<title>Re:2000 Point Ultraguard!</title>
				<description><![CDATA[ Thank you for your reply!<br /> <br /> I would normally agree with grav guns being wasted on non-relentless units, however I have had enormous success with them in the past, being able to alpha strike Centurions off the board!  After all, it is essentially a Plasma Gun without the death risk and 3" extra, and with Concussive!  But against <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> and the like, I will probably use more combi-meltas or (heavy) flamers.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/590725/6742537.page</link>
				<pubDate><![CDATA[Sat, 19 Apr 2014 07:08:20]]> GMT</pubDate>
				<author><![CDATA[ Heirophant101]]></author>
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				<title>2000 Point Ultraguard!</title>
				<description><![CDATA[ Gravs only have a 9" range if you moved. But I suppose if you drop pod in next to the cents then you are within range. I would say just use <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> doctrine on the alpha to mitigate gets hot rolls.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 07:38:56]]> GMT</pubDate>
				<author><![CDATA[ Bal4eva]]></author>
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				<title>Re:2000 Point Ultraguard!</title>
				<description><![CDATA[ Yeah, I would generally agree that Plasma is better, but I conveniently have 4 combi-gravs, and only 3 combi-plasmas, 2 of which I am using on the Sergeants on the Tactical Squads.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 21:45:21]]> GMT</pubDate>
				<author><![CDATA[ Heirophant101]]></author>
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