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		<title><![CDATA[Latest posts for the thread "Fixing the dreadnought"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Fixing the dreadnought"]]></description>
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				<title>Fixing the dreadnought</title>
				<description><![CDATA[ I made up some rules trying to fix the dreadnought.<br /> I wanted to make it more of an expensive elite/hard to kill support unit for the tactical squads, which fits better with the fluff than drop pod them on a suicide mission behind/near enemy lines. Something that also disturbed me in the <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/<span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex is that the description of the dreadnought, its presence inspires the other space marines, but in the rules it does no such thing.<br /> <br /> You can see it is possible to upgrade the dreadnought quite a lot, making it an expensive AV14 unit (with venerable status) almost as a cost of a land raider (125 + 50 + 50) = 225 points. <br /> <br /> I need to play test this myself, but my question to <span class="glossaryitem" onmouseover='gp(25);'>DA</span>/<span class="glossaryitem" onmouseover='gp(119);'>SM</span> players would  be: Do you think these rules are balanced and fun, and would how likely would it make you consider including dreadnoughts to your army?<br /> <br /> <br /> The original dawn of war intro gives a good example of what I want to achieve with it:<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/A-E1RcRvny8?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> Also, something rather silly is the dreadnoughts 2 attacks per turn (specially against larger units), so I wanted to make something like the smash attack in dawn of war II:<br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/PyuBLd9PjG4?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/><br /> <br /> <br /> And finally here are my proposed rules:<br /> <br /> <img src="http://s27.postimg.org/5xewk16kj/Screen_Shot_2014_04_20_at_07_52_42.png" border="0" /><br /> <img src="http://s29.postimg.org/wpzjvgrh3/Screen_Shot_2014_04_20_at_08_06_04.png" border="0" /><br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I just found an error in the power smash, the rule should read:<br /> Put one small blast template on one enemy model in base contact]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/590893/6744962.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/590893/6744962.page</link>
				<pubDate><![CDATA[Sun, 20 Apr 2014 06:05:06]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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