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		<title><![CDATA[Latest posts for the thread "1500pt Imperial Guard Army: Balanced List Or Tank Company?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500pt Imperial Guard Army: Balanced List Or Tank Company?"]]></description>
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				<title>1500pt Imperial Guard Army: Balanced List Or Tank Company?</title>
				<description><![CDATA[ Recently I've been using an allied unit of Nob Bikers & Warboss as a spearhead for my guard army, it's been very effective and has recently had a wyvern added to the list. But I'm now looking to return to fielding a full guard army, so far I've come up with these two lists the 1st with a mixture of infantry and vehciles army and 2nd a all armour tank company.<br /> <br /> <b><u>LIST 1 - TANKS AND INFANTRY</b></u><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 80 - Command Squad:</b> Lascannon<br /> <br /> <b>ELITES<br /> 90 – 9 Ratlings[/B<br /> <i>Some good long range support and will help versus monstrous creatures</i><br /> <br /> [B]TROOPS<br /> 185 – Veteran Squad:</b> Sgt with Boltgun, 3 Plasma Guns & Carapace Armour in Chimera with Heavy Bolter and Multi-laser.<br /> <i>Decided to go with 1 carapace armoured unit that could leap out of their chimera and open up with all weapons at a target without relying heavily on cover. It also allows me to take more 'durable' plasma gunners.</i><br /> <br /> <b>151 – Veteran Squad: </b>Sgt with Bolt Pistol, 3 Grenade Launchers, Autocannon, Krak Grenades. Mounted in Chimera with Heavy Bolter and Multi-laser.<br /> <br /> <b>86 – Veteran Squad: </b>Sgt with Boltgunl, 3 Grenade Launchers, Autocannon.<br /> <br /> <b>86 – Veteran Squad:</b>Sgt with Boltgun, 3 Grenade Launchers, Autocannon.<br /> <br /> <b>FAST ATTACK <br /> 170 – Vendetta</b><br /> <i>Still a good anti-tank unit regardless of the points rise.</i><br /> <br /> <b>140 – Devildog:</b> Heavy Flamer & Smoke Launchers<br /> <i>I choose a Devildog over a Hellhound because I felt more anti-tank/armour was needed over anti-infantry and with all the super heavies and big based models out there it would prove useful. Big bonus if I get the outflank warlord trait. However this might be replaced with 2 pairs of scout sentinels later on.</i><br /> <br /> <b>HEAVY SUPPORT<br /> 170 – Leman Russ Demolisher <br /> <br /> 65 -  Wyvern<br /> <br /> 170 -  Manticore</b><br /> <i>(All 3 are solid choices)</i><br /> <br /> <b>FORTIFICATIONS<br /> 100 – Defence Line:</b>  Quad Gun<br /> (Commander often sits on the quad gun as those precision shots can come in handy)<br /> <br /> <b>Total: 1499</b><br /> <br /> Overall I think it's a well rounded army with a fair mix of anti-tank and infantry units, granted I would have preferred to give the squads more gear such as camo cloaks but meh they're all squishy humans after all.<br /> <br /> <b><u>LIST 2 - FULL TANK COMPANY!</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 215 - Tank Commander Pask:</b> <span class="glossaryitem" onmouseover='gp(87);'>LR</span> Vanquisher with Lascannon,<br /> <b>185 - Pask’s mate: </b><span class="glossaryitem" onmouseover='gp(87);'>LR</span> Executioner with Plasma Cannon sponsons. <br /> <i>(Vanquisher seemed the best choice for Pask and with the preferred enemy rule he gives his squadron a plasma russ seemed the best option for the 2nd tank even with the 25% risk of it needing to fire at the same target.)</i><br /> <br /> <b>TROOPS<br /> 150 – Veteran Squad: </b>3 Grenade Launchers and Autocannon, mounted in Chimera with multi-laser and heavy bolter.<br /> <b>150 – Veteran Squad: </b>3 Grenade Launchers and Autocannon, mounted in Chimera with multi-laser and heavy bolter.<br /> <b>150 – Veteran Squad:</b> 3 Grenade Launchers and Autocannon, mounted in Chimera with multi-laser and heavy bolter.<br /> <i>(My Objective grabbers, cheap but still effective squads 1 might be held in reserve.)</i><br /> <br /> <b>FAST ATTACK<br /> 170 – Vendetta</b><i>(Obvious choice, was also going with a Hellhound but dropped it for a shield generator and Wyvern that will likely be just as effective in dealing with infantry.)</i><br /> <br /> <b>HEAVY SUPPORT<br /> 65 – Wyvern<br /> 170 – Destroyer Tank Hunter: </b>Heavy Stubber<br /> <b>170 – Destroyer Tank Hunter: </b>Heavy Stubber<br /> <i>(The Destroyer Tanks have been very effective in other armies, basically they’re a demolisher hull with a hull mounted Heavy Laser Destroyer Array which is Range 60, Sgt9, Ap2, Ordnance, twin linked. I put the heavy stubbers on them for the 50% chance to save the laser array against weapon destroyed results) </i><br /> <br /> <b>FORTICATIONS<br /> 75 – Void Shield Generator:</b> 2 Layers<br /> <i>(Seems a good choice to protect the destroyers and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice)</i><br /> <br /> <b>Total: 1500pts<br /> <span style="font-size: 18px; line-height: normal;"><br /> So which list do you think is the more effective and what suggestions can you make to improve it?</span></b>]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 09:34:36]]> GMT</pubDate>
				<author><![CDATA[ Proiteus]]></author>
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