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		<title><![CDATA[Latest posts for the thread "Competitive 2,000 IG"]]></title>
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				<title>Competitive 2,000 IG</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, 70<br /> - Autocannon<br /> <br /> <b>Troops </b><br /> <br /> Infantry Platoon, 320<br /> - <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, 4 Flamers, Taurox (110) <br /> - Infantry Squad, 1 Autocannon, Taurox (110) <br /> - Infantry Squad, 1 Autocannon, Taurox (110) <br /> <br /> Infantry Platoon, 320<br /> - <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, 4 Flamers, Taurox (110) <br /> - Infantry Squad, 1 Autocannon, Taurox (110) <br /> - Infantry Squad, 1 Autocannon, Taurox (110)<br /> <br /> Infantry Platoon, 320<br /> - <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, 4 Flamers, Taurox (110) <br /> - Infantry Squad, 1 Autocannon, Taurox (110) <br /> - Infantry Squad, 1 Autocannon, Taurox (110) <br /> <br /> Infantry Platoon, 320<br /> - <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, 4 Flamers, Taurox (110) <br /> - Infantry Squad, 1 Autocannon, Taurox (110) <br /> - Infantry Squad, 1 Autocannon, Taurox (110) <br /> <br /> <b>Fast Attack </b><br /> <br /> Vendetta, 170 <br /> <br /> Vendetta, 170<br /> <br /> Vendetta, 170 <br /> <br /> <b>Fortifications</b> <br /> <br /> Aegis Defence Lines - 100 <br /> - Quad- Gun emplacement <br /> <br /> 2,000 <br /> <br /> 15 Vehicles, 105 infantry<br /> <br /> Shots per turn:<br /> <br /> 9 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons <br /> 28 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons (24 Auto + 4 Quad) <br /> 8 Autocannon<br /> 16 Flamers <br /> <br /> I don't plan on actually running this list as it would probably hit the £500 mark but was just curious to what could be done with the new codex. What do you guys think? Comments and criticism welcome.]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 16:59:16]]> GMT</pubDate>
				<author><![CDATA[ sHOEbOX]]></author>
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				<title>Competitive 2,000 IG</title>
				<description><![CDATA[ Why the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> out in the open? Or do they go in a Vendetta in which case why the autocannon rather than perhaps the 4 flamers of the platoon or better yet 4 plasmas. 4 twinlinked ignoring cover plasmaguns seems the only reason to take the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> over the Tank Commander.<br /> <br /> You've got quite mediocre firepower for 2k guard and not huge survivability. Sure 12 Tauroxes is alot and 15 vehicles is a decent number but I just think you'd be better of with Vets in this type of list with some Wyverns in Support and Command squads and/or Scions in the 'Dettas. You can still have 15+ vehicles but lots more killing power.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Something like this. Yes less Autocannons but far more <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and low <span class="glossaryitem" onmouseover='gp(6);'>Ap</span>. Plus ludicrous amounts more AI:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>: 4 plasmaguns 120<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>: 4 plasmaguns 120<br /> Psyker 50<br /> <br /> Veterans: 2 Meltas, Taurox 130<br /> Veterans: 2 Meltas, Taurox 130<br /> Veterans: 2 Meltas, Taurox 130<br /> Veterans: 2 Plasmaguns, Taurox 140<br /> Veterans: 2 Plasmaguns, Taurox 140<br /> Veterans: 2 Plasmaguns, Taurox 140<br /> <br /> Vendetta 170<br /> Vendetta 170<br /> Vendetta 170<br /> <br /> 3 Wyverns: 195<br /> 3 Wyverns: 195<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 19:09:10]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Competitive 2,000 IG</title>
				<description><![CDATA[ I personally don't like the Taurox, so I don't really like the list.<br /> <br /> Worst case scenario:<br /> <br /> Just imagine this. Your opponent has a Riptide. Riptide gets buffed with markerlights and given tank hunter with a buffmander. <br /> <br /> So this Riptide, again imagining the worst possible case scenario, is eyeing 3-4 Tauroxes that are bunched up on a flank, trying to get around a building or piece of terrain thats got an objective nearby. Said Riptide gets <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 9 AP2 Ion Accelerator pie plate right in the middle of this group of Tauroxes. Lets even say that it hit the front armor on all of these little guys (and they are easy to bunch up since they are so small). That thing is penning on 3's, rerolling due to <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, and rolling 2 dice taking the highest tanks thanks to Ordnance. Even on that front armor 11, thats potentially 2 or 3 dead vehicles, his riptide nearly made his points back including explosion casualties (which is made more likely due to ap2). That was in one single round of shooting. Thats a scary prospect <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <br /> <br /> Again this is/was for fun, a probably absolutely worst case scenario. But something made likely if you really want to take mass Tauroxes. Manticores, Necron death rays, Wraithknights, etc could produce similar results. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 19:56:16]]> GMT</pubDate>
				<author><![CDATA[ ultimentra]]></author>
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				<title>Competitive 2,000 IG</title>
				<description><![CDATA[ 3-4 Tauroxes under 1 template? If you allow that then you deserve what you get. But lets say you hit 3 you have 80 in 81 chance of penetrating if you've got off your Nova charge and Gets Hot! And then hit. 3 pens is not 3 kills it is 1 kill on average due to Ap2.<br /> <br /> The Taurox is the best transport in the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> Codex. Yes it can die easily but it is cheap has decent firepower (for its points) and has 4 firepoints. You don't bunch up because you have no reason to. You don't need to go to Tau as you can out range them, let alone anyone else.<br /> <br /> But his army would struggle to worry a Riptide certainly Triptide or any of the Deathstars. Basically he could do OK against Serpent Spam or light Mech Spam but doesn't have the damage output to worry other competitive builds.]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 21:35:39]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Competitive 2,000 IG</title>
				<description><![CDATA[ I disagree that the Taurox is the best transport in the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> Codex. I feel like in the current meta of mass <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 and 7 that AV12 makes a world of difference. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 01:04:13]]> GMT</pubDate>
				<author><![CDATA[ ultimentra]]></author>
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				<title>Competitive 2,000 IG</title>
				<description><![CDATA[ Where as actually the mass of S6 & S7 means that in game terms AV12 dies just as quickly as AV11 in most cases. The Taurox having the advantage of being able to take advantage of cover better (I know there's a lot of ignores cover but if he's wasting that firepower on humble Tauroxes all the better).]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 08:52:37]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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