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		<title><![CDATA[Latest posts for the thread "what do you guys think of this friendlier tau 1500 pt list?"]]></title>
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				<title>what do you guys think of this friendlier tau 1500 pt list?</title>
				<description><![CDATA[ <font color='red'> </font><br /> So I put together an army list that I really like and wanted to know what you all thought? Its a farsight list so suits are troops and i dont have access to the normal signature systems.<br /> <br />  Commander: cyclic ion blaster; missile pod; stimulant injector; shield generator; shield drone; shield drone. 179<br /> <br /> XV104 Riptide: Riptide stimulant injector; ion accelerator. 220<br /> <br /> 3 Farsight Enclaves XV8 Crisis Team: Crisis Shas'ui (missile pod; plasma rifle; stimulant injector); Crisis Shas'ui (missile pod; plasma rifle; stimulant injector); Bonding Knife Ritual. 204<br /> 3 Farsight Enclaves XV8 Crisis Team: Crisis Shas'ui (missile pod; plasma rifle; stimulant injector); Crisis Shas'ui (missile pod; plasma rifle; stimulant injector); Bonding Knife Ritual. 204<br /> 12 Fire Warriors: Bonding Knife Ritual. 120<br /> • Devilfish: disruption pod; twin-linked smart missile system. 105<br /> <br /> 10 Pathfinders: Bonding Knife Ritual. 120<br /> • Devilfish: disruption pod; twin-linked smart missile system. 105<br /> <br /> 3 XV88 Broadside Team: Broadside Shas'ui (stimulant injector); Broadside Shas'ui (stimulant injector); Bonding Knife Ritual. 243<br /> <br /> 1,500 points<br /> <br /> Sent from my iPhone]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 21:14:32]]> GMT</pubDate>
				<author><![CDATA[ Corbinb13]]></author>
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				<title>what do you guys think of this friendlier tau 1500 pt list?</title>
				<description><![CDATA[ Since you said friendlier I won't tell you to add another Riptide. <br /> <br /> What I would recommend though is to drop all of the stim injectors straight off. More stuff for the opponent to shoot is better than more durable stuff.<br /> <br /> Get missile drones on the broadsides. <br /> <br /> You have two of the same weapon on the suits, better to be great at shooting one target then decent at 2. Make one squad your <span class="glossaryitem" onmouseover='gp(518);'>MP</span> one and the other your PR one. <br /> <br /> This might change your list a bit, but Devilfish are just too expensive for what they bring. Plus any time your pathfinders move in or out they aren't shooting.<br /> <br /> What you can do is turn those Devilfish into Skyrays! This will give you anti flier, alpha and marker lights. Instead of <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, get a few solo suits to suicide fusion blast or plink away with <span class="glossaryitem" onmouseover='gp(518);'>MP</span> and hide. <br /> <br /> Course if you like devilfish keep em, but at least drop the stims, grab missile drones (ablative wounds even if the broadsides have HRR) and match your crisis suit weapons. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 14:03:36]]> GMT</pubDate>
				<author><![CDATA[ 4TheG8erGood]]></author>
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