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		<title><![CDATA[Latest posts for the thread "Farsight Enclave-1500"]]></title>
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				<title>Farsight Enclave-1500</title>
				<description><![CDATA[ So i'm brand new to tau and the farsight enclave supplement recently caught my eye.<br /> Naturally i bought a bunch of suits and threw together a list. Tell me what you think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Commander-155<br /> 2 Missile Pods, 2 Marker Light Drones, Drone Controller, Target Lock<br /> <br /> Elites<br /> <br /> Riptide-218<br /> Heavy Burst Cannon, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Twin-Linked Smart Missile System, ECPA, Velocity Tracker<br /> <br /> Riptide-193<br /> Ion Accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Twin-Linked Plasma Rifle<br /> <br /> Troops<br /> <br /> 3 Crisis Suits-255<br /> 6 Plasma Rifles, Drone Controller, 6 Missile Drones, Bonding Knife Ritual<br /> <br /> 2 Crisis Suits- 117<br /> 4 Fusion Blasters, 2 Flamers, Bonding Knife Ritual<br /> <br /> 2 Crisis Suits- 112<br /> 4 Fusion Blasters, 1 Flamers, Bonding Knife Ritual<br /> <br /> 2 Crisis Suits- 121<br /> 2 Twin-Linked Burst Cannons, 2 Burst Cannons, Bonding Knife Ritual, 2 Gun Drones<br /> <br /> Fast Attack<br /> <br /> 6 Marker Light Drones- 70<br /> <br /> 5 Marker Light Drones- 56<br /> <br /> Heavy Support<br /> <br />  2 Broadside Suits- 206<br />  2 High Yield Missile Pods, 2 Twin-Linked Smart Missile System, Bonding Knife Ritual, Early Warning Override, 4 Missile Drones.<br /> <br /> <br /> <font color='red'>Revised</font><br /> <br /> TOTAL-1501<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 23:29:21]]> GMT</pubDate>
				<author><![CDATA[ servania]]></author>
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				<title>Farsight Enclave-1500</title>
				<description><![CDATA[ I would drop the stim injectors and and drones off of both of your riptides. Its just too many points invested in 2 models in a 1500 pt game. With those points switch up one of the Riptides to have the Heavy Burst Cannon, Earth Caste Pilot Array, and Velocity Trackers. He's practically all the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> you'll ever need and he's better against things like Wave Serpents than an Iontide. I'd put <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on him too for more ignores cover dakka. If you can find points for a sky ray, I'd highly recommend it. Its a quite durable marker light platform (markerlights with sky fire no less) and can nuke something scary on turn 1 with all its missiles. <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> to boot. I'd combine the Broadsides into 1 squad to avoid taking <span class="glossaryitem" onmouseover='gp(82);'>LD</span> checks from 1 casualty. For your Crisis suits however, split up the fusion suits into single suit units for more board coverage. Hope this helped.]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 23:44:44]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>Farsight Enclave-1500</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3f664107aad86abae7d7aa4479315322.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/591216/6750565.page"><b>servania wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander-155<br /> 2 Missile Pods, 2 Marker Light Drones, Drone Controller, Target Lock<br /> <font color='red'>Probably the most utilitarian build for him and usually a good choice of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. </font><br /> Elites<br /> <br /> Riptide-278<br /> Ion Accelerator, 2 Missile shield Drones, Stimulant Injector, Drone Controller, Twin-Linked Plasma Rifle<br /> Riptide-278<br /> Ion Accelerator, 2 Missile shield Drones, Stimulant Injector, Drone Controller, Twin-Linked Plasma Rifle<br /> <font color='red'>Losing the drones might be a good idea on either of these guys. It's a points sink and losing one forces a morale check. Not a huge deal but could be. Also the stimulant injectors are a little over-kill. You'll have to play it out but if you're going to take them I'd only give one Riptide Stim Injectors. Drone Controllers are kind of wasted on two drones, I would swap it out for Early Warning Override to Intercept enemy reserves.</font><br /> Troops<br /> 3 Crisis Suits-240<br /> 9 Plasma Rifles, 3 Marker Light Drones, Bonding Knife Ritual<br /> <font color='red'>You can only fire two weapons so the extra plasma is useless as well as a points sink. I would swap this for something different or leave them off. Also you've already got plenty of Markerlights - more isn't a bad idea but not when it's using up points and right now you only have two scoring units which aren't that difficult to kill off(not easy mind you)<br /> </font><br /> 3 Crisis Suits-210<br /> 6 Fusion Blasters, 3 Flamers, 3 Marker Light Drones, Bond Knife Ritual<br /> <font color='red'>Might not need this many fusion blasters, are you planning on Deepstriking them? For how few units you have on the board I say it's a bit of a gamble that might come back to bite you.</font> <br /> Fast Attack<br /> <br /> 6 Marker Light Drones- 70<br /> <font color='red'>This unit is fine, the second one might be unnecessary. You already have plenty of marker lights, you should consider adding more troops.</font><br /> 5 Marker Light Drones- 56<br /> <font color='red'>see above.</font><br /> Heavy Support<br /> <br /> Broadside Suit- 103<br /> High Yield Missile Pods, Twin-Linked Smart Missile System, Bonding Knife Ritual, Early Warning Override, 2 Missile Drones.\<br /> <br /> Broadside Suit- 108<br /> Twin-Linked Heavy Rail Rifle, Twin-Linked Plasma Rifle, Bonding Knife Ritual, Early Warning Override, 2 Missile Drones<br /> <font color='red'>I would make the second one a <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> as well and put them in a unit together, you already have your two monsterous tank hunters, no need for the rail rifle so much.</font><br /> <br /> TOTAL-1500<br /> </div></blockquote><br /> <br /> These are all just my thoughts though but you do need to focus a little more on troops. Two 6 man units isn't enough(half of them are drones..)]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2014 23:53:03]]> GMT</pubDate>
				<author><![CDATA[ digital-animal]]></author>
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				<title>Farsight Enclave-1500</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Commander-155<br /> 2 Missile Pods, 2 Marker Light Drones, Drone Controller, Target Lock</div></blockquote><br /> <br /> Good.<br /> <br /> <blockquote class="uncited"><div>Elites<br /> <br /> Riptide-218<br /> Heavy Burst Cannon, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Twin-Linked Smart Missile System, ECPA, Velocity Tracker<br /> <br /> Riptide-193<br /> Ion Accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Twin-Linked Plasma Rifle</div></blockquote><br /> <br /> Ion on both and fusion on both, at least give the one with the ECPA stims. velocity tracker isn't needed if you take both ion. (broadsides do it better anyway.)<br /> <br /> <blockquote class="uncited"><div>Troops<br /> <br /> 3 Crisis Suits-255<br /> 6 Plasma Rifles, Drone Controller, 6 Missile Drones, Bonding Knife Ritual</div></blockquote><br /> <br /> marker, shield or gun drones are your options, missile drones are broadside only. go with gun drones. this gives you a high rate of fire from the unit.<br /> <br /> <blockquote class="uncited"><div>2 Crisis Suits- 117<br /> 4 Fusion Blasters, 2 Flamers, Bonding Knife Ritual<br /> 2 Crisis Suits- 112<br /> 4 Fusion Blasters, 1 Flamers, Bonding Knife Ritual</div></blockquote><br /> <br /> i would say you only need one unit like this, arguably none if you run fusion on both riptides. a squad i love is 3 xv8's, 2 burst cannons each, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and 6 gun drones. that unit pumps out 36 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots a turn and only costs 209 points. well worth considering, especially with markerlight support.<br /> <br /> <blockquote class="uncited"><div>2 Crisis Suits- 121<br /> 2 Twin-Linked Burst Cannons, 2 Burst Cannons, Bonding Knife Ritual, 2 Gun Drones</div></blockquote><br /> <br /> a squad i love is 3 xv8's, 2 burst cannons each, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and 6 gun drones. that unit pumps out 36 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots a turn and only costs 209 points. well worth considering, especially with markerlight support.<br /> <br /> <blockquote class="uncited"><div>Fast Attack<br /> <br /> 6 Marker Light Drones- 70<br /> <br /> 5 Marker Light Drones- 56</div></blockquote><br /> <br /> drop a unit, have the shaso join the other.<br /> <br /> Heavy Support<br /> <blockquote class="uncited"><div><br />  2 Broadside Suits- 206<br />  2 High Yield Missile Pods, 2 Twin-Linked Smart Missile System, Bonding Knife Ritual, Early Warning Override, 4 Missile Drones.</div></blockquote><br /> <br /> this squad only costs 190. but good, i would try and find points for a 3rd.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2014 12:54:30]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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