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		<title><![CDATA[Latest posts for the thread "1850 pt salamanders list need feed back"]]></title>
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				<title>1850 pt salamanders list need feed back</title>
				<description><![CDATA[ Primary- Salamanders<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Vulkan <br /> T1 5 tact w/ power weapon, combi-melta, melta in razorback w/ twin linked las<br /> T2 5 tact w/ power weapon, combi-flamer, flamer in razorback w/ twin linked las<br /> T3 5 tact w/ power weapon, combi-flamer, flamer in razorback w/ twin linked las<br /> T4 5 scouts w/ Sniper rifles x5, camo cloaks<br /> E1 5 Assault termies w/ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> x2<br /> HS1 Thunderfire cannon<br /> HS2 Thunderfire cannon<br /> - Aegis D-line w/ quad gun<br /> <br /> Allies- Blood Angels<br /> Ep Lib w/ Jump pack<br />      powers: divination primus and sword of sang<br /> E1 S. priest w/ Jump pack<br /> T1 10 Assault w/ plasma pistol x2, power weapon<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> detachment<br /> Xeno Inquisitor w/ Servo skulls x3, psyicer level 1<br /> <br /> Idea is that Vulkan rides in the melta heavy razorback... the inquisitor chills on the quad gun and buffs the one thunderfire cannon... the blood angels decent with the termies into their line...<br /> any ideas or improvements... <br /> thanks]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 14:05:22]]> GMT</pubDate>
				<author><![CDATA[ P1G_P3N]]></author>
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				<title>1850 pt salamanders list need feed back</title>
				<description><![CDATA[ Focus your army more and put more scoring troops on the field.You only have 20 troops and only 15 in transports. *Your going to get run for objectives.* Unless your deep striking your assault termies arent going to see much combat so <span class="glossaryitem" onmouseover='gp(269);'>id</span> drop those in favor of a sternguard, <span class="glossaryitem" onmouseover='gp(29);'>dev</span>, or assault squads in a drop pod.  Also your marines, so you dont need that ageis much, i would reccomend a skyshield with the sides up instead.  That <span class="glossaryitem" onmouseover='gp(162);'>inv</span> will come in handy more than the cover will. And finally i would drop the razorbacks for rhinos with full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads .]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 14:32:20]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Re:1850 pt salamanders list need feed back</title>
				<description><![CDATA[ Thanks<br />  i was thinking of keeping the lasbacks for anit <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and armor also if i dont go first they at least suck up one heavy weapon shot... <br /> i am gonna deep stike the termies <br /> and i have 4 5 man scoring units and one hard as nails 10 man scoring unit in the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> assault marines]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 15:14:00]]> GMT</pubDate>
				<author><![CDATA[ P1G_P3N]]></author>
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				<title>1850 pt salamanders list need feed back</title>
				<description><![CDATA[ 4-5 man squads can be mostly wiped out in a turn and then you only have the assault marines who are gunna be targeted. Then there goes your scoring.  At 1850 i would have a minimum of 40 troops to help with objectives, just suggesting. And for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> use a stalker. 75Pts for an effective <span class="glossaryitem" onmouseover='gp(805);'>AA</span> tank? I think so <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 15:25:01]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Re:1850 pt salamanders list need feed back</title>
				<description><![CDATA[ Version 2<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Vulkan<br /> T1 10 tact w/ power weapon, Combi-melta, meltagun, multi melta, razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las (combat squad)<br /> T2 10 tact w/ power weapon, Combi-melta, flamer, multi melta, razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las (combat squad)<br /> T3 10 tact w/ power weapon, Combi-melta, flamer, multi melta, razorback w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> las (combat squad)<br /> T4 5 Scouts w/ sniper rifle x5, Camo cloaks x5<br /> HS1 Thunderfire Cannon<br /> HS2 Thunderfire Cannon<br /> - Aegis-D line w/ quad gun<br /> <br /> Allies- <span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> EP lib w/ jump pack <br />    powers: roll divination and Sword of sang<br /> E1 Sang Priest w/ jump pack<br /> T1 10 Assault w/ Plasma pistol x2, power weapon<br /> <br /> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> detachment<br /> xeno Inquistor w/ Servo skulls x3, psyker level 1<br /> <br /> thats 45 troops, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> meltas, and lascannons and a quad gun... and servo skulls to keep pathfinders and bikes back...<br /> <br /> thoughts?<br /> thanks]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 15:42:02]]> GMT</pubDate>
				<author><![CDATA[ P1G_P3N]]></author>
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				<title>1850 pt salamanders list need feed back</title>
				<description><![CDATA[ Better but razorbacks can only have 6 troops/per.  Also you still have that ageis in there, pretty useless for the points with marines.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 15:43:11]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>1850 pt salamanders list need feed back</title>
				<description><![CDATA[ Scout's are pretty pointless. I mean, sure they score, but I have killed max maybe a bad guy or two the whole game in my past experiences with them.<br /> <br /> So, my input is to swap out the scouts and razorbakcs, for a librarian and rhinos, because marines are but blades of grass on the tabletop. If you don't give them a librarian and metal boxes to help keep them alive you will quickly run out of scoring units these days.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 15:49:24]]> GMT</pubDate>
				<author><![CDATA[ BladeTX]]></author>
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				<title>Re:1850 pt salamanders list need feed back</title>
				<description><![CDATA[ Thanks for the feed back but...<br /> If I take off the lasbacks how do I deal with higher armor, <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, or mister riptide from distance... drop pods hasn't really worked against Tau ]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 16:13:27]]> GMT</pubDate>
				<author><![CDATA[ P1G_P3N]]></author>
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				<title>1850 pt salamanders list need feed back</title>
				<description><![CDATA[ I run a pure drop pod list and wreck tau on my alpha strike.<br /> <br /> But to deal with armour and <span class="glossaryitem" onmouseover='gp(93);'>mc</span>'s you have a few options.  You could drop the thunderfires in favor of a lascannon <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad.  And add a 1/2 missile with frag  and 1/2 multimelta <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad too.  Or you could go the vehicle route and go with a stalker for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and a few predators with lascannons for anti armour.  Or you could go meltagun heavy in your army and just have every squad that can take a meltagun.  There are alot of possibilities really.<br /> <br /> You can take out those power weapons to free up some points too.  You dont really need them]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 16:30:35]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>1850 pt salamanders list need feed back</title>
				<description><![CDATA[ Well for lack of a better way of putting it... you did pick Salamanders. I also play them, and it is our weakness if you play it fluffy like. One thing I've found relatively good is to pray you get the first go about and use your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to move as a group and melta them one by one. Naturally plans never survive actual contact with the enemy but yeah...<br /> <br /> Obviously the best way to handle <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> is with assault cannons, plasma weapons, and grav weapons, but seeing as that isn't your style, you make the best with what you got, and use tactics and strategies appropriate to the map and mission at hand, and you'll do fine. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 16:33:37]]> GMT</pubDate>
				<author><![CDATA[ BladeTX]]></author>
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				<title>Re:1850 pt salamanders list need feed back</title>
				<description><![CDATA[ thanks for the advise... it helped a lot ive changed it up a bit no more lasbacks... two rhinos and a <span class="glossaryitem" onmouseover='gp(262);'>dp</span>, and 1 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad...<br /> is there any advise or comment on the detachments... the idea is to either <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them or jump run, jump assault into them... it averages into about 37inch covered with an assault<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 18:07:47]]> GMT</pubDate>
				<author><![CDATA[ P1G_P3N]]></author>
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				<title>1850 pt salamanders list need feed back</title>
				<description><![CDATA[ I wouldnt <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them, they wont be able to charge that round and are left vulnerable to be shot up.  Just deploy them out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 18:11:41]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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