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		<title><![CDATA[Latest posts for the thread "looted ork deff dread "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "looted ork deff dread "]]></description>
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				<title>looted ork deff dread </title>
				<description><![CDATA[ <img src="http://i.imgur.com/vLxTPah.jpg" border="0" /><br /> <img src="http://i.imgur.com/uAN73Fn.jpg" border="0" /><br /> <img src="http://i.imgur.com/Z55klQM.jpg" border="0" /><br /> <img src="http://i.imgur.com/RjReupQ.jpg" border="0" /><br /> <br /> This is the first thing I've converted and painted myself. Is there anything else i could do? Thanks for the help in advance.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 15:09:44]]> GMT</pubDate>
				<author><![CDATA[ Rumblebee]]></author>
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				<title>looted ork deff dread </title>
				<description><![CDATA[ Can you move the arms out from the body a bit? Give it a more dynamic stance? The arms are very planar - which could be a result of the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Dread mounting points, which are very flat. But Orks aren't neat! Stuff is generally sticking out all over the place. Can that arm on the top be rotated around so it goes up before coming back down?<br /> <br /> Maybe try lifting up one leg onto a rock or something to rotate the model a bit, make it not quite so level?<br /> <br /> Hard to see with the photos (I struggle with quality photos myself!) but it looks pretty cool.]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 15:15:59]]> GMT</pubDate>
				<author><![CDATA[ majendie]]></author>
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