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		<title><![CDATA[Latest posts for the thread "and just maybe Tau at 1850... ...thoughts people?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "and just maybe Tau at 1850... ...thoughts people?"]]></description>
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				<title>and just maybe Tau at 1850... ...thoughts people?</title>
				<description><![CDATA[ Codex: Tau<br /> Commander - vrt, nsj, c and c node, pen, mss suit, xv8-02, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> flamer - warlord<br /> riptide - ion, <span class="glossaryitem" onmouseover='gp(658);'>ewo</span>, vt, fusion<br /> riptide - ion, <span class="glossaryitem" onmouseover='gp(658);'>ewo</span>, vt, fusion<br /> 10 kroot + hound<br /> 10 kroot + hound<br /> 20 kroot + hound<br /> skyray<br /> skyray<br /> 3 x xv88, all missles, all with 2 x missle drones<br /> <br /> Ally : Codex Farsight Enclave<br /> Commander - 2 x missles, drone controller, <span class="glossaryitem" onmouseover='gp(658);'>ewo</span>, 2 x marker drones<br /> 3 suits, bkr, all 2 x missles<br /> 2 suits, bkr, both with fusion, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> fusion<br /> 4 marker drones<br /> <br /> 1849 Points.  Buff commander goes with misslesides,  Marker'o goes with marker drones, kroot reserve (and fusion suits if needed...)<br /> Pewpewpew]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2014 22:16:29]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>and just maybe Tau at 1850... ...thoughts people?</title>
				<description><![CDATA[ I'd drop one of the Iontides and find a few points for an HBC/ECPA/VT Riptide from the enclaves allies. Best Riptide build in my humble opinion. I'll tell you my daemons dislike that one a lot more than an Iontide. They also perform better against fliers by virtue of TWELVE rending shots. Also do Tau really need any more help killing <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> than one Iontide? They do it pretty well as is. I think the dakka the Bursttide brings is more valuable to your list.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/591604/6758018.page</link>
				<pubDate><![CDATA[Wed, 23 Apr 2014 22:28:02]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>and just maybe Tau at 1850... ...thoughts people?</title>
				<description><![CDATA[ hmmm - let me try to massage the points out for that.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/591604/6761355.page</link>
				<pubDate><![CDATA[Thu, 24 Apr 2014 20:01:24]]> GMT</pubDate>
				<author><![CDATA[ Inigo Montoya]]></author>
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				<title>and just maybe Tau at 1850... ...thoughts people?</title>
				<description><![CDATA[ -Skyrays need Blacksun filters, incase of nightlight turn 1.   <br /> <br /> -Drop the velocity trackers from the ion tides.  They should be pie plating deep strikers.  Your missile sides main job is anti aircraft / <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>.<br /> <br /> - I'd split the 20 man kroon into 2 ten man squads.  Give your opponent more targets to prioritize and will hurt less if they run off the board.<br /> <br /> -run 2 flamers instead of 1 <span class="glossaryitem" onmouseover='gp(534);'>TW</span>. ( this depends on whether you buy into suits  being able fire 2 weapons for over watch...but this post isn't the place for that argument)<br /> <br /> -Talisman of Arthas Moloch is a nice addition to any Farsighte Enclave Riptide.  ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/591604/6766319.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2014 06:19:01]]> GMT</pubDate>
				<author><![CDATA[ mrRiptide87]]></author>
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				<title>and just maybe Tau at 1850... ...thoughts people?</title>
				<description><![CDATA[  *Consider snipers on your kroot blob<br /> *An ethereal is a great addition to this type of gunline - but needs protecting<br /> *target lock is needed on the commander so he doesnt need to shoot same unit as the markers<br /> *personally I'd go with dual Ion tides for the range and alpha strike potential over the burst tide. Consider <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on one though, along with ECPA and talisman.<br /> *dont just keep your commander with the missilesides, move him where he needs to go e.g. to <span class="glossaryitem" onmouseover='gp(126);'>tl</span>, ignore cover, tank hunting, nova charged iontide.]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 06:47:26]]> GMT</pubDate>
				<author><![CDATA[ djn]]></author>
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