<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1500 Tau List"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500 Tau List"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1500 Tau List</title>
				<description><![CDATA[ Any thoughts abouts about how I could go about improving this list? I really wanted to get Vectored retro Thrusters onto the Commander, but after sinking that many points into him/her decided that I needed to find the points to give him a Shield Generator instead.<br /> <br /> <br /> 1500 points<br /> <br /> <font color='red'><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></font><br /> Commander - <font color='yellow'>200 points</font><br /> --XV8-02 Crisis 'Iridium' Battlesuit, Multi-spectrum Sensor Suite, Command & Control Node, Neuroweb System Jammer<br /> --Early Warning Override, Drone Controller, Stimulant Injector, Shield Generator<br /> 2 Marker Drones - <font color='yellow'>24 points</font><br /> <br /> <font color='red'>TROOPS</font><br /> 10 Kroot Carnivores + 1 Hound (w Sniper Rounds) - <font color='yellow'>75 points</font><br /> 10 Kroot Carnivores (w Sniper Rounds) - <font color='yellow'>70 points</font><br /> 10 Firewarriors (w Bonding Knife Ritual) - <font color='yellow'>100 points</font><br /> 10 Firewarriors (w Bonding Knife Ritual) - <font color='yellow'>100 points</font><br /> <br /> <font color='red'>FAST ATTACK</font><br /> 6 Marker Drones - <font color='yellow'>84 points</font><br /> <br /> <font color='red'>2ND DETACHMENT - Firebase</font><br /> <font color='darkred'>(gives the units below Tank-Hunter and Bane of Angels (i.e. Preferred Enemy vs the following: Space Marines, Blood Angels, Dark Angels, Grey Knights & Space Wolves + gives those same codexes Hatred vs this detachment).</font><br /> <br /> 1 Riptide - <font color='yellow'>205</font><br /> --Heavy Burst Cannon, Smart Missile System, Early Warning Override, Velocity tracker<br /> Shielded Missile Drone - <font color='yellow'>25 points</font><br /> <br /> 3 XV88 Broadsides - <font color='yellow'>210 points</font><br /> --High Yield Missile Pods, Smart Missile Systems, 3 Early Warning Overrides<br /> 5 Missiles Drones - <font color='yellow'>60 points</font><br /> 1 Shield Drone - <font color='yellow'>12 points</font><br /> <br /> 3 XV88 Broadsides - <font color='yellow'>213 points</font><br /> --Bonding Knife Ritual, High Yield Missile Pods, Smart Missile Systems, 3 Early Warning Overrides<br /> 5 Missiles Drones - <font color='yellow'>60 points</font><br /> 1 Shield Drone - <font color='yellow'>12 points</font><br /> <br /> <font color='red'>FORTIFICATION</font><br /> Aegis Defence Line - <font color='yellow'>50 points</font><br /> <br /> In this force the buffmander will be looking to be part of a triangle between the Riptide, a Broadside unit and the Drones. I'm a little concerned about my Firewarriors and the Drones in this list, but there was no way I could squeeze in the points for devilfish, and I figured as that would make the devilfish the only vehicles in the list, they'd pop pretty quickly. Also perhaps the marker drones are better as either Pathfinders or a Sniper team, and leave the commander to only buff the riptides and broadsides.... not sure. I also don't know if with the lack of markerlights in my army if the commander is better off with marker drones or shield drones. Finally, there was a temptation to give my firewarriors pulse carbines instead of pulse rifles, but I don't know if that's crazy talk. Also my only way of dealing AV14 is the riptide, which is mildly concerning given the quantity of landraiders out there in the meta.<br /> <br /> ...What's your thoughts?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/591703/6759859.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/591703/6759859.page</link>
				<pubDate><![CDATA[Thu, 24 Apr 2014 14:02:04]]> GMT</pubDate>
				<author><![CDATA[ xandermacleod]]></author>
			</item>
			<item>
				<title>1500 Tau List</title>
				<description><![CDATA[ Your commander does not need the <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> if you don't have any guns, unless you plan on using markerlights to boost other <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> shooting...which seems a bit excessive. The shield generator is nice to give your commander a hard 4++, but you can look out sir most wounds, and with T5, 2+ 5+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> you should be able to take a beating from all but the nastiest things. Consider vector thrusters, as you can hit and run on the drone's I4. Maybe an onager gauntlet if your feeling sporty.<br /> <br /> Both kroot squads can benefit from a hound. The fire warriors don't really need bonding, as it only comes into play when your down to 2 warriors. I would spend the points on extra fire warriors. Overall, I agree the warriors are iffy. Would be nice to get an ethereal into your list to bubble your warriors and broadsides. He can camp with the missilesides and provide <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> early on, while using storm of fire at close range.<br /> <br /> I take it you have <span class="glossaryitem" onmouseover='gp(126);'>TL</span> fusion on the tide? Drop the shielded missile drone-this can die and force a morale test, causing your riptide to run off the board.<br /> More Av14 would be nice, even if it was an icarus lascannon, onager gauntlet, etc. A couple cheap fusion suicide  suits would also work.<br /> <br /> Broadsides look good, but bond both squads. Your squad could hard break at 2 suits, and those are very worth rallying. I would take all missile drones, as you have 4+ cover from the line so your drones will usually get a save, if not their job is ultimately to tank shots from the sides...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/591703/6761344.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/591703/6761344.page</link>
				<pubDate><![CDATA[Thu, 24 Apr 2014 19:59:13]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
			</item>
			<item>
				<title>Re:1500 Tau List</title>
				<description><![CDATA[ Good suggestions; thanks. I'll do some swap arounds to factor in as much of what you recommend as my points cost can afford. <br /> Do I truly not need <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> though? If my commander is attached to a unit that wants to use its interceptor firing, if it wants to benefit from my commanders reroll and ignore cover buff doesn't he need it too?<br /> <br /> I'm still stuck on one other thing though... specifically about by markerlighters (sniper team). I'll post the amended list here and then ask about my conundrum.<br /> <br /> <br /> 1 Commander - <font color='yellow'>158 points</font><br /> -(Iridium Battlesuit, Multi Spectrum Sensor Suite, Commnad and Control Node, Drone Controller)<br /> 1 Marker Drone - <font color='yellow'>12 points</font><br /> <br /> 2 XV8 Crisis Team (x4 Fusion Blasters) - <font color='yellow'>104 points</font><br /> <br /> 10 Kroot + Hound (w Sniper Rounds) - <font color='yellow'>75 points</font><br /> 10 Kroot + Hound (w Sniper Rounds) - <font color='yellow'>75 points</font><br /> 10 Firewarriors - <font color='yellow'>90 points</font><br /> 10 Firewarriors - <font color='yellow'>90 points</font><br /> <br /> 1 Sniper Team (2 Marksmen, 3 Sniper Drones) - <font color='yellow'>71 points</font><br /> <br /> Firebade Support Cadre<br /> <br /> 1 Riptide - <font color='yellow'>205 points</font><br /> -(Heavy Burst Cannon, Tw-L Fusion Blasters, Early Warning Override, Velocity Tracker)<br /> <br /> 3 Broadsides - <font color='yellow'>213 points</font><br /> -(Bonding Knife Ritual, High Yield Missile Pods, Tw-L Smart Missile System, Early Warning Overrides)<br /> 6 Missile Drones - <font color='yellow'>72 points</font><br /> <br /> 3 Broadsides - <font color='yellow'>213 points</font><br /> -(Bonding Knife Ritual, High Yield Missile Pods, Tw-L Smart Missile System, Early Warning Overrides)<br /> 6 Missile Drones - <font color='yellow'>72 points</font><br /> <br /> Aegis Defence Line - <font color='yellow'>50 points</font><br /> <br /> -----------------------------------------------------------<br /> <br /> The bit I'm struggling with is whether to go with the current Sniper Team or 6 Pathfinders + Vectored retro-Thrusters. The sniper team can fairly reliable plant 2 markerlights which is its main purpose, but in the event that the enemy has monstrous creatures or 2+ armour dudes that need sorting the sniper fire come in extra handy, plus the drones make the markerlights more survivable. However the pathfinders get an average of 3 markerlight counters (to begin with), don't have the sniper benefits and are super vulnerable - but of course the Vectored Retro-Thrusters come in awful handy to guard an important unit then hit & run before my turn comes back. (If I really don't need <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on the commander though, ill give him Retro-Thrusters anyway, and the sniper/pathfinder debate gives me an extra 5 points to put elsewhere). Maybe im still just better off with them as a 5 man marker drone squad, although unless the commander supports them, then they cant really reliably get more than 1 marker. ... what do you guys think I should do about my markerlight dilemma?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/591703/6761626.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/591703/6761626.page</link>
				<pubDate><![CDATA[Thu, 24 Apr 2014 21:20:45]]> GMT</pubDate>
				<author><![CDATA[ xandermacleod]]></author>
			</item>
	</channel>
</rss>