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				<title>1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ <b>TAU:</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>Hq</span>:</b><br /> Commander:<br /> Command and Control Node<br /> Multispectrum <br /> Neuroweb system jammer<br /> <br /> Crisis Bodyguard #1:<br /> Fusion blaster<br /> Missile pod<br /> Puretide Engram Neurochip<br /> <br /> Crisis Bodyguard #2:<br /> Fusion blaster<br /> Missile pod<br /> Onager Gauntlet<br /> <br /> <b>Troop</b><br /> 6 Firewarrior<br /> pulserifle<br /> <br /> 6 Firewarrior<br /> pulserifle<br /> <br /> <b>Fast Attack</b><br /> 5 Pathfinder <br /> Devilfish<br /> <br /> <b>Elite</b><br /> Riptide #1:<br /> Heavy burst cannon<br /> Velocity Tracker<br /> Early warning override<br /> Twin-linked plasma rifle<br /> <br /> Riptide#2:<br /> Ion Accelerator<br /> Velocity Tracker<br /> Early warning override<br /> Twin-linked missle-pod<br /> <br /> <b>Heavy Support:</b><br /> 2 Hammerhead<br /> Railgun with submunitions<br /> Blacksun filter<br /> <br /> Skyray<br /> Twinlinked missle system<br /> Blacksun filter<br /> <br /> <b>ELDAR ALLIES</b><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Farseer<br /> Jetbike<br /> Singing spear<br /> Rune of warding<br /> <br /> 5 x Warlocks<br /> Jetbike<br /> Singing spear<br /> <br /> <b>Troop</b><br /> 3 x Windrider Jetbike<br /> <br /> <br /> <br /> So with this I am stuck at 1758 points, giving me about a 100p to tweak. Where should I spend those? This is my first army and so everything isn´t set in stone but I really like having two riptides, a Commander <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, the Warlock-council, and units of Windriders. I will probably never like the Etherals, Kroot, Vespid or any Eldar-troopchoice so if you think I should get them, make a strong point. The rest is up for grabs. Of course make a point if I funked up any rules in my choices or forgot some important aspect of the eternal conflict.<br /> <br /> As I´ve never played an actual game my thoughts on strategies are pretty limited but I´m sure you will see the basics surronding my choices. Ooh, and if it makes any difference I would really like to have an upper hand while battleing these armies:<br /> <br /> Prime targets:<br /> Dark Eldar / Slaanesh<br /> Salamanders<br /> Khorne<br /> <br /> Secondary:<br /> Tyranid<br /> <br /> I have no idea on their compositions.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 16:04:28]]> GMT</pubDate>
				<author><![CDATA[ Moohaw]]></author>
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				<title>Re:1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ I´m responding on my own thread...this is pathetic...so...no respons. Not even a "Tau sucks" or a "meh"....all I´m want is a "meeeeh"...damnit...you all get Goat of thrones (<a href="https://www.youtube.com/watch?v=X6tKZ-cg4RI" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=X6tKZ-cg4RI</a>)<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 18:52:58]]> GMT</pubDate>
				<author><![CDATA[ Moohaw]]></author>
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				<title>1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ Your list has a lot of issues that can be easily avoided. I suggest you review past threads on Tau, because it is that part of your army that has the most mistakes. I will admit though they are small mistakes, all and all it is actually a pretty terrifying list.<br /> <br /> The only suggestion I will make is more troops, you need a lot more troops. I never take less than five, you only have three.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 19:28:50]]> GMT</pubDate>
				<author><![CDATA[ OzTeG8ndPwRfl]]></author>
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				<title>1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ Warlocks can only be taken for eldar as part of a primary detachment. <br /> <br /> The list also needs more synergy. Most things are unsupported and seem to just be taken for the sake of being taken. If you can accurately describe a solid battle plan, then the list will have much more merit to it. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 19:33:22]]> GMT</pubDate>
				<author><![CDATA[ Rypher]]></author>
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				<title>1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ Right, I'm new to the Taudar fold (see my 2k thread floating about), but have many years army building experience.<br /> <br /> I think you have too few troops, majorly. You have 15 T3 Scoring units. I think you need more, that's either more Jetbikes or more Firewarriors (as you don't like kroot - are you sure? Cheap, can have sniper rounds, kroot hound gives acute senses for re-rolling outflank either stick em in a wood and kill a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or go after an objective and eat whoever is already on it - literally, read the fluff)<br /> <br /> Not sure if you really want a Devilfish, that could go and pay for a LOT more pathfinders = more markerlights.<br /> <br /> What is the plan with the Jetseer? If he is just there for psychic buffs slap the Mantle of the Laughing god on him. If he is there for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weight... shame on you, he's rubbish at that.<br /> <br /> People will make a case for and against Longstrike here... that choice is yours but I can sum it up a) Expensive b) good<br /> <br /> Not entirely sure what the Warlocks are actually adding? Do you have plans for them? Have a read up on "Buffmander tactics" (I see you have a very skinny 'Buffmander' already, why not go the whole hog?<br /> <br /> I'm not convinced Velocity Trackers on your Ion riptides are the way forwards for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. But I don't have much better to suggest (apart from make one HBC and Fusion if you're having flyer problems)<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>Ps</span> Tau Sucks, meh, meeeh<br /> (did I do that bit right? :p)<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 19:36:21]]> GMT</pubDate>
				<author><![CDATA[ random_man]]></author>
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				<title>Re:1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ Haha! I knew Goat of Thrones would save me! I will make a moar seriuos reply when I´ve not on the losing end of a drinking contest...against my lady.]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 20:03:02]]> GMT</pubDate>
				<author><![CDATA[ Moohaw]]></author>
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				<title>1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ I've played against eldar, but I don't know their new codex enough to speak to it.   Your tau suits are a hot mess and as stated before, you need to increase your troops quite a bit.<br /> <br /> -PEN chip should almost always be on your commander.  Since he's an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, you can have the PEN chip attach to different squads either during deployment or midgame.<br /> <br /> -Onager gauntlet shouldn't ever be run because Tau shouldn't be in assault.  Only exception would be if your running an O'vesa Star type list, then your buff commander could have one but still arguable as to to whether you waste points on it or not.<br /> <br /> -Units should be given one job ( anti infantry, anti. Hvy infantry, anti tank, etc).   A suit with a fusion blaster is there to kill tanks as super close range.  A suit with a middle pod should be far away from the main fight using jump-shoot-jump to pop out from hiding and shoot at <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> or transports.  Giving a suit 2 weapons with different jobs doesn't make sense.<br /> <br /> -Devilfish are generally considered a waste of points and shouldn't be used in competitive lists.<br /> <br /> -Velocity Trackers are expensive.  Would use them sparingly if at all.  Ion Accelerator shouldn't be shooting at aircraft.  He should be taking out infantry or transports with his large blast.<br /> <br /> -Keep <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> on you riptides as this has more synergy with your HBC or <span class="glossaryitem" onmouseover='gp(60);'>IA</span> as these both have good range.  Plasmas are iffy, and you shouldn't be close enough to tanks with a riptide to make good use of a fusion blaster.<br /> <br /> -Hammerheads are fun, but if your deep striking with fusion blaster suits,  then 2 hammerheads are overkill.  1 hammerhead should be just fine and if you that worried about armor, then give it longstrike with a disruption pod.<br /> <br /> -Skyrays are amazing and cheap. Always give them <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>.  1 is good, 2 is better<br /> <br /> -Commander should have Iridium armor.  This biggest downfall of suits is they're easily insta killed by lascannons, meltas, battcannon, etc.  Iridium armor makes you commander toughness 5 keeping you 150-200+ point support <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> alive for a bit longer and let's him sit out front and tank for whatever unit he has joined.<br /> <br /> -I personally always give my riptides Stim Injectors since these make them even harder to kill.  With Stim they'll be ignoring roughly 55% of anything <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 or <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 and also allows gives you a chance to ignore your failed reactor roll wounds.<br /> <br /> -Pathfinder Markerlights are the cheapest and easiest way to get marker lights, but they die super easy to anything that shoots at them (even in cover) and if they're not killed by shooting, they'll probably run off the board.  Point is....run 2-3 small squads for redundancy <br /> <br /> I'm tired, bored, and rambling at this point.  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.  If you have anymore questions, just ask.  Hope this helps.]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 05:41:37]]> GMT</pubDate>
				<author><![CDATA[ mrRiptide87]]></author>
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				<title>Re:1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/591726/6764866.page"><b>Moohaw wrote:</b></a><br/>I´m responding on my own thread...this is pathetic...so...no respons. Not even a "Tau sucks" or a "meh"....all I´m want is a "meeeeh"...damnit...you all get Goat of thrones (<a href="https://www.youtube.com/watch?v=X6tKZ-cg4RI" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=X6tKZ-cg4RI</a>)<br /> </div></blockquote><br /> <br /> that video was terrifying. thats all i have on the subject... haha]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 05:53:15]]> GMT</pubDate>
				<author><![CDATA[ ausYenLoWang]]></author>
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				<title>1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/591726/6766275.page"><b>mrRiptide87 wrote:</b></a><br/><br /> -Pathfinder Markerlights are the cheapest and easiest way to get marker lights, but they die super easy to anything that shoots at them (even in cover) and if they're not killed by shooting, they'll probably run off the board.  Point is....run 2-3 small squads for redundancy </div></blockquote><br /> <br /> If your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> and/or friends' group don't have any problems with <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, you could try some Tetras instead of Pathfinders]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 19:43:24]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>Re:1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ <b>TAU PRIMARY: </b><br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>Hq</span>:<br /> Commander: <br /> Command and Control Node <br /> Multispectrum <br /> Neuroweb system jammer <br /> </div></blockquote> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>Hq</span>: </b><br /> Commander: <br /> Command and Control Node <br /> Multispectrum <br /> Neuroweb system jammer <br /> Iridium Armor<br /> Puretide Engram Neurochip<br /> <br /> The thought is to have him jump between units that need could use some buffs. Starting the game with the <span class="glossaryitem" onmouseover='gp(60);'>IA</span>-tide and pop transports and move to the suit teams or the HBC-tide if it they got flyers.  Added the I-armor for survivability and PEN to get even more buffs to the joined unit.<br /> <br /> <blockquote class="uncited"><div>Crisis Bodyguard #1: <br /> Fusion blaster <br /> Missile pod <br /> Puretide Engram Neurochip <br /> Crisis Bodyguard #2: <br /> Fusion blaster <br /> Missile pod <br /> Onager Gauntlet </div></blockquote><br /> Removed<br /> <br /> <blockquote class="uncited"><div>Troop <br /> 6 Firewarrior <br /> pulserifle <br /> <br /> 6 Firewarrior <br /> pulserifle <br /> </div></blockquote><br /> <b>Troop:<br /> </b>6 Firewarrior <br /> pulserifle <br /> <br /> 6 Firewarrior <br /> pulserifle <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span>:<br /> Will hide and gunline, will hold close objectives and try to defend them.<br /> <br /> 10 Kroot<br /> Kroot hound<br /> Sniperrounds<br /> Kroot:<br /> Will infiltrate somewhere with cover and either block a unit for a turn or try to snipe something.<br /> <br /> <blockquote class="uncited"><div>Fast Attack <br /> 5 Pathfinder <br /> Devilfish <br /> </div></blockquote><br /> <br /> <b>Fast Attack </b><br /> 5 Pathfinder <br /> 5 Pathfinder<br /> Removed the fish and got another unit of <span class="glossaryitem" onmouseover='gp(105);'>PF</span>. Pathfinders do what they do, hopefully won´t die during the first turns.<br /> <br /> <blockquote class="uncited"><div>Elite <br /> Riptide #1: <br /> Heavy burst cannon <br /> Velocity Tracker <br /> Early warning override <br /> Twin-linked plasma rifle <br /> <br /> Riptide#2: <br /> Ion Accelerator <br /> Velocity Tracker <br /> Early warning override <br /> Twin-linked missle-pod </div></blockquote><br /> <br /> <b>Elite </b><br /> Riptide #1: <br /> Heavy burst cannon <br /> Velocity Tracker <br /> Early warning override <br /> Twin-linked missile-pod<br /> HBC-tide gets to start in reserv and deepstrike into the middle of the board if the other guy got flyers or draw fire and hopefully massacre it, else he deepstrikes in to map-control.<br /> <br /> Riptide#2: <br /> Ion Accelerator <br /> Stimulant injector<br /> Drone-controller<br /> Two Shielded-Missile drones<br /> Twin-linked missle-pod<br /> Starts the game on the board and gets buffed by the Buffmander to stomp transports and pie-plate annoyances. Gets some extra survivability with the Stim and drones, will probably draw a lot of fire.<br /> <br /> 3 x Crisis Suits:<br /> 2 xMissile Pod<br /> Stimulant Injector<br /> I have these guys to roam around and pop light vehicles and fast open-topped overconfident ass-hats(I´m looking at you, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>) or that lumbering Dreadnaught (Eeh, Vulcan should bring one...right)<br /> <br /> <blockquote class="uncited"><div><br /> Heavy Support: <br /> 2 Hammerhead <br /> Railgun with submunitions <br /> Blacksun filter <br /> <br /> Skyray <br /> Twinlinked missle system <br /> Blacksun filter <br /> </div></blockquote><br /> <br /> <b>Heavy Support</b><br /> Hammerhead Longstrike<br /> Railgun submunitions<br /> Blacksun filter<br /> Distruption pod<br /> Longstrike SHOTS STUFF. Hard hittar for that A14 or Insta Kill &lt;T5.<br /> <br /> 2 x Skyray<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-<span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Blacksun filter<br /> Distruption pod<br /> Starts by getting even more markerlights. Then 12 seeker missiles to wreck high armor target.<br /> <br /> <br /> <b>ELDAR ALLIES </b><br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Farseer <br /> Jetbike <br /> Singing spear <br /> Rune of warding <br /> <br /> 5 x Warlocks <br /> Jetbike <br /> Singing spear <br /> </div></blockquote><br /> Removed the council, since it was ILLEGAL*gasp*!<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Farseer <br /> Jetbike <br /> Singing spear <br /> Rune of Warding<br /> Mantle of the Laughing god<br /> Buffseer, putting prescience on the suits and stuffs. Very mobile and hopefully not a just a bug on someones windshield.<br /> <br /> <blockquote class="uncited"><div>Troop <br /> 3 x Windrider Jetbike </div></blockquote><br /> <br /> <b>Troop </b><br /> 3 x Windrider Jetbike<br /> 3 x Windrider Jetbike<br /> Added another troopchoice and they are there to survive until a objective is free and then zoom there and take it, or at least contest.<br /> <br /> <br /> This sadly puts me at 1863 points and 13 points is just a little over the top for most. So where should I trim? You guys have been very helpfull so far so keep it up<br /> <br /> &gt;]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2014 11:29:40]]> GMT</pubDate>
				<author><![CDATA[ Moohaw]]></author>
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				<title>1850 Taudar, first army tips welcome.</title>
				<description><![CDATA[ A significant improvement over list number one. <br /> <br /> First of all - and most importantly - drop the missile drones. Due to the Riptide not being fearless if one dies, he takes a 25% shooting casualty morale check and could easily run off the board straight from your deployment zone if your opponent gets first turn!<br /> <br />  I would drop the stim injector (you have it on the wrong one either way as the HBC both NEEDs its Nova reactor to be good - and gets hot when it uses it!)<br /> <br /> Don't forget a Farseer can have guide AND prescience (a nifty little combo!) I don't think I like the missile crisis suits, this list seems to have enough wepons with AP4 or worse, maybe a better option would be Warp Spiders for the pseudo-rending AP1, if you do like the look of them, keep them cheap and cheerful (don't get tricked into the exarch like I did - turns out it's a 64pt 1 wound model!)<br /> <br /> Failing that I would turn the missile crisis into an anti-tank suicide unit with plasma and <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Fusion or dual fusion - although some may say this gets expensive, but of course this depends on the level of AV13-14 in your meta,]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2014 19:27:44]]> GMT</pubDate>
				<author><![CDATA[ random_man]]></author>
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