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		<title><![CDATA[Latest posts for the thread "1850 summer project list; Crimson Slaughter. TAC advice please?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1850 summer project list; Crimson Slaughter. TAC advice please?"]]></description>
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				<title>1850 summer project list; Crimson Slaughter. TAC advice please?</title>
				<description><![CDATA[ Lord (185) - Nurgle, bike, pfist, daemon heart, sigil, blight grenades.<br /> <br /> Sorcerer (100) - <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2, divination, spell familiar<br /> <br /> 7 plague marines (250) - 2 plasmas, melta bombs, rhino, havoc launcher<br /> <br /> 7 plague marines (250) - 2 plasmas, melta bombs, rhino, havoc launcher<br /> <br /> 20 cultist (118) - 2 flamers, 16 autoguns, shotgun, and Larry. Larry sucks. <br /> <br /> Heldrake (170) . Its what makes us good. <br /> <br /> 5 Spawn (180) - Nurgle<br /> <br /> 2 Oblits (152) - Nurgle<br /> <br /> 4 havocs (115) - 4 autocannons<br /> <br /> Forgefiend (200) - Hades cannon, extra ectocannon<br /> <br /> Imperial Bunker (130) - Quad gun, void shield<br /> <br /> Total 1850<br /> <br /> Spawnstar thing is hard to kill and can't be tarpitted, and demonheart and balestar are why I chose Crimson Slaughter. T6, 2+4++, <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> with 15 t6 wounds around him. <br /> <br /> Small number of troops but no slouch to kill either. Havocs go in the bastion with the psyker, oblits go on top, fiend sticks beside or behind to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, I can buff whichever needs the re rolls that round. <br /> <br /> <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is solid, light armor is covered, hoards get mopped, the only thing I can think of is dropping an ectocannon and a spawn to swap out 2 more lascannons on the Havocs. 2 oblits, a pfist and 2 melta bombs is thin but AV14 spam is rare nowadays. <br /> <br /> Swap spawn for Nurgle bikes with 2x meltas? The models are pricey and I'd want 4 of em. <br /> <br /> Plan to meet a new meta this summer, I want to make a good first EAT <span class="glossaryitem" onmouseover='gp(484);'>IT</span>!! What would you change? Anyone game near south Austin Tx? What's it like? ]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 07:31:33]]> GMT</pubDate>
				<author><![CDATA[ cod3x]]></author>
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				<title>1850 summer project list; Crimson Slaughter. TAC advice please?</title>
				<description><![CDATA[ Don't have anything insightful to say but I really like this list]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 08:31:04]]> GMT</pubDate>
				<author><![CDATA[ Opera]]></author>
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				<title>Re:1850 summer project list; Crimson Slaughter. TAC advice please?</title>
				<description><![CDATA[ The list looks really strong <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. The only thing is that I'd lose the Ectoplasma Cannon on the Forgefiend, mixing ranged weapons on a single model rarely works. You could use those 25 pts. to upgrade your Sorcerer to <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3.]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 08:35:16]]> GMT</pubDate>
				<author><![CDATA[ SarisKhan]]></author>
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				<title>1850 summer project list; Crimson Slaughter. TAC advice please?</title>
				<description><![CDATA[ balestar grant re-rolls on psychic tests, so familiar is pointless, and your sorcerer is overpriced]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592009/6767062.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2014 14:20:26]]> GMT</pubDate>
				<author><![CDATA[ Blackskull]]></author>
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				<title>1850 summer project list; Crimson Slaughter. TAC advice please?</title>
				<description><![CDATA[ Good call on the familiar.<br /> <br />  I'm really just subbing prescience, is ML3 better than the ecto? I was figuring it would be helpful for termites that <span class="glossaryitem" onmouseover='gp(471);'>DS</span> near my precious bastion. For a final 25 pts it might force a squad to run instead of shoot on the turn they arrive, giving me a round of shooting first. That's the thought process anyway.]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2014 17:28:18]]> GMT</pubDate>
				<author><![CDATA[ cod3x]]></author>
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