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		<title><![CDATA[Latest posts for the thread "Mixing up the assault rules."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Mixing up the assault rules."]]></description>
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				<title>Mixing up the assault rules.</title>
				<description><![CDATA[ OK, so there's a few issues with Assault in 6th edition.<br /> <br /> First of all, it's kind of difficult to use it. Only a few units are fast and durable to get into an assault these days.<br /> <br /> Also, they never fixed the issue that it's usually better to kill an enemy unit over two fight phases than one. This leads to rather counter-intuitive tactics where weak assault units are sometimes better than strong ones.<br /> <br /> So, here's my proposed fixes.<br /> <br /> First of all, we give assault a major boost; after disembarking from a transport, entering play from reserves or running a unit may charge, but counts as making a disordered charge.<br /> <br /> Then we nerf assault back a bit and fix the 'overkill' issue; units are no longer locked in combat. Instead, both units make consolidation moves (starting with the attackers) after determining assault results.<br /> <br /> Finally, we need to come up with a new version of Hit and Run, because the old one is no longer valid. How about: 'if a unit wishes to use hit and run, declare this at the start of the fight sub-phase. Roll one <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. Any initiative step below the dice result is not played.']]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592050/6767282.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592050/6767282.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2014 15:56:17]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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			<item>
				<title>Mixing up the assault rules.</title>
				<description><![CDATA[ The problem I see is you don't actually run from hit and run. It's not hitting and running if you don't run.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592050/6768021.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592050/6768021.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2014 21:22:26]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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