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		<title><![CDATA[Latest posts for the thread "Astra Militarum 1850 list for Tournaments"]]></title>
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				<title>Astra Militarum 1850 list for Tournaments</title>
				<description><![CDATA[ <b><br /> <u>Primary: Astra Militarum</u></b><br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (Warlord)<br /> 4x Snipers<br /> <span class="glossaryitem" onmouseover='gp(372);'>OotF</span><br /> <span class="glossaryitem" onmouseover='gp(373);'>MoO</span><br /> <br /> Cypher (goes with platoon blob)<br /> <br /> Ordo Xenos Inquisitor - 3x Servo Skulls (Goes with <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>)<br /> <br /> <u>Troops</u><br /> <br /> Infantry Platoon<br /> Infantry Squad, Meltagun, Melta Bomb, Bolter<br /> Infantry Squad, Meltagun, Melta Bomb, <br /> Infantry Squad, Meltagun, Melta Bomb, <br /> Infantry Squad, Meltagun, Melta Bomb <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> - 4x Snipers <br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> - 3x Snipers <br /> <br /> Veterans- 3x Snipers, Forward Sentries <br /> <br /> <u>Fast Attack</u><br /> <br /> Vendetta Gunship<br /> <br /> Vendetta Gunship<br /> <br /> <u>Heavy Support</u><br /> <br /> Wyvern x2<br /> <br /> Wyvern x2<br /> <br /> Wyvern x2<br /> <br /> <u>Allied Detachment: Militarum Tempestus</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(520);'>MT</span> Command Squad<br /> 4x Meltaguns<br /> <br /> <span class="glossaryitem" onmouseover='gp(520);'>MT</span> Scions<br /> 2x Meltagun, 8 bodies<br /> <br /> <span class="glossaryitem" onmouseover='gp(520);'>MT</span> Scions<br /> 2x Meltagun, 8 bodies<br /> <br /> _________________________________________________________________________________<br /> <br /> General Strategy:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>, <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> and the Vets are the back boarders, holding objectives and putting out some absurdly cheap yet reasonably effective extra fire here and there. The <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> can give monster/tank hunter to any of the Sniper Squads to make their fire a little more interesting against light vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.<br /> <br /> The Inquisitor is going with the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> purely to give that <span class="glossaryitem" onmouseover='gp(372);'>OotF</span> leadership roll LD10 (Cypher makes the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> himself LD8) and also to make the Warlord less likely to die. I would take the psyker upgrade but there isn't really much point.<br /> <br /> The Cypher Platoon logic:<br /> <br /> <blockquote class="uncited"><div>Cypher goes with the Infantry Squad blob of 40 and outflanks them to grab backfield/midfield objectives, be a distraction and lay down additional <span class="glossaryitem" onmouseover='gp(482);'>AT</span>/AMC/Anti-Infantry and be a pain in the ass. Unless the blob gets wiped in a single turn by an assault, Cypher can Hit and Run with an 83% chance of success to shoot several meltaguns and his own fire into the aggressors - the blob automatically regroups if routed because of <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span>, and even if they get routed Cypher's initiative 8 should make fleeing relatively easy. <br /> <br /> The 40 man blob has a constant 5+ cover save in the open because Cypher confers Shrouded, and in even the crappiest cover you get 3+ cover- in hard cover, that's a 2+. <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s should at least take a wound against Cypher's attacks, or will have to challenge one of the weakling Sergeants before the Hit and Run. </div></blockquote><br /> <br /> +Now with added melta bombs for absolutely making sure Wave Serpents are dead and for defending the blob against charging <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s<br /> <br /> Vendettas are generalist support and <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.<br /> <br /> Wyverns are anti-infantry and anti-deathstar. <br /> <br /> <span class="glossaryitem" onmouseover='gp(520);'>MT</span> Detachment all deepstrikes in on a 2+ near the Servo Skulls or in wide expanses of ground, seizes backboard/midfield objectives, supports the Cypher blob, kills things like vehicles and Wave Serpents, puts hurt on <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, kills stragglers<br /> <br /> C&C appreciated<br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Apr 2014 02:10:21]]> GMT</pubDate>
				<author><![CDATA[ Mr.Omega]]></author>
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