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				<title>SM + Mini Farsight bomb 1750 tournament list </title>
				<description><![CDATA[ Primary Tau<br /> <br /> Farsight 165<br /> <br /> Farsight bodygaurd<br /> 3 x double plasma ,stimulant injectors <br /> 1 x double fusion target lock 298<br /> <br /> Commander<br /> Iridium armour, <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, C&CN, Puretide, Onogar 165<br /> <br /> Fire warriors 54<br /> <br /> Kroot x 11 <br /> sniper rounds77<br /> <br /> Riptide<br /> <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> ION FUSION 190<br /> <br /> Riptide 2 <br /> HBC, VT, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, 205<br /> <br /> Allies<br /> <br /> Sevren Loth 175<br /> Gate*<br /> <br /> Tacticalx10<br /> Droppod , combi melta apothcary, melta 195<br /> <br /> Fire raptor <br /> autocannons 225<br /> <br /> I feel like it may be quite vulnerable but i feel like it has all bases covered. <br /> <br /> comments + tactics appreciated. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 27 Apr 2014 15:36:20]]> GMT</pubDate>
				<author><![CDATA[ Wilson]]></author>
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				<title>SM + Mini Farsight bomb 1750 tournament list </title>
				<description><![CDATA[ I Love using the Farsight bomb but personally I like to run it with 7 Bodyguards instead of 3 and I give one of them the buffmanders <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span> and CCN. You end up getting a bunch more shots for the same point cost. It's 454 for 7 bodyguards, 3 with 2x plasma and 3 with 2x fusion with target locks and 1 with the <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span> and CCN. If you want the fusions that is. I like to run with all Plasma but I see the use for adding fusion blasters. I don't like to run <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> or VT on my Riptides I prefer them on a Broadside. Forces an extra target for the opponent. Also really need Stim Injectors on the Riptides. Gives them a lot more survivability and allows you a chance to knock the wound off from a failed Nova Charge. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Apr 2014 16:34:45]]> GMT</pubDate>
				<author><![CDATA[ Wahjibodie]]></author>
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				<title>SM + Mini Farsight bomb 1750 tournament list </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592204/6769996.page"><b>Wahjibodie wrote:</b></a><br/>I Love using the Farsight bomb but personally I like to run it with 7 Bodyguards instead of 3 and I give one of them the buffmanders <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span> and CCN. You end up getting a bunch more shots for the same point cost. It's 454 for 7 bodyguards, 3 with 2x plasma and 3 with 2x fusion with target locks and 1 with the <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span> and CCN. If you want the fusions that is. I like to run with all Plasma but I see the use for adding fusion blasters. I don't like to run <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> or VT on my Riptides I prefer them on a Broadside. Forces an extra target for the opponent. Also really need Stim Injectors on the Riptides. Gives them a lot more survivability and allows you a chance to knock the wound off from a failed Nova Charge. </div></blockquote><br /> <br /> I do like the idea of running a full 7 suit squad but I freak out and panic too much about losing them!<br /> <br /> with <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, it has to go on riptides, i cannot not do it. I don't think i've ever taken a riptide without it on the very likely chance a drop pod/ summoned demon unit/  flyer comes on the board. with longer range than the broadsides on both load outs, it's too good to pass up - and on the topic of broadsides, i do love them but they are a very easy target and at T4 are often victims of S8 missile launchers. ( always roll ones <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> <br /> Stimulant injectors are something I try to fit in as it is extremely useful having <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> especially against weight of fire, but it's very costly. I think I'm going to need to do a bit more thinking and reading. <br /> <br /> thanks for your reply!]]></description>
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				<pubDate><![CDATA[Sun, 27 Apr 2014 16:49:15]]> GMT</pubDate>
				<author><![CDATA[ Wilson]]></author>
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				<title>SM + Mini Farsight bomb 1750 tournament list </title>
				<description><![CDATA[ Hey I always love talking strategy about my armies, but thanks for the appreciation. I love Broadsides, other than Riptides they are my favorite unit from Tau. How I handle the <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 stuff is I run 3 of them with 2 shield drones. So if you lose 1 you don't have to take a leadership so it adds a little bit of toughness to the unit and then they have to dedicate a lot more to kill them that would normally be a riptide or something squishier.]]></description>
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				<pubDate><![CDATA[Sun, 27 Apr 2014 17:08:32]]> GMT</pubDate>
				<author><![CDATA[ Wahjibodie]]></author>
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