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		<title><![CDATA[Latest posts for the thread "1st tournament list. gk / =][="]]></title>
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				<title>1st tournament list. gk / =][=</title>
				<description><![CDATA[ hello all.  There is a tourny coming up here in about 2 weeks. This will be my first tournament and would like some advice on my list.  I am playing from the Grey knight codex. <br /> <br /> 100pts<br /> Coteaz - divination<br /> <br /> 64pts<br /> Ordo Xenos Inquisitor - psyker <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 divination (force sword) 3x servo skulls<br /> <br /> 145 pts<br /> Vindicare Assassin<br /> <br /> 120 pts<br /> 3x crusader<br /> 5x death cult assassin<br /> <br /> 54 pts<br /> 5x psykers<br /> 1x warrior acolyte <br /> <br /> 179 pts<br /> 7x warrior acolyte with storm bolters<br /> 3x servitors with plasma cannon<br /> 2x jokearo weaponsmith<br /> <br /> 316 pts<br /> 10x Grey Knight Strike Squad - 1x flamer 1x psycannon 2x hammers psybolt ammo<br /> dedicated rhino with dozer blade and searchlight<br /> <br /> 316 pts<br /> 10x grey knight strike squad - 1x flamer 1x psycannon 2x hammers with psybolt ammo<br /> dedicated rhino with dozer blade and searchlight<br /> <br /> 256 pts<br /> stormraven gunship with psybolt ammo, hurricane bolters, twin linked multi meltas, twin linked assault cannon<br /> <br /> 200 pts<br /> nemesis dreadknight - heavy incinerator & heavy psycannon<br /> <br /> 100 pts<br /> Aegis defense line w/ quad cannon<br /> <br /> 1850<br /> <br /> Gameplan<br /> Aegis Defense Line with quad cannon set up to help maintain control of the middle of the board.  My OX inquisitor manning the quad cannon with the jokearo/servitor/ acolyte squad sitting behind the line and providing good fire support to control the middle of the board.  <br /> <br /> My two <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> in rhinos are there to flex and provide plenty of bullets and claim objectives using the rhinos to be maneuverable.<br /> Will likely have coteaz babysitting one of these units.  Not 100% where to put him yet.  <br /> <br /> Stormraven will have the deathcult/crusader squad and drop them near an objective and slice up a squad that is already holding it.  Gunship will provide all support, help deal with enemy flies/tanks.<br /> <br /> The quad cannon is primarily there to help deal with enemy flying units.    <br /> <br /> Dreadknight will likely start in reserves (depending on who i am playing) and deep strike where I need him, providing good fire support and ripping tanks apart with his bare hands.  <br /> <br /> The servo skulls will deploy to make sure I get the spot where I want my vindicare assassin and limit where enemy infiltrators can place their units, and a nice added bonus to make deepstriking and blasts more accurate.  <br /> <br /> Thoughts? Concerns? advice?<br /> Is this a good use of these units and points?<br /> <br /> Thanks all!]]></description>
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				<pubDate><![CDATA[Sun, 27 Apr 2014 19:36:37]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>1st tournament list. gk / =][=</title>
				<description><![CDATA[ Not sure about your pskyer squad without a transport, they either need a rhino/chimera or to be dropped. Consider power armor for your OX inquisitor to protect em. <br /> <br /> The big shooty henchman squad can downgrade the storm bolters to regular bolters, it is simply not worth the points for the extra shot at long range most of the time. The ability to assault is certainly not worth it.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span> should have double psycannons or double incinerators, but don't mix. You don't need 2 hammers, just 1 for damage and maybe a halbred on the justicar, but even those are optional. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2014 07:10:18]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1st tournament list. gk / =][=</title>
				<description><![CDATA[ Brought it down to one hammer per squad, gave those points to the <span class="glossaryitem" onmouseover='gp(272);'>inq</span> for power armor.  Will likely give one of the rhinos to the psyker squad, but will keep the storm bolters.  14 points for 7 more bolter shots is working well I think. Means a couple more dead enemies. <br /> <br /> Will have coteaz babysit the gkss on foot<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2014 16:32:37]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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