<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Black Templar Kill Teams"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Black Templar Kill Teams"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Black Templar Kill Teams</title>
				<description><![CDATA[ I haven't played the new Kill Teams rules but have a game Thursday so I am hoping to get some help making my list. I played the 5th ed rules a few times so am familiar with the general design. <br /> <br /> The game is for a summer campaign that my group is doing so i have to use <span class="glossaryitem" onmouseover='gp(15);'>BT</span> Chapter Tactics and I know i will be facing necrons. I will also have 3 objectives I have to control so need to either be able to kill a lot of necron or have a lot of bodies. Here are a few lists that I have thought of. <br /> <br /> Option 1<br /> <br /> Dreadnought with Assault Cannon and <span class="glossaryitem" onmouseover='gp(349);'>DC</span><br /> 5 Crusaders with Heavy Bolter<br /> <br /> Option 2<br /> <br /> 6 Crusaders with Heavy Bolter and Melta Gun<br /> 6 Crusaders with Heavy Bolter and Melta Gun<br /> <br /> Option 3 <br /> <br /> 7 Stern guard<br /> <br /> Option 4<br /> 5 Stern guard and an Assault Cannon Razorback<br /> <br /> Any help to decide on with one to run would be great! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6772170.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6772170.page</link>
				<pubDate><![CDATA[Mon, 28 Apr 2014 12:27:05]]> GMT</pubDate>
				<author><![CDATA[ Marshall Ragnar]]></author>
			</item>
			<item>
				<title>Black Templar Kill Teams</title>
				<description><![CDATA[ My game is tonight so any help is appreciated]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6784090.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6784090.page</link>
				<pubDate><![CDATA[Thu, 1 May 2014 13:21:48]]> GMT</pubDate>
				<author><![CDATA[ Marshall Ragnar]]></author>
			</item>
			<item>
				<title>Black Templar Kill Teams</title>
				<description><![CDATA[ Option 2 is your best bet, maybe drop them down to 5 man each with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and Plasma since your meltas will probably get focused down before they get to shoot and the rockets are incase of wraiths or other things with 3+ armour or multi wound]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6784781.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6784781.page</link>
				<pubDate><![CDATA[Thu, 1 May 2014 16:37:52]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
			</item>
			<item>
				<title>Black Templar Kill Teams</title>
				<description><![CDATA[ 2 or 4. <br /> 2 gives you alot of men that will be harder to kill. i would drop meltas for plasmas. you wont ever be in range.<br /> <br /> 4 gives you a tanky deathstar feel. but if the bring a antitank gun it wont be good. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6784915.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6784915.page</link>
				<pubDate><![CDATA[Thu, 1 May 2014 17:16:43]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
			</item>
			<item>
				<title>Black Templar Kill Teams</title>
				<description><![CDATA[ How about this then?<br /> <br /> 5 man crusader squad with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span> and 1 Neophyte<br /> 5 man crusader squad with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> <br /> Comes to 200 puts even. <br /> <br /> Would give 1 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Split Fire, a <span class="glossaryitem" onmouseover='gp(329);'>PG</span> Feel no Pain, and other <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Ignore cover]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6784985.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6784985.page</link>
				<pubDate><![CDATA[Thu, 1 May 2014 17:36:36]]> GMT</pubDate>
				<author><![CDATA[ Marshall Ragnar]]></author>
			</item>
			<item>
				<title>Black Templar Kill Teams</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592343/6784985.page"><b>Marshall Ragnar wrote:</b></a><br/>How about this then?<br /> <br /> 5 man crusader squad with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span> and 1 Neophyte<br /> 5 man crusader squad with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span><br /> <br /> Comes to 200 puts even. <br /> <br /> Would give 1 <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Split Fire, a <span class="glossaryitem" onmouseover='gp(329);'>PG</span> Feel no Pain, and other <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Ignore cover</div></blockquote><br /> That sounds pretty good.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6785027.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6785027.page</link>
				<pubDate><![CDATA[Thu, 1 May 2014 17:48:09]]> GMT</pubDate>
				<author><![CDATA[ Orkimedezz]]></author>
			</item>
			<item>
				<title>Re:Black Templar Kill Teams</title>
				<description><![CDATA[ Do <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Dreads have a <span class="glossaryitem" onmouseover='gp(456);'>LS</span> value now to take in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>? <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6789018.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6789018.page</link>
				<pubDate><![CDATA[Fri, 2 May 2014 20:29:19]]> GMT</pubDate>
				<author><![CDATA[ DieselJester]]></author>
			</item>
			<item>
				<title>Black Templar Kill Teams</title>
				<description><![CDATA[ Dreadnoughts are not legal in in any Kill Teams ruleset that I know of.<br /> <br /> I would favor running option 2. You have the weapons to deal with a range of opponents, as well as the bodycount to survive.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6789092.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592343/6789092.page</link>
				<pubDate><![CDATA[Fri, 2 May 2014 20:55:45]]> GMT</pubDate>
				<author><![CDATA[ DanielBeaver]]></author>
			</item>
	</channel>
</rss>