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		<title><![CDATA[Latest posts for the thread "1500, Iron hands"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1500, Iron hands"]]></description>
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				<title>1500, Iron hands</title>
				<description><![CDATA[ What do you think? What would give this army trouble?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> -master of the forge<br /> Troop<br /> -tactical squad, heavy bolter, plasma gun, sergeant has metal bombs and combi flamer<br /> -tactical squad, heavy bolter, plasma gun, sergeant has metal bombs and combi flamer<br /> -tactical squad, multi-melta, flamer, sergeant has metal bombs and combi grav gun, rhino<br /> Fast Attack<br /> -bike squad, two meltas, attack bike with multi-melta, sergeant has melta bombs-- (8 bikers, 1 attack bike)<br /> -stormtalon, skyhammer missile launchers<br /> -stormtalon, skyhammer missile launchers<br /> Heavy Support<br /> -devastator squad, 4 lascannons<br /> -vindicator, siege shield<br /> -vindicator, siege sheild<br /> -1484<br /> <br /> Vindicators and master of the forge push up together with the two tactical squads on foot as support, lascannons and bike squad pick off priority targets, stormtalons are for aa and support and the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in the rhino hangs back a bit for point clearing or an extra punch.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 03:47:32]]> GMT</pubDate>
				<author><![CDATA[ Giggles]]></author>
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				<title>1500, Iron hands</title>
				<description><![CDATA[ First of all, I like the redundancy of the dual Vindicators and Stormtalons. The melta bike squad is also nice, but it's expensive; I'd try to capitalize on the fact that a Captain or Chapter Master on a bike makes them scoring as your Warlord.<br /> <br /> I would drop the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad unless you're really planning on maximizing their potential with psychic powers. They are not worth the points at just 5 models but as you start layering on buffs, it boosts their efficiency exponentially. Unless you're open to allying in psykers, I'd drop them.<br /> <br /> I think with a slight adjustment to the troops' loadout you'll have something pretty balanced. I like melta bombs on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, but don't like the fact that they are mostly on foot. Forcing the enemy to break open a rhino delays them and absorbs shots... Don't underestimate the tactical flexibility of the Rhino either, as it can tank shock, block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, etc. I would drop the heavy weapons from any mobile squads, as snap firing is not something you should be relying on, and the grav weaponry is not effective on non-relentless models. Stick to melta or plasma and their matching combi, respectively.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would adjust the list to look like this:<br /> <br /> Captain - bike, artificer armor, power fist, storm shield<br /> 3x Tactical Squad (10) - rhino, plasma, combi-plasma, melta bomb<br /> Bike Squad (10) - 2x melta, melta bombs, multimelta attack bike<br /> Stormtalon - skyhammers<br /> Hunter<br /> 2x Vindicator - siege shield]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 09:36:54]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>1500, Iron hands</title>
				<description><![CDATA[ Hi like the balance but I would drop the heavy bolsters from the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. If you move then they are only able to shoot snap gaks reducing their effectiveness. Personally I wouldn't bother with <span class="glossaryitem" onmouseover='gp(59);'>hw</span> in <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. I would use plasma cannons rather than las cannons as they are better for troops as well as tanks.  <br /> <br /> I would take a thunderfire cannon rather than a vindicator they offer more variety. <br /> <br /> With your bikes I would take more squads less bikes. I would also use grav guns rather than melt as as they give you more shots. <br /> <br /> With spare points I would take a Libby to give you some powers. ]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 20:47:11]]> GMT</pubDate>
				<author><![CDATA[ madd_leeroy]]></author>
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