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		<title><![CDATA[Latest posts for the thread "Compettive Astra Militarum + Inquisition 1850 Feedback wanted"]]></title>
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				<title>Compettive Astra Militarum + Inquisition 1850 Feedback wanted</title>
				<description><![CDATA[ Ministorum Priest<br /> Ministorum Priest<br /> Primaris Psyker lvl1 divination<br /> Primaris Psyker lvl1 divination<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Tank Commander<br /> Command Vanquisher +Camo, dozer, Lazcannon, relic plating, Knight comander Pask<br /> executioner + camo, dozer, plasma sponsons<br /> <br /> Troops<br /> <br /> Infantry Platoon<br /> infantry comand squad (goes into vendetta)<br /> Conscripts 24 + Commisar (holds backfeild objectives)<br /> Infantry squad <br />    Auto Cannon + sargent with power axe<br /> Infantry squad <br />    Auto Cannon + sargent with power axe<br /> Infantry squad <br />    Auto Cannon + sargent with power axe<br /> Infantry squad <br />    sargent with power axe<br /> <br /> Infantry Platoon<br /> infantry comand squad (goes into vendetta)<br /> Infantry squad <br />    Auto Cannon + sargent with power axe<br /> Infantry squad <br />    Auto Cannon + sargent with power axe<br /> Infantry squad <br />    Auto Cannon + sargent with power axe<br /> Infantry squad <br />    sargent with power axe<br /> <br /> Fast Attack<br /> <br /> Vendetta<br /> <br /> Vendetta<br /> <br /> Heavy Support<br /> <br /> Wyvern Battery with 2 Wyverns<br /> <br /> <br /> Inquesition<br /> Ordo Xenos Inquisitor + 3 servo skulls + Rad nads<br /> <br /> <br /> <br /> <br /> The basic plane is 1 psyker and 1 preast per blob squad and the inquisiter in one of them aswell, the lemon russes advance useing a blob as cover if needed and the 2 blobs push forwards wile the conscripts stay behind to sit on a objective and last min the vendetta drops the infantry comand squads where ever they are needed to cap or deny.<br /> <br /> The 2 blobs are combat beasts with minimum of 12 S4 AP2 attacks which with divination can reroll to hit and with the preast could reroll to wound.<br /> <br /> Pask split fires to take out tanks with his hullmounted lazcannon and vanquisher battle cannon. and then the other leamon fires its 5 plasma templates at enemy MEC's rerolling the overheat 1's due to perferd enemy from pask.<br /> <br /> What do you think? is it very competitive? what could be done better?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 05:39:21]]> GMT</pubDate>
				<author><![CDATA[ Zagreekie]]></author>
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				<title>Compettive Astra Militarum + Inquisition 1850 Feedback wanted</title>
				<description><![CDATA[ Buy a SWT for each vendetta]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 05:43:40]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>Compettive Astra Militarum + Inquisition 1850 Feedback wanted</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6838df037aacd81bc1f84376ee74656c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592509/6775316.page"><b>FeindusMaximus wrote:</b></a><br/>Buy a SWT for each vendetta</div></blockquote><br /> <br /> Sorry what is a SWT?]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 05:49:49]]> GMT</pubDate>
				<author><![CDATA[ Zagreekie]]></author>
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				<title>Compettive Astra Militarum + Inquisition 1850 Feedback wanted</title>
				<description><![CDATA[ Special weapon team.]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 07:50:39]]> GMT</pubDate>
				<author><![CDATA[ schadenfreude]]></author>
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				<title>Re:Compettive Astra Militarum + Inquisition 1850 Feedback wanted</title>
				<description><![CDATA[ You have a lot of bodies but no real firepower. All your infantry autocannons should be lascannons.<br /> <br /> Conscripts should be advancing to take pressure off your more useful troops. perhaps just leave a couple of infantry squads un-blobed behind when required.<br /> <br /> If the platoon squads have lascannons drop the vendettas, get chimeras and weapons for the platoon commands and get a couple of exterminators with lascannons and multimeltas.<br /> <br /> With squads that size you need to deal with your main threats - thunderfires, wyverns, broadsides, wave serpents...... these things will remove more guardsmen than you can advance each turn.<br /> <br /> The list you have will overwhelm a lot of other lists, but wont threaten many.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 11:45:41]]> GMT</pubDate>
				<author><![CDATA[ Ashwaster]]></author>
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				<title>Re:Compettive Astra Militarum + Inquisition 1850 Feedback wanted</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592509/6775808.page"><b>Ashwaster wrote:</b></a><br/>You have a lot of bodies but no real firepower. All your infantry autocannons should be lascannons.<br /> <br /> Conscripts should be advancing to take pressure off your more useful troops. perhaps just leave a couple of infantry squads un-blobed behind when required.<br /> <br /> If the platoon squads have lascannons drop the vendettas, get chimeras and weapons for the platoon commands and get a couple of exterminators with lascannons and multimeltas.<br /> <br /> With squads that size you need to deal with your main threats - thunderfires, wyverns, broadsides, wave serpents...... these things will remove more guardsmen than you can advance each turn.<br /> <br /> The list you have will overwhelm a lot of other lists, but wont threaten many.<br /> <br /> </div></blockquote><br /> <br /> The reason i thought of advancing the blobs is to get them within melee range they can eat pretty much anything they get in contact with,<br /> <br /> Lossing the vendettas i really don't think is the best play, if i do so i loss all <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, and also no real way to get to enemy objectives, Chimeras do not last and once it dies then the 10 guys inside will not servive the renaiming treck to the objective im trying to get them to.<br /> <br /> I agree it does have less fire power then other lists, but my concept was a more objective based play style. 4 out of the 6 tipical missiles are multiple objective based in which case once i can get a blob ontop of a objective they are not moving anywhere, and there are few enough units that really theretin them that if i see one i will focuse all firepower from the leamons and the vendetas on it. also nomater what it is, its only enough to take out 1 blob.<br /> <br /> So in objective based missions there are few way to get the blobs off of a objective.<br /> <br /> in the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> mission same thing, its going to be hard for me to take the enemy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> but almost imposible for them to take mine.<br /> <br /> and in anailation each one of the kill points i am offering up is nearly imposible to get, thats why i put the comand squads into vendetas so i dident have some extra 5man squad laying around to give a free first blood and killpoint.<br /> <br /> I can see the value is posibly adding another 2 naked infantry squads to each platton and not blob them to hold objectives unless its a killpoints mission that is a good idea.]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 16:20:33]]> GMT</pubDate>
				<author><![CDATA[ Zagreekie]]></author>
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				<title>Compettive Astra Militarum + Inquisition 1850 Feedback wanted</title>
				<description><![CDATA[ You might want one <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> dismounted to issue move, move move to get your blobs up field faster.  <br /> <br /> Consider dropping the autocannons (especially if you are moving upfield) and getting krak grenades for two squads; now they are a threat in assault to <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/tanks.<br /> <br /> You could also save some points by running a naked sgt in each blob to refuse challenges with.]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 16:33:36]]> GMT</pubDate>
				<author><![CDATA[ rryannn]]></author>
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				<title>Compettive Astra Militarum + Inquisition 1850 Feedback wanted</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b1563a78ec59337587f6ab6397699afc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592509/6776868.page"><b>rryannn wrote:</b></a><br/>You might want one <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> dismounted to issue move, move move to get your blobs up field faster.  <br /> <br /> Consider dropping the autocannons (especially if you are moving upfield) and getting krak grenades for two squads; now they are a threat in assault to <span class="glossaryitem" onmouseover='gp(93);'>MC</span>/tanks.<br /> <br /> You could also save some points by running a naked sgt in each blob to refuse challenges with.</div></blockquote><br /> <br /> You may have a good point with the autocannons, the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>'s im on the fence about but you may also have a good point there.<br /> <br /> Re the naked sgt for refusing challenges i though if i refuse a challenge the enemy picks what character does not fight? or am i thinking of fantesy?]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 23:15:27]]> GMT</pubDate>
				<author><![CDATA[ Zagreekie]]></author>
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