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		<title><![CDATA[Latest posts for the thread "Blood Angels Allied"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Blood Angels Allied"]]></description>
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				<title>Blood Angels Allied</title>
				<description><![CDATA[ Hi,<br /> <br /> Just a quick list to go with my other force : <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Epistolary (Shield of Sanguinus + Divination)<br /> Infernus Pistol<br /> <br /> Elite<br /> Chaplain<br /> Infernus pistol<br /> <br /> Troop<br /> Death Company<br /> 8 models<br /> 2 power weapons<br /> 2 thunder hammer<br /> 1 infernus pistol<br /> <br /> transport<br /> 1 Drop pod<br /> <br /> 575 points<br /> <br /> They drop in turn 1, kill a transport / tank, and hopefully survive with <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and Cover save.<br /> Assault turn 2 if not locked. (I wish i could assault out of the pod :p)<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592530/6775549.page</link>
				<pubDate><![CDATA[Tue, 29 Apr 2014 08:43:44]]> GMT</pubDate>
				<author><![CDATA[ Antarion]]></author>
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				<title>Blood Angels Allied</title>
				<description><![CDATA[ You can't count on killing one tank.<br /> You have three guns for it, each has a range of 6" and effective range of 3".<br /> <br /> Also, you can't mix codex powers with the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>. Your best bet is either to take Shield and Fear of Darkness, or go wtih 2x Divination.<br /> <br /> And know that <span class="glossaryitem" onmouseover='gp(349);'>DC</span> isn't effective enough. You pay 600 points for a unit that may or may not destroy a single tank.<br /> After that most of them will die to shooting. 3+ / 5+ cover / 5+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> isn't that effective against heavy fire.<br /> Your next turn the enemy has either moved away from charge distance or charged you.<br /> <br /> This concept has many flaws. Too many.<br /> If I were you, I would do something like this:<br /> <br /> Librarian w/ combi-melta<br /> Brother Corbulo<br /> 5x ASM w/ melta and combi-melta<br /> <br /> These inside a Drop Pod<br /> + Furioso Dreadnought with Frag Cannon&Heavy flamer in Drop Pod.<br /> = 515 points<br /> <br /> If you wish to take down infantry, drop Fragioso the first turn and take objectives with the ASM later.<br /> If there's a nasty enemy tank, drop the Marines first.<br /> Pop a tank (use Corbulo's single re-roll if you scatter too far away/fail with melta's).<br /> After that, Corbulo will keep most of your guys alive.]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 13:53:46]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Blood Angels Allied</title>
				<description><![CDATA[ That makes sense.<br /> Thank you.]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 13:58:23]]> GMT</pubDate>
				<author><![CDATA[ Antarion]]></author>
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			<item>
				<title>Blood Angels Allied</title>
				<description><![CDATA[ Yeah, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> aren't worth their points. Fragnoughts are a better option.<br /> <br /> Wait till 6th edition codex before trying <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> curbulo won't keep a five man squad alive just because of 4+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. Sorry.]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 22:22:54]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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