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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ So my Necron list is as follows:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 1 Overlord (<span class="glossaryitem" onmouseover='gp(124);'>SW</span>, Warscythe, Shifter) - 160<br /> Vargard Obyron - 160<br /> <br /> Royal Court:<br /> 1 Despairtek (Veil of Darkness) - 60<br /> Lord (<span class="glossaryitem" onmouseover='gp(124);'>SW</span>, Res Orb, Staff of Light) - 80<br /> Lord (<span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, Warscythe) - 75<br /> <br /> Troops:<br /> 10 Immortals (Gauss) - 170<br /> 10 Warriors - 130<br /> 5 Warriors - 65<br /> <br /> Elites:<br /> Triarch Praetorians (<span class="glossaryitem" onmouseover='gp(554);'>VB</span>/<span class="glossaryitem" onmouseover='gp(331);'>PC</span>) - 200<br /> <br /> Fast Attack:<br /> 4 Scarab swarms - 60<br /> <br /> Heavy Support:<br /> Annihilation Barge - 90<br /> <br /> I'm normally facing off against <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and occasionally Tau, and know someone starting <span class="glossaryitem" onmouseover='gp(305);'>GK</span>. Any tweaks/advice? Thanks in advance.]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 20:28:38]]> GMT</pubDate>
				<author><![CDATA[ Volo Dynasty]]></author>
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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ What's the strategy for where Obyron is going?  I assume that he, the overlord and a lord go with the preatorians?  Where does the other lord go (he can't go into the Praetorians because Obyron isn't allowed to take a court so you can only attach 1 lord to the unit)?<br /> <br /> I assume you have the veiltek with the immortals?<br /> <br /> Are you winning with this list?  any problems?  do you have other models?<br /> <br /> Sorry for so many questions, but it's a bit difficult to tweak without knowing how you play this.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 04:14:22]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ No problem, I should probably have mentioned that when writing this. I normally put Obyron, the Overlord and the Res Orb Lord in with the Immortals and the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Lord goes with the 10 warriors as an assault deterrent and the Veiltek goes with the 5 warriors (although I don't have a problem switching him with the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Lord). I usually <span class="glossaryitem" onmouseover='gp(471);'>DS</span> the Praetorians to tie up any dangerous units for a few turns (Usually a devastator squad with Plasma Cannons that the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> player runs). That's usually really effective, they've even killed Abbadon (technically, Drachn'yen killed Abbadon, but the Praetorians got the other wounds off him. I usually win against everyone but the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> player, since he just runs termies until they block out the sun.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 07:11:28]]> GMT</pubDate>
				<author><![CDATA[ Volo Dynasty]]></author>
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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ Ok, in that case my suggestions would be:<br /> <br /> -Swap the orb to the overlord as it seems safer to have it on a multi-wound model.  Also, you can then use the lord as a sacrificial lamb in challenges.<br /> <br /> -As you don't have Zandy, I would be inclined to swap Oby for a basic overlord and an extra Veiltek.  Having the extra overlord gives you more flexibility with how you assign the courts to units.  Also, the additional Abyssal staff is always handy (particularly against termies).<br /> <br /> -See if you can find the points for <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> for the overlord.  Perhaps trade the shifter for <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, which leaves 30 points to beef up the second overlord?<br /> <br /> my 2c, assuming you have a spare cryptek model.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Of course, you don't have the ability to teleport out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if you drop Oby, so <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span> with the suggestions above.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 07:42:07]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ The reason I run Obyron instead of a second Overlord is because I can always teleport out of combat if things get too nasty (all the Deathwing termies swamping me are pretty dangerous, unsurprisingly) and he can stack up to 10 S7 AP1 attacks, which is more than capable of dealing with the Deathwing spam. He' more than made up for his points cost every game I've run him in, getting the unit out of some dangerous situations and at one point decimating a squad of Deathwing terminators all on his lonesome. I'm planning on getting Zahndrekh ASAP, so I can run two courts.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also, I've taken your advice with the Res orb and <span class="glossaryitem" onmouseover='gp(626);'>MSS</span>, and moved them both from the Lords to the Overlord. I suppose it is logical to have the more powerful items with the hardier model.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 19:47:50]]> GMT</pubDate>
				<author><![CDATA[ Volo Dynasty]]></author>
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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ however, if you pair obryon with zahndrekh, the instant zahndrekh gets in combat, obryon is forced to teleport to zahndrekh. Unless you are planning to hide zahndrekh, it does not make sense to put the two in the same army.]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2014 03:14:49]]> GMT</pubDate>
				<author><![CDATA[ Marshal]]></author>
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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ Actually, that makes a lot of sense, because Obyron can then teleport Zandhrek out of the combat.]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 12:05:05]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ But then Obyron is possibly teleported out of a situation that might need him. For example, his unit is under attack, but then he has to teleport to Zahndrekh to help him and then abandons his unit.]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2014 13:05:43]]> GMT</pubDate>
				<author><![CDATA[ Marshal]]></author>
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				<title>1250 semi-competitive Necrons</title>
				<description><![CDATA[ True.<br /> <br /> Generally, though, Obyron should be used in your <span class="glossaryitem" onmouseover='gp(19);'>CC</span>/counter charge unit as it isn't points efficient/worthwhile to use him in a troop unit.  So abandoning his unit is unlikely to leave them up the creek.<br /> <br /> Zandy works well in a number of places (essentially the 2+/3+ and orb adds value to many units).<br /> <br /> If you are creating a deathstar of some description, you'd probably already have both Zandy and Oby together, because that gives you the most flexibility.  At the start of the game, in 5th it used to be a common tactic to zoom Zandy forward, then use the no scatter teleport to move a slow moving but nasty unit to him.  That tactic I haven't seen much in 6th, because of the nerf to <span class="glossaryitem" onmouseover='gp(547);'>CCB</span> but also because most units that need it can take a Night Scythe.  <br /> <br /> If you whacked Zandy into a blob (I often do this) and an assault unit was getting close to the blob, <span class="glossaryitem" onmouseover='gp(72);'>imo</span> you'd pull Oby and his <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit back to Zandy first.  I don't often use Oby anymore, but when I did putting him into a squad of spyders and just letting the opponent know I could teleport them anywhere (and that oby auto teleported into a combat with Zandy) sometimes psyked out the opponent enough that they didn't try to assault Zandy's blob.<br /> <br /> Anyway, <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span>.  I don't think the auto join Zandy is a bad thing, and if obyron is in a unit which can't handle itself in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> without him a bit of forward planning will solve that anyway.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2014 00:51:14]]> GMT</pubDate>
				<author><![CDATA[ MarkCron]]></author>
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