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		<title><![CDATA[Latest posts for the thread "BL/CSM 1850pts"]]></title>
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				<title>BL/CSM 1850pts</title>
				<description><![CDATA[ Hi all i start play this year but i want push for a 1850 list that can put a fight with every army so here's is my army i build until now<br /> <br /> Black legion (primary)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaos lord on juggernaut  220 pt<br /> Sorc 115<br /> <br /> Troops:<br /> Cultist x29: 126 pt<br /> Cultist x29: 126 pt<br /> <br /> Fast<br /> Spawn x5 160pt<br /> Helldrake: 170 pt<br /> Helldrake: 170 pt<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (ally)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> sorc 110pt<br /> sorc 110pt<br /> <br /> troop<br /> cultist x29: 126pt<br /> <br /> Heavy support<br /> Havocs x10: 220 pt<br /> <br /> <br /> stronghold:<br /> wall of martyrs vengeange weapon battery x2: 190pt<br /> <br /> <br /> So the list is at first see just a blow but now i will introduce my tactics:<br /> <br /> 1-the chaos lord on juggernaut is build to match the worst possible enemy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, ghazkull<br /> thx to Black legion artifact he both have eternal warrior and adamntium will, same attacks of ghazkull (5) and a+1/2 attack thx to khorne, equiped with lightin claw and a a power fist<br /> With an armor save of 3+ and 4++, better result of an abaddon and faster.<br /> I want put it inside with spawn to get a fast tough and killer unit, They also have 3 wouds x spawn so i just look sir if needed as much as i going in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (like 10 wouds to can loose with out loose a single model or lord be hit)<br /> <br /> 2-i filled each cultist unit with a terminator sorc, all of 3 can reroll psych tests, also they will stay in front of unit to get with their 2+ armor save all the hit and redistribuite them with the look out sir rule, they also use telepaty power so there are a tons of good utility with 3 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> that can even istant kill some R8 creatures<br /> <br /> 3-the stronghold are basicaly there for 2 resons: the first is fire down flyers, both batterys cannot be conquer by enemys and they do not have automatic fire special rule, so i choose on what they fire and are 4 hit S9 vp2 twin linked; the second reason are what made up all my strategy: barricades<br /> Each battery can spend pts in barricades as long are put in 6'' around them so taking 4 give me exatly 24''(with out considering the weapon itself this should be like around +6'' each for a total of 36'') of 4+ cover save for all my unit behind the barricades. This mean cover from left to right to all my  field part of the table<br /> This considering i can place my stronghold on my part of the field and max at 6'' from the objective it give me the perfect field control i need.<br /> 87 models that cannot be walk over and can sit and stay or charge after the objective with  3 <span class="glossaryitem" onmouseover='gp(56);'>Hq</span> with 2+ and (re-roll) psych power.<br /> Plus the Sorc <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>  can cast invisibility to get a whole younit a 2+ cover save, ort hey just go to ground and get a 3+ cover save if i see that enemy tend to ingore armor and focus my 3 sorc <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.<br /> <br /> 4-last but not least havocs, i choose them over the obbly cos i want anti-tank hit and not saturation, using 4 with lascannon +2 battery it give me 8 hit S9 vp2 .<br /> Obbly just give me 3 hit every 2 turn and only 6 wouds vs 10, yes they were 2+ but at 48'' i dont think opponent will have so much saturation, so cheap price and more wouds win for me.<br /> <br /> 5- well 2 helldrake were a must , fast deadly and perfect to complete my kill strategy over my opponents they will enter from turn 2 or later so i have exatly 2 turn to take down all what can fire down my 2 helldrake so that they can then stay on table and kill with the flamer 5-7 modell each every turn.<br /> <br /> So what you think ? i'd like a lot this list but the lack of assoult granade can be a problem considering i'd like to play aggressive from 2nd-3rd turn <br /> They are a total of 102 model with 4 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> and 2 helldrake and at least 4 hit S9 vp2 per turn that are <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/592650/6778176.page</link>
				<pubDate><![CDATA[Tue, 29 Apr 2014 21:47:02]]> GMT</pubDate>
				<author><![CDATA[ Terto]]></author>
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				<title>BL/CSM 1850pts</title>
				<description><![CDATA[ A couple of points, you can't have 2HQ in the allied detachment and if the spawn are with the lord don't take a mark. The spawn already have rage and with beasts you should never need to use counterattack<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 01:17:33]]> GMT</pubDate>
				<author><![CDATA[ unfassbarnathan]]></author>
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				<title>Re:BL/CSM 1850pts</title>
				<description><![CDATA[ you have right,  i read the english rulebook and in my language is missing the traslation that tell only 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choice, i tough it was a minimun requirement but indeed is mandatory, but i could just replace 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span> with chyper cos it do not take any <span class="glossaryitem" onmouseover='gp(56);'>hq</span> slot, what you think? it  worth  take chyper or spend 190 pt is too much?<br /> As for the spaws good advice some points i can take back.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 07:26:21]]> GMT</pubDate>
				<author><![CDATA[ Terto]]></author>
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