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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ So I'm entering a local for fun tournament, and I'm running an <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list. It's a Gunline list, but I think it's good for what it's meant to do. All opinions wanted <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Imperial Fists tactics <br /> <br /> Chapter Master (225)<br /> Terminator Armour<br /> Primarch's Wrath <br /> Teeth of Terra<br /> <br /> Tact Squad (170)<br /> 5 more marines <br /> Vet Sargent<br /> Heavy Bolter <br /> Flamer <br /> Melta Bombs <br /> <br /> Tact Squad (175)<br /> 5 more Marines <br /> Vet Sargent <br /> Heavy Bolter <br /> Plasma Gun <br /> <br /> Devastator Squad (130)<br /> 4 Missile Launchers <br /> <br /> Devastator Squad (130)<br /> 4 Plasma Cannons <br /> <br /> Whirlwind (70)<br /> Storm Bolter <br /> <br /> Dreadnaught (100)<br /> <br /> (Changed Wargear cost)<br /> <br /> So let me know what I could do to improve it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 04:54:01]]> GMT</pubDate>
				<author><![CDATA[ AdeptusConstruct]]></author>
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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ You'll want to edit out the individual points costs for the wargear upgrades since posting those are against the rules. You can list the total cost of individual squads though. <br /> <br /> For example:<br /> <br /> Tact Squad (175)<br /> 10 Marines<br /> Vet Sergeant<br /> Heavy Bolter<br /> Plasma Gun<br /> <br /> Anyway, it looks like a pretty solid and shooty list to me. One thing I would consider is maybe trading out the Dreadnought for an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with a Quad Gun so you can have something to stick your troops behind and also gun down fliers. The multi-melta could be useful for popping some armor, but I imagine at 1000 points your 4 Missile Launchers and 4 Plasma Cannons will suffice. If you're worried about losing that Melta, then maybe you could trade out your <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads special weapons for some Meltaguns and if need be, combat squad them so one half can go harass some armor.<br /> <br /> These are just my thoughts though. I'm not a very seasoned gamer and I haven't been playing 6th ed too long, but I do have a fair bit of experience with Space Marines.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 05:07:03]]> GMT</pubDate>
				<author><![CDATA[ Bubbles]]></author>
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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5860993981a0fd5adc9739b22f7c647.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592708/6779228.page"><b>Sir Bubbles wrote:</b></a><br/>You'll want to edit out the individual points costs for the wargear upgrades since posting those are against the rules. You can list the total cost of individual squads though. <br /> <br /> For example:<br /> <br /> Tact Squad (175)<br /> 10 Marines<br /> Vet Sergeant<br /> Heavy Bolter<br /> Plasma Gun<br /> <br /> Anyway, it looks like a pretty solid and shooty list to me. One thing I would consider is maybe trading out the Dreadnought for an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with a Quad Gun so you can have something to stick your troops behind and also gun down fliers. The multi-melta could be useful for popping some armor, but I imagine at 1000 points your 4 Missile Launchers and 4 Plasma Cannons will suffice. If you're worried about losing that Melta, then maybe you could trade out your <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads special weapons for some Meltaguns and if need be, combat squad them so one half can go harass some armor.<br /> <br /> These are just my thoughts though. I'm not a very seasoned gamer and I haven't been playing 6th ed too long, but I do have a fair bit of experience with Space Marines.</div></blockquote><br /> <br /> I forgot to mention the other rules were no fliers and no special characters... But that's some good advice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> I would consider the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> if I actually had one :/]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 05:17:59]]> GMT</pubDate>
				<author><![CDATA[ AdeptusConstruct]]></author>
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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ While I know you said you wanted to run a gunline, you have zero mobility.  I might try to fit in a unit of scouts outflanking, or in a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> (or both) to try to grab an objective.<br /> <br /> I’m not sure you are going to get your points worth out of your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  He’s a quarter of your points for a lot of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> potential that can be avoided.  For a 1k list I might go with a minimal librarian or <span class="glossaryitem" onmouseover='gp(384);'>MotF</span>, and spend the points saved to bring more guns.  You should also check with the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> for his opinion on how many relics a single model can have.  I’ve seen it argued that it’s one per model, so it’s worth checking.  And while I am a fan of the Teeth of Terra, you might be better served with a powerfist.<br /> <br /> What’s the dread packing?  Basic <span class="glossaryitem" onmouseover='gp(330);'>MM</span>?  I might go with something with a bit more range if you are just walking him across the table.  I like the AsC for that job personally.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span> dreads really want to ride to battle in drop pods.<br /> <br /> Instead of <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> and <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> for the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads, I might go with <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> and <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.  You don’t have much melta, so at least one of these guys needs to be able to crack open hard targets.  While tank hunter might let you get by with mid range strength, sometimes you need a big gun.<br /> <br /> What you have should do OK.  I think you are a little light on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> fire, but the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> might be up for the job as-is.  But if someone puts down a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or other AV14 threat, there is not a lot you can do to it.  ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 14:06:33]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ I suggest a lascannon in there somewhere, mayhaps replace the whirlwind with a pred with twin linked las cannon for anti-armor and heavy bolter(or flamer) for anti infantry. If you are fighting a swarm the 4 frag missiles should cover that with the plasma cannons covering heavy infantry and light <span class="glossaryitem" onmouseover='gp(9);'>AV</span> units. ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 14:46:55]]> GMT</pubDate>
				<author><![CDATA[ Delta011]]></author>
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				<title>Re:Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, are you wanting your shiny 225 point model to be easily killed with 1 guardsman's meltagun?]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 14:53:28]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Re:Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4e1b13f114746aef77917ab48cae544b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592708/6780518.page"><b>sing your life wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(280);'>OP</span>, are you wanting your shiny 225 point model to be easily killed with 1 guardsman's meltagun?</div></blockquote><br /> <br /> I’m assuming he’s going to be advancing up with a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, so he can always <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> a stray melta hit.  And while not the shield eternal, he’s got his iron halo for a 4++.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 15:01:42]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4e1b13f114746aef77917ab48cae544b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592708/6780518.page"><b>sing your life wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(280);'>OP</span>, are you wanting your shiny 225 point model to be easily killed with 1 guardsman's meltagun?</div></blockquote><br /> Principle is<b> denying enemy armor</b>. The heavy bolter/flamer is for point defense.<br /> I've ran with a full out pred destroyer against a chimelta and an exterimanator with plasma sponsons and las cannon hull and knocked 'em out at max range. As long as the meltas are pinned or prevented from engaging, the 225 pt model will knock enemy armor, alowing <u>battlefield domanance</u>.   <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 15:19:08]]> GMT</pubDate>
				<author><![CDATA[ Delta011]]></author>
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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ I am not a fan of dreadnoughts just standing alone, or being dropped in alone... and for 100 points I think you may benefit more from a Thunderfire Cannon. The Techmarine can also 'bolster defenses' which may allow you to put a long-range <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad in some nice 3+ cover depending on available terrain and placement rules.<br /> <br /> I would keep the missile launcher <span class="glossaryitem" onmouseover='gp(29);'>devs</span>, but would actually swap out the plasma cannon <span class="glossaryitem" onmouseover='gp(29);'>devs</span> for a Stormtalon with skyhammer missiles. That will allow you to reach out and hit things that your immobile troops cannot.<br /> <br /> For the Tactical Squads, I am a big fan of Rhinos to help them advance, but at a low-points game mass-bodies might be ok? Either way, I'd keep their load-out to match their purpose. One squad in a rhino with flamer + combi-flamer to advance on an objective would be nice, and you can buy the Rhino by dropping both vet. sgt. upgrades, the storm bolter on the whirlwind, and the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad for a talon, etc. maybe some other stuff to trim...<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, I would suggest a Librarian with Biomancy in the advancing rhino with the flamer <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad. I'd spend the left-over points on a land speeder storm w/heavy flamer + 5 bolter scouts (benefiting from your Chapter Tactics) for 100 points. Also, you may want to consider the supplement for Sentinels of Terra for close-range bolter drill and also the Bones of Asrak (something like that?) a relic for the librarian.<br /> <br /> Hope that helps!]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 16:32:58]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592708/6779208.page"><b>AdeptusConstruct wrote:</b></a><br/>So I'm entering a local for fun tournament, and I'm running an <span class="glossaryitem" onmouseover='gp(119);'>SM</span> list. It's a Gunline list, but I think it's good for what it's meant to do. All opinions wanted <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Imperial Fists tactics <br /> <br /> Chapter Master (225)<br /> Terminator Armour<br /> Primarch's Wrath <br /> Teeth of Terra<br /> <br /> Tact Squad (170)<br /> 5 more marines <br /> Vet Sargent<br /> Heavy Bolter <br /> Flamer <br /> Melta Bombs <br /> <br /> Tact Squad (175)<br /> 5 more Marines <br /> Vet Sargent <br /> Heavy Bolter <br /> Plasma Gun <br /> <br /> Devastator Squad (130)<br /> 4 Missile Launchers <br /> <br /> Devastator Squad (130)<br /> 4 Plasma Cannons <br /> <br /> Whirlwind (70)<br /> Storm Bolter <br /> <br /> Dreadnaught (100)<br /> <br /> (Changed Wargear cost)<br /> <br /> So let me know what I could do to improve it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> <br /> I would alter your list to look more like this<br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + <br /> <br />     * Chapter Master<br />         Artificer Armor, The Shield Eternal, Thunder Hammer <br /> <br /> <br /> + Troops + <br /> <br />     * Tactical Squad<br />         Plasma Gun, 9x Space Marine <br />         * Space Marine Sergeant <br />             Chainsword, Combi-weapon plasma<br /> <br /> <br />     * Tactical Squad <br />         Flamer, 9x Space Marine<br />         * Space Marine Sergeant <br />             Chainsword, bolt pistol<br /> <br /> <br /> + Fast Attack + <br /> <br />     * Assault Squad <br />         2x Flamer, 4x Space Marine <br />         * Drop Pod<br />             Storm Bolter<br />         * Space Marine Sergeant <br />             Bolt Pistol, Chainsword, Combat Shield<br /> <br /> <br /> + Heavy Support + <br /> <br />     * Devastator Squad <br />         4x Lascannon, 4x Space Marine <br />         * Space Marine Sergeant <br />             Bolt pistol, Chainsword<br /> <br /> <br />     * Devastator Squad <br />         4x Heavy Bolter, 4x Space Marine <br />         * Space Marine Sergeant <br />             Bolt pistol, Chainsword<br /> <br />     * Thunderfire Cannon<br />         <br /> <br /> So what i would do if i were you since your already decking out your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> go all the way.  Artificer armour and a shield eternal so he cant die as easily.  Then drop your dread in lieu of an assault squad in a drop pod to give you a first strike capability and to cover your Chapter master while he gets into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  I took out the heavy weapons in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to make them more mobile and flexible.  For your <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads, lascannons over missiles, and heavy bolters over meltas.  And finally,  take the thunderfire over the whirlwind, more bang for your buck and its a smaller target.<br /> <br /> Thats my advice]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 17:01:43]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592708/6781077.page"><b>ghilliemarine wrote:</b></a><br/><br /> So what i would do if i were you since your already decking out your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> go all the way.  Artificer armour and a shield eternal so he cant die as easily.  Then drop your dread in lieu of an assault squad in a drop pod to give you a first strike capability and to cover your Chapter master while he gets into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  I took out the heavy weapons in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads to make them more mobile and flexible.  For your <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads, lascannons over missiles, and heavy bolters over meltas.  And finally,  take the thunderfire over the whirlwind, more bang for your buck and its a smaller target.<br /> <br /> Thats my advice</div></blockquote><br /> I agree. Keeps mobility up without sacrificing firepower.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 22:18:27]]> GMT</pubDate>
				<author><![CDATA[ Delta011]]></author>
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				<title>Space Marine 1000 Point Tourney list - Opinions wanted</title>
				<description><![CDATA[ I haven't been messing around with Space Marines for very long, but I would strongly consider downgrading your Chapter Master.  You could field a Terminator Captain with Primarch's Wrath AND a Librarian for the same price.  The Captain can stay with your shooty Tactical Squad, and the Librarian can take his Force Weapon and join your assault Tactical Squad.  Or just forget the Librarian and spread those points around to make your Dreadnought Venerable with dual <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Autocannons for targeting enemy transports.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 14:43:54]]> GMT</pubDate>
				<author><![CDATA[ Big S'arnt]]></author>
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