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		<title><![CDATA[Latest posts for the thread "1850 Astra Militarum"]]></title>
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				<title>1850 Astra Militarum</title>
				<description><![CDATA[ Let me know what you think. Needs criticism <br /> <br /> <b>Company Command Squad</b>: plasma gun; vox-caster; medi-pack; regimental standard; + 1 Company Commander; <br /> + 1 Master of Ordnance (laspistol); <br /> + 1 Officer of the Fleet (laspistol) <i>150</i><br /> • <b>Commissar</b>: power fist <i>50</i><br /> <b>Tank Commander</b>: Knight Commander Pask <i>70</i><br /> • <b>Leman Russ Punisher</b>: sponson heavy bolters; heavy stubber; extra armour <i>175</i><br /> • <b>Leman Russ Demolisher</b>: heavy stubber <i>175</i><br /> <b>Ministorum Priest</b>: plasma gun <i>40</i><br /> <b>Ministorum Priest</b> <i>25</i><br /> <b>Primaris Psyker</b> <i>50</i><br /> <b>Primaris Psyker</b> <i>50</i><br /> <br /> <b>Platoon Command Squad</b>: 2× flamer; vox-caster; heavy flamer; + 1 Platoon Commander (power fist) <i>80</i><br /> • <b>Infantry Squad</b>: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>85</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>80</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>80</i><br /> • <b>Commissar</b>: power weapon <i>40</i><br /> <b>Platoon Command Squad</b>: 2× flamer; vox-caster; heavy flamer; + 1 Platoon Commander (power fist) <i>80</i><br /> • <b>Infantry Squad</b>: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>85</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>80</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>80</i><br /> • <b>Commissar</b>: power weapon <i>40</i><br /> <br /> <b>1 Vendetta Gunship</b> <i>170</i><br /> <br /> <b>1 Wyvern</b> <i>65</i><br /> <br /> <b>Aegis Defence Lines</b>: gun emplacement with quad-gun <i>100</i><br /> <br /> <u><i>1,850 points</i></u>]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 15:47:48]]> GMT</pubDate>
				<author><![CDATA[ caic_lamorian]]></author>
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				<title>Re:1850 Astra Militarum</title>
				<description><![CDATA[ Aside from the vendetta and the demolisher you are really lacking antitank.  The vendetta potentially could be brought down by sky fire right way so I would rely on that too effectively.  The demolisher also has a very short range meaning if your opponent has plenty of transports theres going to be a good amount of them rolling up and unloading full squads of troops in your face.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 16:17:03]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>1850 Astra Militarum</title>
				<description><![CDATA[ Not enough guardsmen, they will be toast in no time.<br /> <br /> You cant go to ground as they are fearless with the priest.<br /> <br /> Assuming priests are going in the blobs, you dont need a commissar aswell....]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 16:25:30]]> GMT</pubDate>
				<author><![CDATA[ Rot-a-lot]]></author>
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				<title>1850 Astra Militarum</title>
				<description><![CDATA[ Which is preferential, commissars or priests with this list?]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 16:27:23]]> GMT</pubDate>
				<author><![CDATA[ caic_lamorian]]></author>
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				<title>1850 Astra Militarum</title>
				<description><![CDATA[  priest's are for conscript blobs. commissar's work for normal blobs, tech priest's work for vets and primaris are your <span class="glossaryitem" onmouseover='gp(126);'>TL</span> spammers and fit where you need them/ where there powers rolled fit.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 16:38:10]]> GMT</pubDate>
				<author><![CDATA[ brochtree]]></author>
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				<title>Re:1850 Astra Militarum</title>
				<description><![CDATA[ Modified for more anti tank and more men in both platoons, 1 platoon for shooting (2 20 man blobs) and 1 platoon for close quarters. <br /> <br /> <b>Company Command Squad</b>: plasma gun; vox-caster; medi-pack; regimental standard; + 1 Company Commander; <br /> + 1 Master of Ordnance (laspistol); <br /> + 1 Officer of the Fleet (laspistol) <i>150</i><br /> • <b>Commissar</b>: power fist <i>50</i><br /> <b>Tank Commander</b>: Knight Commander Pask <i>70</i><br /> • <b>Leman Russ Vanquisher</b>: lascannon <i>145</i><br /> • <b>Leman Russ Demolisher</b> <i>170</i><br /> <b>Ministorum Priest</b>: plasma gun <i>40</i><br /> <b>Primaris Psyker</b> <i>50</i><br /> <b>Primaris Psyker</b> <i>50</i><br /> <br /> <b>Platoon Command Squad</b>: plasma gun; vox-caster; Heavy Weapons Team (lascannon); + 1 Platoon Commander <i>70</i><br /> • <b>Infantry Squad</b>: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>85</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>80</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>80</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant (power weapon) <i>80</i><br /> • <b>Commissar</b> <i>25</i><br /> <b>Platoon Command Squad</b>: flamer; vox-caster; heavy flamer; platoon standard; + 1 Platoon Commander (power fist) <i>85</i><br /> • <b>Infantry Squad</b>: vox-caster; flamer; + 1 Sergeant (power weapon) <i>75</i><br /> • <b>Infantry Squad</b>: flamer; + 1 Sergeant (power weapon) <i>70</i><br /> • <b>Infantry Squad</b>: flamer; + 1 Sergeant (power weapon) <i>70</i><br /> • <b>Infantry Squad</b>: flamer; + 1 Sergeant (power weapon) <i>70</i><br /> <br /> <b>1 Vendetta Gunship</b> <i>170</i><br /> <br /> <b>1 Wyvern</b> <i>65</i><br /> <br /> <b>Aegis Defence Lines</b>: gun emplacement with quad-gun <i>100</i><br /> <br /> <u><i>1,850 points</i></u><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Anti tank being Pask in the vanquisher. ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 16:49:18]]> GMT</pubDate>
				<author><![CDATA[ caic_lamorian]]></author>
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				<title>1850 Astra Militarum</title>
				<description><![CDATA[ that looks good guessing the offensive platoon gets the priest? not sure about mixing the demolisher and vanq as the range difference is rather large.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 16:52:45]]> GMT</pubDate>
				<author><![CDATA[ brochtree]]></author>
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				<title>Re:1850 Astra Militarum</title>
				<description><![CDATA[ Modified again to fix a few things. Should be clear now. <br /> <br /> <b>Company Command Squad</b>: plasma gun; vox-caster; medi-pack; regimental standard; + 1 Company Commander; <br /> + 1 Master of Ordnance (laspistol); <br /> + 1 Officer of the Fleet (laspistol) <i>150</i><br /> • <b>Commissar</b>: power fist <i>50</i><br /> <b>Tank Commander</b>: Knight Commander Pask <i>70</i><br /> • <b>Leman Russ Vanquisher</b>: lascannon <i>145</i><br /> • <b>Leman Russ Battle Tank</b> <i>150</i><br /> <b>Ministorum Priest</b>: plasma gun <i>40</i><br /> <b>Primaris Psyker</b> <i>75</i><br /> <b>Primaris Psyker</b> <i>50</i><br /> <br /> <b>Platoon Command Squad</b>: grenade launcher; vox-caster; Heavy Weapons Team (autocannon); + 1 Platoon Commander <i>50</i><br /> • <b>Infantry Squad</b>: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant <i>70</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant <i>65</i><br /> • <b>Infantry Squad</b>: vox-caster; grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant <i>70</i><br /> • <b>Infantry Squad</b>: grenade launcher; Heavy Weapons Team (autocannon); + 1 Sergeant <i>65</i><br /> • <b>Commissar</b> <i>25</i><br /> <b>Platoon Command Squad</b>: flamer; vox-caster; heavy flamer; platoon standard; + 1 Platoon Commander (power fist) <i>85</i><br /> • <b>Infantry Squad</b>: vox-caster; flamer; + 1 Sergeant (power weapon; melta bombs) <i>80</i><br /> • <b>Infantry Squad</b>: flamer; + 1 Sergeant (power weapon) <i>70</i><br /> • <b>Infantry Squad</b>: flamer; + 1 Sergeant (power weapon) <i>70</i><br /> • <b>Infantry Squad</b>: flamer; + 1 Sergeant (power weapon) <i>70</i><br /> <br /> <b>1 Vendetta Gunship</b> <i>170</i><br /> <br /> <b>2 Wyverns</b> <i>130</i><br /> <br /> <b>Aegis Defence Lines</b>: gun emplacement with quad-gun <i>100</i><br /> <br /> <u><i>1,850 points</i></u>]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 17:05:15]]> GMT</pubDate>
				<author><![CDATA[ caic_lamorian]]></author>
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				<title>1850 Astra Militarum</title>
				<description><![CDATA[  well that is now a rather nasty force. you have a strong attack and defense some good <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and good AOE.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 17:07:28]]> GMT</pubDate>
				<author><![CDATA[ brochtree]]></author>
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				<title>Re:1850 Astra Militarum</title>
				<description><![CDATA[ I actually have tried the priests in blobs before and they work very well allowing the rerolled armor saves and rerolls to wound in combat.  But the flaw is that they cant go to ground.  Now if you add a primaris to twinlink their to hit rolls the blob will have good shooting and if the enemy gets to assault the blob will be really deadly in assault.<br /> <br /> If anything I would still suggest a commissar or a primaris in each blob so that you get that nice <span class="glossaryitem" onmouseover='gp(82);'>LD</span> bonus to help the priest get his powers off.<br /> <br /> I would also agree that the list is rather low on guardsmen, The priests plasma gun and the medic can be scratched for points.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 17:09:54]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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				<title>1850 Astra Militarum</title>
				<description><![CDATA[ Hey guys, <br /> <br /> I have used Pask in a punisher with great success against tanks! The strength 5 is not so bad when it is reroll armor penetrations and rending!! I managed to easily kill <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12, and I was able to glance an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 Land Raider to death when my opponent only had his Land Raiders left. <br /> <br /> I would say not to underestimate Pask in a Punisher against tanks. ]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 17:53:35]]> GMT</pubDate>
				<author><![CDATA[ azactaylor]]></author>
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				<title>1850 Astra Militarum</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592778/6781301.page"><b>azactaylor wrote:</b></a><br/>Hey guys, <br /> <br /> I have used Pask in a punisher with great success against tanks! The strength 5 is not so bad when it is reroll armor penetrations and rending!! I managed to easily kill <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12, and I was able to glance an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14 Land Raider to death when my opponent only had his Land Raiders left. <br /> <br /> I would say not to underestimate Pask in a Punisher against tanks. </div></blockquote> <br /> <br /> You are right to say that punisher is a good <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> option for pask, but vanquisher with pask is one of the best <span class="glossaryitem" onmouseover='gp(482);'>AT</span> units in the game.]]></description>
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				<pubDate><![CDATA[Wed, 30 Apr 2014 18:17:51]]> GMT</pubDate>
				<author><![CDATA[ Hardrockfreak]]></author>
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