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		<title><![CDATA[Latest posts for the thread "Ultramarines 3rd Company, Apoc/shelf deployment."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Ultramarines 3rd Company, Apoc/shelf deployment."]]></description>
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				<title>Ultramarines 3rd Company, Apoc/shelf deployment.</title>
				<description><![CDATA[ So on my paintbench right now are the last bits needed to field my Ultramarines according to the Apocalypse formation.  While I have had a full company of marines for a while, one of my assault squads was broken up between bikes and speeders.  Soon I will have the formal company completed.<br /> <br /> Here is a pic of last time with was fielded en-mass, in a farewell to 5th <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> game:<br /> <a href="http://www.dakkadakka.com/gallery/382658-Marine%20Company%2C%20Space%20Marines%2C%20Ultramarines.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2012/6/27/382658_sm-Marine%20Company%2C%20Space%20Marines%2C%20Ultramarines.JPG" border="0" /></a><br /> <br /> Right now my “shelf” deployment is a mish-mash of useless.  5/6th of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F, the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are a grab-bag of assorted weapons, the command squad is a similar mix.  So I want to re-tune what they have hanging out.  Right now if I want to field marines, I grab bolter bodies from the company, spare specials from the extras shelf, and poach weapons as needed from the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads.  I’d like to just be able to grab a full squad from the shelf and toss it into the case for travel.  So I thought I’d ask for some opinions on how to set things up.<br /> <br /> What needs to be included:<br /> Captain<br /> Chaplain<br /> Command squad (w/banner)<br /> 3 Dreads (any type/config)<br /> 6 Tactical<br /> 2 Assault<br /> 2 Devastator<br /> (all full 10 man squads)<br /> <br /> As a start point:<br /> Ultramarines 3rd Company, Scourge of Xenos.<br /> <br /> Captain Aridias, Commander of the Arsenal. (Captain in <span class="glossaryitem" onmouseover='gp(805);'>AA</span> w/<span class="glossaryitem" onmouseover='gp(213);'>SB</span> and relicblade)<br /> <br /> Command Squad:<br /> Apothocary, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> Standard Bearer, bolter<br /> Company Champion (need new model, currently using a <span class="glossaryitem" onmouseover='gp(115);'>RT</span> lieutenant w/powersword.)<br /> Vet w/powerfist & <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> Vet w/ stormbolter (these two guys need to change)<br /> <br /> Chaplain w/jump pack (pack and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> arm magnetized)<br /> <br /> Tacs:<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F, Bolter sarge (need to keep the 1st squad like this for tradition)<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> sarge<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> sage<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F, Bolter sarge<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/M, c-melta sarge (these guys are probably fine)<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/F, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> sarge.<br /> <br /> Assault:<br /> <span class="glossaryitem" onmouseover='gp(194);'>PP</span>/F, <span class="glossaryitem" onmouseover='gp(194);'>PP</span>/Fist sarge<br /> 2xF, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/powersword sarge (all but sarge have magnetized backpacks, flamers are also swappable)<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>:<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> sarge<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  Bolter/ausepx sarge<br /> <br /> Dreads:<br /> Ex-captain Fabian, AsC/<span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>(<span class="glossaryitem" onmouseover='gp(213);'>SB</span>) (old metal dread, my answer to fluff discrepancies in captain names)<br /> Ironclad (hammer, <span class="glossaryitem" onmouseover='gp(336);'>HF</span>)<br /> Dred (multi-part plastic, arms swappable.  Normally <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span>)<br /> (I have a ven dread kit which could be added, but these are my 3 basic guys.)<br /> <br /> I realize I’m going to have to probably assemble some more sergeants, don’t have a lot of variety.  I do have some spare melta/plasma gunners and the parts to make more.  Heavies I have a total of 4 of each, except <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, where I just have one, and <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, where I have more then I need (8 built, 3 in parts)  I could possibly grab more from elsewhere if needed.<br /> <br /> For what it’s worth, the motor pool contains 2 rhinos, a razorback, 3 pods, and a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  While not enough to move the whole company around, it’s fine for any portion that is going to be in an army list.<br /> <br /> So if you had a full battle company, how would <i>you</i> gear them up for sitting on the shelf and for apocalypse games?  With the thought that generally 2-4 squads are going to be detached and supported by vets/scouts/tanks/etc for any given game.]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 15:12:25]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Ultramarines 3rd Company, Apoc/shelf deployment.</title>
				<description><![CDATA[ Just imagine drop pods, lots of drop pods....<br /> <br /> Iron Hands 13th Company, Masters of the Falling Skies<br /> <br /> Chapter master<br /> Librarian<br /> Chaplain<br /> Masters of the forge<br /> Command Squad with Drop Pod<br /> <br /> X5 sternguard units with every combi and just reg bolters with Drop Pods<br /> X5 Dreadnaughts with drop pods<br /> X5 venerable dreadnaughts with drop pods<br /> X5 ironclad dreadnaughts with drop pods<br /> <br /> X20 Tactical squads with all special weapons and drop pods<br /> <br /> X5 Assault squads with different weapon combinations and drop pods<br /> X8 stormtalons set up differently<br /> <br /> X8 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads all set up differently with drop pods<br /> X5 stormravens<br /> X5 fireraptors <br /> X5 thunderhawk gunships<br /> <br /> <br /> 54 Drop Pods, 23 flyers and a lot of Marine Iron.  I just love pods so to have a company dedicated to drop pods would be my dream.  Right now im getting there as i have 27 pods.  Just halfway to my goal!]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 15:26:08]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Ultramarines 3rd Company, Apoc/shelf deployment.</title>
				<description><![CDATA[ While I applaud your vision, let me refine my question:<br /> <br /> If you were gearing a codex-compliant battle company, how would you do it?  You can assume any non-company assets you’d like, but I want to focus on the 107 marines and 3 dreads of the company itself.  Particularly on their “stock” wargear options (which can be swapped if needed, but I want to set an effective baseline)]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 15:45:53]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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