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		<title><![CDATA[Latest posts for the thread "LotD/UM/Tau/=][= 1850 Competitive"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "LotD/UM/Tau/=][= 1850 Competitive"]]></description>
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				<title>LotD/UM/Tau/=][= 1850 Competitive</title>
				<description><![CDATA[ So I have been toying around with <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> primary and have been having a lot of fun with them in casual play and figured I should see how competitive I can get them (and seeing as how they can poop on mechdar from the adepticon results I'm hoping I can do extremely well with them)<br /> <br /> <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> Primary<br /> <br /> ELITES<br /> 5 <span class="glossaryitem" onmouseover='gp(83);'>LotD</span><br /> Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> on sarg<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(83);'>LotD</span><br /> Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(83);'>LotD</span><br /> Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(83);'>LotD</span><br /> Melta, <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Ultramarine Allies<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tiggy<br /> <br /> TROOPS<br /> 5 Bolter Scouts<br /> Camo Cloaks<br /> 1 Sniper (had an extra point)<br /> <br /> HEAVY SUPPORT<br /> 3 Grav Centurions<br /> Omniscope<br /> 1 <span class="glossaryitem" onmouseover='gp(328);'>ML</span> (again extra points)<br /> <br /> Tau Empire Firebase Formation<br /> <br /> Riptide<br /> <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, Fusion, VT, Stims<br /> <br /> 3 Misslesides<br /> <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> 3 Misslesides<br /> <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> =][= Detatchment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Xeno Inquisitor<br /> 3 Servo Skulls<br /> <br /> FORTIFICATION<br /> Skyshield Landing Pad<br /> <br /> This is pretty much standard <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> abuse to get everything I want rolled into one happy army.  The scouts sit on the skyshield hopefully as far back as possible to stay out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and on an objective while the firebase sits up front and shoots away. The <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> are forward scoring and melt mech. Grav cents tackle the high armour units like riptides or bikes etc. If tiggy rolls forwarning they will probably be more forward then the firebase since they wont need the 4++ from the skyshield. A lack of scoring does come to mind in this list butiI'm hoping the hitting power it can provide will usurp that weakness.<br /> <br /> Edit: Switched some things around like having farsight enclave for the firebase instead of vanilla tau.]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 00:35:50]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>Re:LotD/UM/Tau/=][= 1850 Competitive</title>
				<description><![CDATA[ Bump*<br /> <br /> Anybody got anything to say about the list?]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 23:40:37]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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				<title>LotD/UM/Tau/=][= 1850 Competitive</title>
				<description><![CDATA[ I'd try to find the points to give the Xenos Rad grenades. He'll be with the Cents (I assume), and it will make that unit a little more effective in assault.<br /> You're going to have some problems against Flying lists. I used the Tau formation in a tournament, set up with all <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, and afterwards decided to give one Missileside unit VTs. The Riptide will do alright with it, but shooting at air conflicts with his true desire to drop templates on Marines. It's a lot of points to find...but I think it's worth it. Maybe lose one unit of Damned?]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 21:00:10]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>LotD/UM/Tau/=][= 1850 Competitive</title>
				<description><![CDATA[ What is your estimation of what will happen after the <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> arrive?<br /> <br /> It looks to me like a shooty list with some legion in it... those legionaries are the only unit with a 24" ranged weapon on the roster. Given the total points in the list, if your opponent's list has any units for <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> combat, the legionaries are gonna be a nice tool for your opponent to obstruct your firing lanes while he advances toward you.... <br /> <br /> Did I miss something?]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 21:33:08]]> GMT</pubDate>
				<author><![CDATA[ znelson]]></author>
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				<title>LotD/UM/Tau/=][= 1850 Competitive</title>
				<description><![CDATA[ For me the legion has been more of a help than a hindrrance vs <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies since they can usually hold their own and are great for taking out whatever support units they have in the backfield. If I need to I can always just try to hold them back in reserves with tiggy until enough of the dust has cleared to give them room to be effective. I have found that in my meta there is rarely a time where some <span class="glossaryitem" onmouseover='gp(83);'>LotD</span> aren't useful. <br /> <br /> Against heavy air lists I agree its gonna be an uphill battle, the VT on the tide is just for that extra padding for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> even though he should be just blasting away at ground troops. Yes the xeno inquisitor will probably just be hiding with the cents to prevent first blood but there really isnt much to drop for those rad grenades to improve the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability of a unit I hope never has to even enter <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Sure I could drop the stims for <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> and the grenades or do the same with the VT but both of those upgrades will always be useful as compared to some grenades that I hope I never have to use in the first place.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 23:50:05]]> GMT</pubDate>
				<author><![CDATA[ A GumyBear]]></author>
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