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		<title><![CDATA[Latest posts for the thread "1500pt New CSM army"]]></title>
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				<title>1500pt New CSM army</title>
				<description><![CDATA[ Hey guys, new here, and fairly new to the actual game playing side of the hobby, so sorry if I break a rule or piece of etiquette.<br /> I was just wondering if you guys could take a look at my Chaos army and tell me what you think. Thanks!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Chaos Lord<br /> Mark of Nurgle<br /> terminator Armour<br /> Lightning claws<br /> blight grenades<br /> <br /> Troops<br /> <br /> Chaos space marines<br /> +2 marines<br /> Marks of Nurgle<br /> veterans of the long war<br /> Power Sword<br /> <br /> Rhino(for marines)<br /> Havoc Launcher<br /> <br /> Plague marines<br /> plasma gun<br /> Power Sword<br /> <br /> rhino(for plague marines)<br /> havoc launcher<br /> <br /> Fast attack<br /> <br /> Heldrake<br /> baleflamer<br /> <br /> Heldrake<br /> <br /> Heavy support<br /> <br /> Vindicator<br /> siege shield <br /> daemonic possesion<br /> Havoc launcher<br /> <br /> Predator<br /> Heavy Bolter sponsons<br /> Combi-Bolter<br /> dirge caster<br /> <br /> Havocs<br /> Autocannon<br /> meltagun<br /> 2 missile launchers<br /> Mark of Nurgle<br /> plasma pistol <br /> melta-bombs<br /> <br /> Elites<br /> Terminators<br /> +2 terminators<br /> 2 chainfists<br /> lightning claw<br /> 2 combi-meltas<br /> mark of nurgle<br /> <br /> So thats it. 1500 points if I've done the maths correctly. I dont know about it, I feel like I might drop 1 Heldrake to replace it with a squad of anti-tank bikers or anti-tank raptors, or even <span class="glossaryitem" onmouseover='gp(19);'>CC</span> raptors. I was thinking about eventually dropping the havocs and predator, and getting an allied detachment of Forge world's Servants of decay, so I can have that Wyvern & Heldrake cheese factor. I'd be bumping it up to 2000 points then probably. Thanks for looking!]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 16:32:04]]> GMT</pubDate>
				<author><![CDATA[ Toastaster]]></author>
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				<title>1500pt New CSM army</title>
				<description><![CDATA[ Ok, I'm going to break it down an comment on a few things - but take any advice with a pinch of salt, I'm not exactly an expert at Chaos, and most of the wargear I'm going to suggest changing may already be modeled on...<br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/67bf3ac6330d2d7f7ef5f292e7f6ea0e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593107/6788361.page"><b>Toastaster wrote:</b></a><br/>Chaos space marines<br /> +2 marines<br /> Marks of Nurgle<br /> veterans of the long war<br /> Power Sword<br /> <br /> Rhino(for marines)<br /> Havoc Launcher<br /> <br /> Plague marines<br /> plasma gun<br /> Power Sword<br /> <br /> rhino(for plague marines)<br /> havoc launcher</div></blockquote>The <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad need a special weapon, and the <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'s can take a second one (although you might not want to with only 5). I can see the appeal of Havoc Launchers, just don't let it distract you from the purpose of the Rhinos (getting your troops where they need to be)<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/67bf3ac6330d2d7f7ef5f292e7f6ea0e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593107/6788361.page"><b>Toastaster wrote:</b></a><br/>Vindicator<br /> siege shield <br /> daemonic possesion<br /> Havoc launcher</div></blockquote>The Vindicator is about the only vehicle I'd give Daemonic Possession to, because the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> reduction doesn't make as huge a difference as on other vehicles, but the Havoc Launcher is redundant - you'll either be firing the Demolisher (which is Ordnance, meaning the Havoc can't fire) or you're out of range with the Demolisher, in which case you should be moving the Vindi to get in a good firing position for next turn.<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/67bf3ac6330d2d7f7ef5f292e7f6ea0e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593107/6788361.page"><b>Toastaster wrote:</b></a><br/>Predator<br /> Heavy Bolter sponsons<br /> Combi-Bolter<br /> dirge caster</div></blockquote>Fair setup here, but the Dirge is out-of-place on a tank that will be aiming to move as little as possible for the entire game.<blockquote><div><img src="https://www.dakkadakka.com/s/i/a/67bf3ac6330d2d7f7ef5f292e7f6ea0e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593107/6788361.page"><b>Toastaster wrote:</b></a><br/>Havocs<br /> Autocannon<br /> meltagun<br /> 2 missile launchers<br /> Mark of Nurgle<br /> plasma pistol <br /> melta-bombs</div></blockquote>With Havocs (and Devastator squads of all flavours) it's important to maintain focus when picking weapons - choose weapons with similar ranges and capabilities. The autocannon and the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s have the same range and targets (light vehicles and light-medium troops) but the Meltagun needs short range (moving within half preferably) and should be aimed at high-armour targets. The plasma pistol can be dropped for similar reasons. The Meltabombs are also useless unless your opponents tend to hit your Havocs with a Dreadnought or similar.<br /> Move the Meltagun to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> troop squad (even if the Havocs only get a bolter in return) as he'll be more use up-front piling out of a Rhino.<br /> <br /> Is the Lord hanging with the Terminators? Are they deep striking? Your troop units could do with more bodies, but I'm unsure where to cull the points from.<br /> <br /> Anyways, just a few thoughts.]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 17:27:30]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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