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		<title><![CDATA[Latest posts for the thread "GK/Iq 1850 tournament list"]]></title>
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				<title>GK/Iq 1850 tournament list</title>
				<description><![CDATA[ Hi guys<br /> <br /> After trying my first competitive tournament with a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list shunt heavy and getting mauled by flying circus i want to try a new list with <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and Inquisition :<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> :<br /> Coteaz (<span class="glossaryitem" onmouseover='gp(305);'>GK</span>)<br /> Ordo Maleus inquisitor, psyker, power armor (for psychic communion)<br /> Ordo Xenos Inquisitor, full grenades and psyker, power armor (<span class="glossaryitem" onmouseover='gp(272);'>Inq</span>)<br /> Ordo Xenos Inquisitor, full grenades and psyker, power armor (<span class="glossaryitem" onmouseover='gp(272);'>Inq</span>)<br /> <br /> <br /> Elite :<br />  Techmarine, full grenades<br /> <br /> Troops<br /> 3 henchmen<br /> 3 henchmen<br /> 3 crusaders, 6 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span><br /> 3 crusaders, 6 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span><br /> 3 crusaders, 6 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span><br /> <br /> Fast Attack<br /> Stormraven, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> Stormraven, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> Stormraven, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(5);'>AC</span><br /> <br /> heavy Support<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (naked)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (naked)<br /> <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (naked)<br /> <br /> Fortification<br /> Bastion<br /> <br /> The idea will be to have the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>/Crusaders with  grenade inquisitors, Coteaz and techmarine in the SR, the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> in reserve and only have the bastion, psyker inqand 2 henchmen squads in it on T1<br /> On T2, everything should arrive from reserve thanks to the psychic communion so i should have 6 nasty units close to ennemy lines.<br /> Then he has 6 targets all quite resilient and on my T3 i can start charging.<br /> <br /> What do you guys think?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 13:42:11]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>GK/Iq 1850 tournament list</title>
				<description><![CDATA[ Get some skulls to help with the DSing.<br /> <br /> I'd do the <span class="glossaryitem" onmouseover='gp(521);'>DCA</span>/Crusader split a bit more evenly, like 5 and 4. They'll be <span class="glossaryitem" onmouseover='gp(126);'>TL</span> for the assault, so 5 <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> should be plenty for anything that's not Termies.<br /> <br /> You're gonna have some trouble scoring objectives, and you'll definitely give up <span class="glossaryitem" onmouseover='gp(153);'>FB</span>.<br /> <br /> I'd make the Malleus <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> and one Xenos <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> from =][=. That way you have an add'l Warlord tree to roll on, depending on who you fight.<br /> <br /> This list probably will not do much better against Flying Circus.  YOU have to launch an assault against a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in order to win: otherwise it will cleave your <span class="glossaryitem" onmouseover='gp(514);'>DK</span> in twain. DSing means that you won't be able to do that, and he will definitely get off the first assault.<br /> So it will go like this: 3 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> plop down. 3 <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> land and charge them. 3 <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> die. The <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> and Fatey will be unable to hurt your SRs, so they'll stay in the air and try to blow up the Bastion. Your SRs might hurt them, but they won't die. Then your SRs will need to hover to unload the assaulters. You'll wipe whatever you manage to hit (that isn't a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>), but you will then lose your SRs to assaults and your Henchmen probably won't do too well in round 2 of assaults.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 14:45:47]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>GK/Iq 1850 tournament list</title>
				<description><![CDATA[ Not sure i totally agree with you.<br /> Once i arrive, if they go down to charge the <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> they have to be really sure to kill them otherwise they will die, and it is rarely sure to kill a <span class="glossaryitem" onmouseover='gp(514);'>DK</span> in one go even with a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>.<br /> On the other hand 3 SR can hurt the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (or Fatey) quite a lot on the turn they arrive.<br /> <br /> To give first blood they need to be able to destroy the bastion on T1, few armies can do that.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 14:52:58]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>GK/Iq 1850 tournament list</title>
				<description><![CDATA[ Every time my <span class="glossaryitem" onmouseover='gp(262);'>DP</span> has charged a <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, it has easily won. A <span class="glossaryitem" onmouseover='gp(262);'>DP</span> gets anywhere from 5-10 attacks on the charge, Str8-10 depending on Iron Arm and loadout. A <span class="glossaryitem" onmouseover='gp(514);'>DK</span> has 4 wounds and it will have lost 1-2 wounds from shooting beforehand.<br /> <br /> All they have to do to get <span class="glossaryitem" onmouseover='gp(153);'>FB</span> is kill the three guardsmen on the battlements. If you hide them completely out of sight (difficult against 4-6 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>), then the Daemon will just have to survive one round of SR shooting. And if YOU want <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, then you're gonna have to concentrate all three SRs on a single <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>, leaving the other 3-5 unwounded and ready to murder all your things.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 15:00:19]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>GK/Iq 1850 tournament list</title>
				<description><![CDATA[ Ah if you have managed to get 1-2 wounds beforehand fine, but i dont see how the flying circus with 3 <span class="glossaryitem" onmouseover='gp(262);'>DP</span> coming down will do a total of 5-6 wounds on <span class="glossaryitem" onmouseover='gp(514);'>DK</span> with shooting to be honest<br /> <br /> For the battlement, i can just put my bastion in a corner with just a tiny space behind for 3 henchmen (no room for a <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> to get there, no <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from anywhere)<br /> Then the only way to kill them is to have some barrage or vector strike which you wont be able to on first turn.<br /> <br /> <br /> If you get iron hand AND warp quickness and you did 1-2 wound to the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> beforehand, sure the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> looks bad]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 15:15:30]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>GK/Iq 1850 tournament list</title>
				<description><![CDATA[ If you want to ignore my advice, that's your call.<br /> I'm telling you, from direct experience, how <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> do against <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>. If the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> does not charge, then he loses.<br /> As a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and Daemon player, I have been on both sides of this situation many times, and that's how it has always played out. <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> munch anything they charge, and are best at low-model-count units. <br /> <br /> All the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> needs is EITHER Iron Arm or Warp Speed, not both. If he has Iron Arm and he doesn't kill you, you can't kill him. If he has Warp Speed, you will die. If one <span class="glossaryitem" onmouseover='gp(262);'>DP</span> has neither, then I will shoot 9D6 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> S6 shots at the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> (from Horrors and Tzeralds), and it will die.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 15:26:19]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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