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		<title><![CDATA[Latest posts for the thread "1500 Semi-Competitive Daemons"]]></title>
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				<title>1500 Semi-Competitive Daemons</title>
				<description><![CDATA[ So I'll be participating in a friendly tournament next week. The tournament is pretty low-level, skills-wise, a lot of the players are relatively new, having only a few weeks worth of experience, and I'm not expecting to see any hyper-competitive lists. Tourny restrictions include only one flyer per army (sans <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s, you may have two per army). The majority of the other armies are Space Marines and Imperial Guard. There might be a couple of Necron, Tau and Eldar armies, though not many.<br /> <br /> My list: <br /> <br /> Fateweaver<br /> Lord of Change; Mastery Level 3, Grimoire<br /> 20xPink Horrors<br /> 20xPink Horrors<br /> 16xPink Horrors<br /> 18XSeekers<br /> 17xSeekers<br /> <br /> 1500<br /> <br /> My general game-plan is to start two of the horror squads, a seeker squad and the two <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s on the field, pushing one blob up to the midfield with the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> while the smallest one hangs in the backfield with Fatey and a Seeker squad to run interference against deep-strikers. The bigger seeker squad and the third horror blob will <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in my opponents' backfield and cause some havoc, and by turn 3 I'll start edging the second seeker squad up field to keep the pressure on.<br /> <br /> <br /> Any criticisms or critiques? The <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> is my only real source of anti-tank, but I'm putting money on the idea of simply ignoring armor as much as I can. High-strength, Low-<span class="glossaryitem" onmouseover='gp(381);'>RoF</span> weapons are almost useless against this army, so the only thing I'm really afraid of are things like Wyverns, which'll put a ton of wounds on my squishy daemons. ]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 18:13:32]]> GMT</pubDate>
				<author><![CDATA[ BlaxicanX]]></author>
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				<title>1500 Semi-Competitive Daemons</title>
				<description><![CDATA[ Can I advice that you get heralds for your seekers and give them the locus of grace because your seekers at the moment will take lots of casualties due too dangerous terrain. A smart player will tie you up in terrain so that when you pile in you take dangerous tests.<br /> <br /> I would advice making the horror squads smaller an having 2 heralds of slaneesh with locus of grace on seekers one with portal and other with grimnore then with spare points use your <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> as a daemon prince with wings if you can fudge the points. This will make your grimnore much more survivable as its hidden in a unit. Also it makes your seekers far more deadly.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 18:32:02]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>1500 Semi-Competitive Daemons</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/593252/6791309.page"><b>bobmgee wrote:</b></a><br/>Can I advice that you get heralds for your seekers and give them the locus of grace because your seekers at the moment will take lots of casualties due too dangerous terrain. A smart player will tie you up in terrain so that when you pile in you take dangerous tests.<br /> <br /> I would advice making the horror squads smaller an having 2 heralds of slaneesh with locus of grace on seekers one with portal and other with grimnore then with spare points use your <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> as a daemon prince with wings if you can fudge the points. This will make your grimnore much more survivable as its hidden in a unit. Also it makes your seekers far more deadly.</div></blockquote><br /> If you want to use lots of squads, then this is not a bad suggestion (as much as I am loathe to admit it, as I much prefer <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> over heralds in usual lists). <br /> <br /> Personally I'd drop one of the seeker squads. They need the grimoire to be effective, and if you are running fateweaver and 2 squads then you will leave two vulnerable targets per turn. <br /> Take a Tzeentch Prince with the grimoire, and then get a slaanesh herald with move through cover.<br /> To finish off I'd get a tzeentch herald with +1 <span class="glossaryitem" onmouseover='gp(123);'>str</span> shooting and the portal. (Some horros or a seeker or 2 will heave to be removed to allow for points). <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 13:10:41]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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