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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ Forgive me if this is more of a general discussions thing, I wasn't sure.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"><br /> <br /> <u><b>Problem:</b></u><br /> I used to buy <span class="glossaryitem" onmouseover='gp(3);'>40k</span> just to build it and I never learnt the rules properly, but now my mates are playing it and I want to join in. The problem is I can't decide which kind of Ork army I like best. At the moment I have a bit of everything models wise and I have enough unbuilt stuff to make what I have into a proper army. As I have only played a couple of introductory games way back in 4th edition my preferences are mostly based on flavour and the possibility for conversions, so if you friendly people could guide me in not making a piss poor army it would be much appreciated. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(126);'>tl</span>;dr</b> I'm new, please help me not suck.<br /> <br /> <u><b>Requirements:</b></u><br /> <b>Points:</b> 2000 point army, but I may need to reduce to 1500 occasionally.<br /> <b>Style:</b> So far the styles that appeal to me most are a shooty bad moon army or a Death skulls vehicle army. I also like the idea of a walkers army, but I hear they aren't doing so well at the moment.<br /> <b>Budget:</b> I have enough bitz and unbuilt models to make or even scratchbuild most units I don't already have. Warbikes and deffkoptas are the only things I might need to buy.<br /> <b>Favourite models:</b> These don't need to be included but my personal favourite models are kommandos, flash gitz and the dakkajet. this is mostly for aesthetic/flavour reasons.<br /> <br /> <u><b>Notes:</b></u><br /> I am still working on some of my own lists, but I don't think they are very good so I don't really want to post them unless you guys ask for it.<br /> I am also writing up a list of all the models I have gathered so far throughout my whimsical journey into model wargaming. It will likely be up tomorrow.<br /> <br /> Thanks in advance <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 18:34:23]]> GMT</pubDate>
				<author><![CDATA[ Jamesandwich]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ The Internet will tell you all your favorite models are bad and new codex is soon so feth it and play with anything. <br /> <br /> Kommandos, take snikrot, give the squad two burna or two big shootas, comon the table edge with a purpose in mind. Linebreaker, support in cover needs flame templates, vehicles av10 rear armor needs shot. Do that with them.<br /> <br /> Flash gits are very inefficient and lack some things. If you run a squad give them a Wagon and just kit them out.  Put a warboss with them and get <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> from painboy. Target stuff with moderate Armor and good cover and probably still not shoot points with them. Use those gitz to contest on turn five if you can]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 20:44:14]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fd1e8d23c8aa22d5788db60d361f0e72.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593255/6791614.page"><b>Rismonite wrote:</b></a><br/>The Internet will tell you all your favorite models are bad and new codex is soon so feth it and play with anything. </div></blockquote><br /> This is the truth, except for the jet. The jet is nice vs. <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 4. Rismonite gave good advice on your faves, so if you're wanting to actually play somewhat competitively, here's what I've learned: Boyz and Biker Nobs. My typical tourney list consists of these two units in some arrangement. 60 boys with two squads of nobs, trukk rush (Most common), Huge biker death stars with boys to support/claim objectives, you get the idea. Play around with it a bit to see what you like. <br /> <br /> Here is an example list:<br /> <br /> 2X Warboss on bike: bosspole, Cybork, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Attack Squig<br /> <br /> Biker Nobs (6):<br /> 1x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Waaagh Banner<br /> 1x <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 3x Big Choppa<br /> 1 Painboy<br /> All cybork<br /> <br /> Biker Nobs (7)<br /> 1x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Waaagh Banner<br /> 1x <span class="glossaryitem" onmouseover='gp(107);'>PK</span><br /> 1x Big Choppa<br /> 3x Slugga Choppa<br /> 1 Painboy<br /> All cybork<br /> <br /> 'Ard Boys (11 + Nob)<br /> Nob: <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> Trukk: <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Big Shoota<br /> <br /> 4x Boys (11 + Nob)<br /> Nob: Armor, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> Trukk: <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span>, Big Shoota<br /> <br /> Comes out to 1998 (if I marked everything down correctly). You can play with the slugga/shoota load out of the boyz, though I usually take all S/C or just one shoota trukk. This is what I've learned in my time, although I know it's not one of your plans. <br /> <br /> If you're looking for a shooty bad moon army, try what I call the Loota Wagons. Take three battlewagons, stuff 14 Lootas and a Mek in there, and blast anything (AV13 or less) that even tries to come at you. At a possible 126 S7 shots, you're guaranteed to break SOMETHING before you're done. Put rockets on the wagons, too, and you've got yourself a super killy army that will proudly wear Badmoons' yellow. <br /> <br /> I hope this helped!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 21:08:08]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ Shame my favs aren't that great, but just my luck I guess. :p I might build them anyways and field them as you said. If I were to use gitz is Badrukk a good investment?<br /> <br /> I like the sound of nobz on warbikes and I had thought about it before but it looked really expensive points wise. If I were to try them how would you recommend I build them? convert regular bikers or from scratch?<br /> <br /> Thanks for the help. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 21:47:51]]> GMT</pubDate>
				<author><![CDATA[ Jamesandwich]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ I hate to argue with people that are trying to help, but part of the fun of playing Orks is using what you want. <br /> <br /> As for your faves:<br /> Dakkajet is the best <span class="glossaryitem" onmouseover='gp(805);'>AA</span> we have and it mixes things up which will keep your opponents on their toes. Also it looks sweet.<br /> Kommandos are awesome! They are the only Slugga Squad we can get that carries Burnas. Templates rock when you have a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2. Also they deploy after your opponent and that makes it unpredictable for him/her.<br /> Flash Gitz are sweet looking and their fluff is awesome. However, their points are way too high and they don't do enough damage. I recommend using them as regular Nobs or cool looking Lootas. They are supposed to get official models and better rules when the new codex comes out in June. (Heres hoping for that)<br /> <br /> I am a fan of 30 boy squads w/3 Big Shootas, Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. Since we have an initiative of 2 the only way we win combat is having enough boys that we can take the hits and return many more. Also they are fearless.<br /> Most people will tell you to take Shootas over Sluggas. I carry 2 Shootas and 1 Slugga.<br /> <br /> You can add in Trukks and Battle Wagons if you have them. I can't speak for Walkers since I don't have any, though I hear they aren't as tough as they used to be. <br /> <br /> It would really help if you post what you have and your current ideas.]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 23:18:39]]> GMT</pubDate>
				<author><![CDATA[ Sick Bag]]></author>
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				<title>Re:Need guidance with making an Ork army.</title>
				<description><![CDATA[ Thanks for your opinion! I will finish the list of what I have tommorow (I'm in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> and it's 1 o clock in the morning here). I'm gonna hit the sack.  <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 00:06:49]]> GMT</pubDate>
				<author><![CDATA[ Jamesandwich]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ Boys before toys. The golden rule. Ive seen lists that completely ignore flyers with enough boys. Battlewagons are a good investment, deffrollas are the way to go. Shootas are ok. Ard boys are worth a look for some shock troops, a small squad in a battlewagon can be vicious. Nobs with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> in every unit. Big Meks with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> are helpfull to keep the boys alive. Killa Kans got a huge nerf but they are still fun. Orks strength is always in numbers. ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 00:44:40]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ It's hard to go wrong with shoota boys. On foot, in trukks or in battlewagons, they get the job done at a bargain price. It takes some time to get used to using them, but once you figure out when to charge and when to hold back with them, they are very effective. Like bolter marines or lasgun guardsmen, they will probably always have a place, so don't hesitate to build and paint them.<br /> <br /> Lootas in battlewagons are probably the best combo of units orks have at the moment, but there's no guarantee they will be good in the next codex. Probably best to keep battlewagon loadouts modular if you are building new ones and not invest too heavily in lootas (fortunately, any ork with a large gun can work as a loota - run them as such for a few weeks and then send them back to being flash gits or big shoota boys in a few weeks if the new codex nerfs them).<br /> <br /> Biker nobs are a powerful but expensive unit. They work well if they get a target which hits the sweet spot of being expensive enough to be worth rushing with them but not quite nasty enough to beat them. A very easy unit to waste though and not one I'd recommend building large numbers of until we see what they are like in the new book.<br /> <br /> Kommandos are underwhelming for their price, but have some uses.<br /> <br /> Flash Gits are expensive, but shockingly nasty with their Ignores Cover gitfindas. They work best when given a battlewagon (unfortunately this means you can only get one battlewagon full of lootas) but can also function from inside a building with enough firepoints. Badrukk is a big investment, but his gun is great - one of the few weapons capable of really chewing up 2+ save units in the ork armoury. Max out the unit's ammo runts to give him a reasonable chance to hit though.<br /> <br /> The dakkajet is a basic fighter, but it does the job well enough.]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 01:02:02]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ As for the biker Nobs, I had a lot of fun building mine. Each boys squad comes with a nob torso that is not always built, and each biker set comes with a nob torso. Use the available biker legs and slap a nob torso on them and voila! You've got yourself biker nobs. I wish that I had known about magnetization before I built mine, because there are so many load outs, you can build 10/15 and be set for life, instead of the 30 something that I have. The arms/weapons come almost exclusively from the bikers set or the Nobs set. <br /> <br /> The load outs that I bring ALWAYS include at least two <span class="glossaryitem" onmouseover='gp(107);'>PKs</span>, a WAAAGH! Banner, and a painboy. What you do from there is up to you. They are expensive, yes, but they're the best overall unit for survivability+<span class="glossaryitem" onmouseover='gp(19);'>CC</span>+shooty in the codex. Attach the warboss I offered to them and they can take out almost anything in a single round, save for a wraith knight with an invuln. <br /> <br /> Check out my photos to see my biker warbosses if you need some inspiration!]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 02:06:57]]> GMT</pubDate>
				<author><![CDATA[ Spydermonkey1351]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ Nothing Orks have can really keep up in a tournament meta, but for less competitive settings I've found mech orks (trukks or wagons) can be alright.<br /> <br /> I'd avoid the boyz blobs. Not only is it just unfun to play but they also just get torn up by barrage stuff, especially the new <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.<br /> <br /> Star units are Nob Bikers (which I always run with Kombi Skorchas), mechanized boyz, lobba, apparantly lootas (I reckon they're gak), and grot bomb launcha]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 06:33:56]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Re:Need guidance with making an Ork army.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Star units are Nob Bikers (which I always run with Kombi Skorchas), mechanized boyz, lobba, apparantly lootas (I reckon they're gak), and grot bomb launcha</div></blockquote><br /> <br /> FINALLY! Someone else who doesn't think Lootas are the most amazing thing in the entire universe! Sure they put out lots of dakka but die so easily it makes them almost useless unless you get first turn or a perfect deployment spot. Thanks to the interwebs telling everyone that lootas are the devil also means that they are target numero uno for every opponent.<br /> <br /> As for the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, I have had most success recently with wagons full of boyz or meganobs. Biker nobz go OK too as long as you can get up close. Hiding behind wagons works pretty well. And +1 for kombi-skorchas. Big guns serve me well. Lobbas that are hiding can rain down S5 templates and BS3 kannons are also not to bad. <br /> <br /> Definitely use your dakkajet though. Crazy amounts of fire and can really help out when the enemy brings fliers.<br /> <br /> Hopefully the new codex will be full of goodies.]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 08:27:35]]> GMT</pubDate>
				<author><![CDATA[ Hypnotic]]></author>
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				<title>Re:Need guidance with making an Ork army.</title>
				<description><![CDATA[ Okay so it seems there is a general consensus that orks in wagons or trukks is a good way to go, which I think I would prefer anyway because moving huge mobs of boyz on foot is time consuming and I am naturally slow. <br /> <br /> Shoota boyz seem pretty cool and I actually played a casual game in which I was in charge of a squad of them in my mate's army a while ago. My friends believe I am intrinsically lucky (I can pull named <span class="glossaryitem" onmouseover='gp(201);'>MTG</span> cards on command) and I won the game for us. I think with my luck and that many dice I stand a good chance.<br /> <br /> I hadn't realised that lootas were so good. I have a few so I will have to try them out when I can get a friend round to do a game. Are mekboys worth having in a lootas squad? I guess if they are in a vehicle they could be able to fix it but their weapons haven't got the range a deffgun has.<br /> <br /> I like the idea of nob bikers and I was thinking of making some as a sort of small fast tankbustas sort of thing, armed with powerklaws and kombi rokkits, and then make another bigger group to take on infantry armed with less expensive wargear.<br /> I had a look at your warbosses on bikes/trikes spyder and they are awesome!<br /> <br /> I should have a list of everything I already own up soon.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Okay I've finished the list of what I have and shall post it below:<br /> <br /> <u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b></u><br /> <br /> Mad Dok Grotsnik<br /> <br /> Warboss, Mega Armour, Bosspole, Cybork Body Attack squig<br /> <br /> Big Mek, Kustom Force-Field, Power Klaw, Bosspole Attack squig<br /> <br /> Big Mek, Kustom Mega-Blasta, Cybork Body, Power Klaw, Attack Squig<br /> <br /> Big Mek, Shokk Attack Gun, Power Klaw, Cybork Body attack squig<br /> <br /> 4 ammo runts/grot oilers<br /> <br /> <u><b>Elites</b></u><br /> <br /> 8 Nobz, Cybork bodies, 3 Power klaws, 4 big choppas, painboy, grot orderley<br /> <br /> 7 Nobz, 2 power klaws, 2 big choppas, 1 kombi skorcha, 1 Twin Linked shoota, painboy<br /> <br /> 3 meganobz, kombi shootaskorcha<br /> <br /> 10 kommandos, snikrot/nob with big choppa, rokkit, burna<br /> <br /> 10 Tankbustas, 1 nob, 2 tankhammers<br /> <br /> 10 lootas, 2 Mekboys, 2 big shootas<br /> <br /> 7 burnas, mekboy, Kustom mega-blasta <br /> <br /> <u><b>Fast attack</b></u><br /> <br /> 13 stormboyz, nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, Bosspole<br /> <br /> 7 Warbikes, nob, big choppa<br /> <br /> <u><b>Troops</b></u><br /> <br /> 13 shoota boyz, ard boyz, stikkbombs, Nob, Big choppa, bosspole <br /> <br /> 30 choppa boyz, stikkbombs, Nob, Big Choppa, Bosspole, 3 big shootas<br /> <br /> 10 choppa boyz, Cybork, stikkbombs, Nob, Power Klaw, rokkit launcha/big shoota (for use with Dok Grotsnik, otherwise normal boyz)<br /> <br /> 30 gretchin, 3 runtherders, grotprod <br /> <br /> Trukk, big shoota, boarding plank, reinforced ram, red paint job<br /> <br /> <u><b>Heavy support</b></u><br /> <br /> Battlewagon, ard case, red paint job, stikkbomb chukka, armour plates, reinforced ram, big shoota<br /> <br /> Battlewagon, grabbin klaw, reinforced ram, Modular: kilkannon/kannon/zzzap gun, ard case, stikkbomb chukka, wreckin ball, 4 big shootas<br /> <br /> Deff Dread, rokkit launcha, kustom-mega blasta/skorcha, armour plates, grot riggers<br /> <br /> Deff Dread, <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon, skorcha, armour plates<br /> <br /> 5 killa kans, 1 big shoota, 1 rokkit launcha, 1 Kustom mega blasta, 1 skorcha, 1 grotzooka with grot riggers, 5 armour plates<br /> <br /> Looted wagon, Boomgun/skorcha, 2 big shootas, ard case, armour plates<br /> <br /> <b><u>Unfinished models:</u></b><br /> <br /> Scratchbuilt dakkajet/burna bommer<br /> 2 or 3 looted wagons<br /> 2 battlewagons<br /> Around 50 or so boyz<br /> 2 or 3 warbosses<br /> 3 <span class="glossaryitem" onmouseover='gp(505);'>Aobr</span> Deffkoptas<br /> 5 flash gitz<br /> 3 scratchbuilt warbuggies<br /> 2 scratchbuilt trukks<br /> <br /> <u><b>Notes</b></u><br /> I noticed while counting up that some of my warbikers have rokkits and burnas attached to their bikes, which looks cool but is otherwise useless. Unless I were to somehow turn them into nobz and say those are kombi weapons maybe?<br /> Several units are scratchbuilt: the Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, grot oilers, kommandos, meganobz, tankbustas, cybork boyz, first battlewagon(it's remote control <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) and the first deff dread.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 10:07:09]]> GMT</pubDate>
				<author><![CDATA[ Jamesandwich]]></author>
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				<title>Re:Need guidance with making an Ork army.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/593255/6792800.page"><b>Hypnotic wrote:</b></a><br/><blockquote class="uncited"><div>Star units are Nob Bikers (which I always run with Kombi Skorchas), mechanized boyz, lobba, apparantly lootas (I reckon they're gak), and grot bomb launcha</div></blockquote><br /> <br /> FINALLY! Someone else who doesn't think Lootas are the most amazing thing in the entire universe! Sure they put out lots of dakka but die so easily it makes them almost useless unless you get first turn or a perfect deployment spot. Thanks to the interwebs telling everyone that lootas are the devil also means that they are target numero uno for every opponent.</div></blockquote><br /> Lootas by themselves are pretty useless. They only work against opponents who don't know to target them.<br /> <br /> Lootas in battlewagons are a totally different story. The combination of maximum firepower and three mekboys make them the best unit to put in battlewagons and the battlewagon cancels out their weaknesses. If either unit gets nerfed in the next codex, the other one might as well be too.]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 15:10:16]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ I think I shall use the lootas in a wagon idea because that sounds pretty cool with the meks and everything.<br /> <br /> Hypothetically if I was to use a mob of 10 flashgitz + badrukk is it worth getting a painboy and giving them all cybork armour for another 70 or so points? <br /> <br /> Also if I included a painboy and Badrukk would Badrukk need to pay for cybork bodies/More Dakka/Shootier etc and if so how does it affect him? He already has a 5+ invun save from his goldtoof armour and he doesnt have a snazzgun.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 16:26:19]]> GMT</pubDate>
				<author><![CDATA[ Jamesandwich]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/593255/6793589.page"><b>Jamesandwich wrote:</b></a><br/>I think I shall use the lootas in a wagon idea because that sounds pretty cool with the meks and everything.<br /> <br /> Hypothetically if I was to use a mob of 10 flashgitz + badrukk is it worth getting a painboy and giving them all cybork armour for another 70 or so points? <br /> <br /> Also if I included a painboy and Badrukk would Badrukk need to pay for cybork bodies/More Dakka/Shootier etc and if so how does it affect him? He already has a 5+ invun save from his goldtoof armour and he doesnt have a snazzgun.<br /> <br /> </div></blockquote><br /> A painboy is absolutely worth it in a unit that size. Cybork bodies are debatable, but I'm inclined to say yes.<br /> <br /> Badrukk doesn't pay for (or benefit from) the upgrades on his unit. Also, painboys don't pay for kustom jobs they can't use. See the last entry in the Ork <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>:<br /> <br /> <a href="http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/Orks.pdf" target="_blank" rel="nofollow">http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>/Orks.pdf</a>]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 16:50:33]]> GMT</pubDate>
				<author><![CDATA[ Perfect Organism]]></author>
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				<title>Need guidance with making an Ork army.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/593255/6793589.page"><b>Jamesandwich wrote:</b></a><br/>I think I shall use the lootas in a wagon idea because that sounds pretty cool with the meks and everything.<br /> <br /> Hypothetically if I was to use a mob of 10 flashgitz + badrukk is it worth getting a painboy and giving them all cybork armour for another 70 or so points? <br /> <br /> Also if I included a painboy and Badrukk would Badrukk need to pay for cybork bodies/More Dakka/Shootier etc and if so how does it affect him? He already has a 5+ invun save from his goldtoof armour and he doesnt have a snazzgun.<br /> <br /> </div></blockquote><br /> <br /> If you take flash gitz you take them for the reasons you take nobz. And that is to grant <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> to a warboss with <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. Flash gitz need <span class="glossaryitem" onmouseover='gp(107);'>PK</span> neways get a warboss in there.  Consider the benifits of putting warboss in mega armor for the mixed saves and treat them like a deathstar that can shoot things off of objectives in cover.]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2014 18:21:43]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>Re:Need guidance with making an Ork army.</title>
				<description><![CDATA[ Okay so I just touched up a bad moon army list I made before I opened this thread so now it's using some of the stuff I learnt from here. There are a few things I might do based on a few more of these suggestions such as nob bikers instead of meganobz and maybe some trukk boyz but for now I'll just post this. <br /> I'll quickly explain that the only reason I've decided to include the kommandos and snikrot is because of a loophole I read somewhere about <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> not needing infiltrate to join the squad and that sounds like great fun if nothing else. Having a warboss pop out of nowhere could be useful too <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Also the flash gitz are there because I want to at least try them even if everyone does say they suck<br /> <br /> <b><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u> 235</b><br /> Warboss 120<br /> •	Power Klaw<br /> •	Twin-Linked Shoota<br /> •	Attack Squig<br /> •	Cybork Body<br /> •	Bosspole<br /> Big Mek 115<br /> •	Power Klaw<br /> •	KustomForceField<br /> •	Bosspole<br /> <b><u>Elites</u> 380</b><br /> 11 Lootas 165<br /> •	3 mekboys<br /> 10 Kommandos 215 <br /> •	2 Burnas<br /> •	Boss Snikrot<br /> <b><u>Troops </u>370</b><br /> 5 Meganobz 200<br /> 20 Shoota Boyz 170<br /> •	2 Big shootas<br /> •	Stikkbombs<br /> •	Nob<br /> •	Big choppa<br /> •	Bosspole<br /> <b><u>Dedicated Transport</u> 150</b><br /> Battlewagon 150<br /> •	‘ard case<br /> •	Red paint job<br /> •	Grot riggers<br /> •	Armour plates<br /> •	Reinforced ram<br /> •	Kannon<br /> •	2 Big shootas<br /> <b><u>Fast Attack</u> 135</b><br /> Dakkajet 135<br /> •	Supa shoota <br /> •	Red paint<br /> •	Fighta ace<br /> <b><u>Heavy Support</u> 730</b><br /> 6 Flash Gitz 380<br /> •	More Dakka<br /> •	Shootier<br /> •	3 ammo runts<br /> •	Kaptin Badrukk<br /> •	Painboy<br /> Battlewagon (for lootas) 195<br /> •	Killkannon<br /> •	Red paint job<br /> •	Grot riggers<br /> •	Armour plates<br /> •	Reinforced ram<br /> •	kannon<br /> •	2 big shootas<br /> Battlewagon (for flash gitz) 155<br /> •	‘ard case<br /> •	Red paint job<br /> •	Grot riggers<br /> •	Stikkbomb Chukka<br /> •	Armour plates<br /> •	Reinforced ram<br /> •	Kannon<br /> •	2 Big shootas<br /> <br /> All this comes to exactly 2000 points if my calculations are correct.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 00:34:17]]> GMT</pubDate>
				<author><![CDATA[ Jamesandwich]]></author>
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