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		<title><![CDATA[Latest posts for the thread "2k points Astra Militarum"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2k points Astra Militarum"]]></description>
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				<title>2k points Astra Militarum</title>
				<description><![CDATA[ So this is exactly what I used today and thrashed a friend of mines Eldar.<br /> <br /> Pask - punisher, three heavy bolters and camo netting<br /> Punisher - three heavy bolters and camo netting<br /> Vanquisher - three heavy bolters and camo netting<br /> <br /> Company command squad - autocannon<br /> Chimera<br /> <br /> Sanctioned psyker, level 2<br /> <br /> <br /> Infantry platoon - <br /> Platoon command, autocannon<br /> 3 X ten men, grenade launcher, auto cannon<br /> Heavy weapons squad, three autocannons<br /> Heavy weapons squad, three lascannons.<br /> Heavy weapons squad, three missile launchers<br /> 50 conscripts<br /> <br /> Veterans, three grenade launchers, lascannon team, grenadiers<br /> <br /> <br /> 5 ratlings<br /> <br /> 5 tempestus scions - two hotshot volley guns, power fist, plasma pistol<br /> <br /> <br /> leman russ - three heavy bolters<br /> <br /> Manticore<br /> <br /> <br /> <br /> <br /> <br /> <br /> I'm just curious about what people think of this list. By the end of my first turn his wraithknight was gone and I'd taken out most of his war walkers and farseer jetbike squad.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 00:09:03]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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				<title>2k points Astra Militarum</title>
				<description><![CDATA[ By my math your list is ~50 points over, but I could be wrong.<br /> <br /> The tank command squad is well kitted, consider putting a hull lascannon on the vanquisher to better hunt armor. <br /> <br /> Sniper rifles are fantastic if you have spare points, hand them out to veteran teams or other heavy weapon babysitters like your company command squad and veterans.<br /> <br /> A priest would be a nice upgrade for the blob of conscripts, and the other blob.<br /> <br /> I would also drop the grenade launchers from the blob. Either snipers for long range plinking or flamers to help if anything gets close.<br /> <br /> Either go autocannons for dakka, or lascannons for damage. Missile launchers just suck for the price, and if you want blast templates you can get them elsewhere.<br /> <br /> Again, drop grenade launchers for snipers on the vets if they are camping and shooting.<br /> <br /> You don't need ratlings, and they are pretty terrible now that snipers are dirt cheap.They will die the moment any gun is pointed their way. If you really want a dedicated sniper squad,a special weapon squad is cheap and scores.<br /> <br /> Don't bolter boat the <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>, as it can only snap shoot the bolters. <br /> <br /> If you got the first shot, it is not surprising you focused down the knight with the tank command and heavy weapons, while autocannons lay waste to walkers. ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 01:50:13]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>2k points Astra Militarum</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/47e30f9feea226216d3f8a794c583cce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593444/6794922.page"><b>Dr. Serling wrote:</b></a><br/>[...]</div></blockquote><br /> <br /> I think you, sir, missed the point <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 12:58:17]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>2k points Astra Militarum</title>
				<description><![CDATA[ Vanquisher should not be in that squad tank squad. drop it to a <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice. give it a lascannon and maybe <span class="glossaryitem" onmouseover='gp(330);'>MM</span> bolters are useless for a tank hunter. <br /> <br /> grenade launchers are not awful considering you knew you were fighting eldar they wound much easier than a sniper on eldar troops and can glance tanks. <br /> <br /> a priest is a must for that conscript squad. drop your psykers down to <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 and just take div, its all you really want anyway. <br /> <br /> I agree about the missles. autocannons are a better investment, unless you must have flakk, which becomes really expensive. <br /> <br /> The powerfist is just a waste of points. you dont want any of your units in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br />  Ratlings arent as awful as everyone says. a <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> is only 36 points but they are still <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 3. plus stealth and infl. and can shoot on the run without an order.  ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 13:17:17]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>2k points Astra Militarum</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a2b53407a0a3c47992ec358e61bd03a1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593444/6794734.page"><b>LazzurusMan wrote:</b></a><br/>So this is exactly what I used today and thrashed a friend of mines Eldar.<br /> <br /> I'm just curious about what people think of this list. By the end of my first turn his wraithknight was gone and I'd taken out most of his war walkers and farseer jetbike squad.</div></blockquote><br /> <br /> Am I the only one who reads these parts of an army list post?<br /> <br /> I would give a proper reply, but I'm just starting <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, so I have no idea.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 14:28:34]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>2k points Astra Militarum</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(105);'>pf</span> was to make up points, and the conscripts had the psyker giving them prescience, hence why they were so effective against the jetbikes. The bolters on the vanquisher was to save points. The ratlings actually took 3 wounds of the knight. Because my conscripts weren't in range turn one I cast prescience, then gave them the order which gave them monster hunter. The missile launchers were my friends choice, I went for a cig while he finished off the list. Most of the list was written by him, we originally did a doubles 1000pt shared force org, but he decided to read while I had a game afterwards.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 14:29:55]]> GMT</pubDate>
				<author><![CDATA[ LazzurusMan]]></author>
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				<title>2k points Astra Militarum</title>
				<description><![CDATA[ the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> is the same points a priest ide use the priest to make the scripts fearless and buff their <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> a bit.<br /> <br /> by switching missles to autocannons you can save points. <br /> <br /> Ratlings are great for <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, especially when you prescience and  fire on my target them. <br />  ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 14:40:31]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>Re:2k points Astra Militarum</title>
				<description><![CDATA[ I would also recommend either making the <span class="glossaryitem" onmouseover='gp(737);'>TC</span> the vanquisher or move it into a new slot because Since pask is the <span class="glossaryitem" onmouseover='gp(737);'>TC</span> he fires at one target with his punisher, now the other punisher and vanquisher are required to both fire at another target meaning one of the vehicles main guns is wasted.  If you insist on the vanq being there make it the <span class="glossaryitem" onmouseover='gp(737);'>TC</span> and give it a lascannon on the hull (cheaper than bolter sponsons and adds to its antitank)  then when you give the order for the <span class="glossaryitem" onmouseover='gp(737);'>TC</span> to fire at one target and the other tanks to fire at another then the two punishers having the same weapons can just lay waste to enemy infantry.  Mixing heavy anti tank with heavy infantry means at some point one of the tanks weapons will be wasted firing at a target it isnt meant for, dont forget you also could fail the test to give the orders as well.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 16:14:46]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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