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		<title><![CDATA[Latest posts for the thread "Unbound vs. Battle-forged or: "How I Learned to Stop Worrying and Love the Deathstar""]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Unbound vs. Battle-forged or: "How I Learned to Stop Worrying and Love the Deathstar""]]></description>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ My initial thoughts on balancing an unbound list vs. a battle-forged list.<br /> <br /> This also seems to check all the boxes as far as nerfing deathstars without telling anyone what they CANNOT bring to a game.<br /> <br /> Tweaks to the Tyranids/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> side might be in order since that codex seems to be generally thought of as under-powered.<br /> <br /> <br /> <br /> <br /> Battle-forged - you obey all <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> rules and stick to one Codex.<br /> <br /> If you bring a battle-forged list and play against an unbound list you immediately receive the following <span class="glossaryitem" onmouseover='gp(140);'>VP</span> bonuses.<br /> <br /> You receive Victory Points determined by what your OPPONENT brings.<br /> <br /> For every Codex/Dataslate/Formation after the first one that your opponent brings, you receive two <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.<br /> <br /> For every duplicate of a unit your opponent brings (other than troops and their transports) you receive one <span class="glossaryitem" onmouseover='gp(140);'>VP</span>.<br /> <br /> For every superheavy your opponent brings you receive five <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.<br /> <br /> For every flyer (including <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>) after the first one your opponent brings, you receive two <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.<br /> <br /> For every <span class="glossaryitem" onmouseover='gp(93);'>MC</span> your opponent brings after the first one, you receive two <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.<br /> <br /> For every D strength weapon your opponent brings, you receive three <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.<br /> <br /> For every 2++ rerollable your opponent rolls during the game you immediately receive seven <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.<br /> <br /> Victory Point conditions stack and are cumulative. Ergo, the second <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> in your opponent's list will yield you five <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> (+2 flyer, +2 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, +1 duplicate unit).<br /> <br /> In all instances in which a dispute arises the maximum number of <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> must be conveyed to the battle-forged list player.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 02:22:53]]> GMT</pubDate>
				<author><![CDATA[ jamesk1973]]></author>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ So you as the Battle-forged list could take as many of these things as the shaky "limitations" of the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> allow and receive all these benefits?<br /> <br /> This seems ill conceived. Perhaps for every one of these things your opponent takes over the number you have would be a better jumping off point.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 03:19:32]]> GMT</pubDate>
				<author><![CDATA[ Eldarain]]></author>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ Or how about this one.<br /> <br /> "Both players agree beforehand if the game will be using Battle-forged or Unbound lists."]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 03:29:15]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bd62aaf0f082d787265defd3cb782302.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593663/6799219.page"><b>Eldarain wrote:</b></a><br/>So you as the Battle-forged list could take as many of these things as the shaky "limitations" of the <span class="glossaryitem" onmouseover='gp(187);'>FoC</span> allow and receive all these benefits?<br /> <br /> This seems ill conceived. Perhaps for every one of these things your opponent takes over the number you have would be a better jumping off point.</div></blockquote><br /> <br /> I like this. Damn fine idea.<br /> <br /> or<br /> <br /> The benefits could work both ways.<br /> <br /> You list can give your opponent <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> just as his list can give you <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 03:46:57]]> GMT</pubDate>
				<author><![CDATA[ jamesk1973]]></author>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ How about Battle Forged lists get an additional 25% in points to spend on their army? This might actually be worth it.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 04:36:34]]> GMT</pubDate>
				<author><![CDATA[ techsoldaten]]></author>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6eea7f5e0cae76d891b29b9f51047b1b.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593663/6799362.page"><b>techsoldaten wrote:</b></a><br/>How about Battle Forged lists get an additional 25% in points to spend on their army? This might actually be worth it.</div></blockquote><br /> <br /> No. Too easy.<br /> <br /> I want <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> to feel the pain when he pulls out his <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> virus bomb of a list and puts it on the table...]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 15:14:35]]> GMT</pubDate>
				<author><![CDATA[ jamesk1973]]></author>
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				<title>Re:Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ As far as I am concerned the ONLY reason to assign point values and use force organisation restrictions.Is to allow players to arrive at an engaging and enjoyable game quickly.<br /> <br /> Eg To allow players to pick any units allowed in thier F.o,C , up to a set point value and have an enjoyable game.Ideal for random pick up game at a store/club , or tournament type play.<br /> <br /> As opposed to players taking lots of time to write scenarios and campaigns  they all agree they want to play through, before they even start placing terrain on the table.<br /> <br /> Most other companies , invest enough time play testing to clearly define what point value allocation  and force organization results in 'engaging and enjoyable fun pick up games'. <br /> Realizing the groups of gamers in clubs etc, are free to play as far away from thier defined level of balance for random pick up games as they want to.<br /> They assume the players can use their own imagination for creating narrative driven cool games .<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> corporate management are not bothered about game play.They just want  customer to engage in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> hobby of buying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> product. <br /> Unbound is the latest manifestation of this <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 15:59:05]]> GMT</pubDate>
				<author><![CDATA[ Lanrak]]></author>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/593663/6800626.page"><b>jamesk1973 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6eea7f5e0cae76d891b29b9f51047b1b.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593663/6799362.page"><b>techsoldaten wrote:</b></a><br/>How about Battle Forged lists get an additional 25% in points to spend on their army? This might actually be worth it.</div></blockquote><br /> <br /> No. Too easy.<br /> <br /> I want <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> to feel the pain when he pulls out his <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> virus bomb of a list and puts it on the table...</div></blockquote><br /> <br /> You have to get <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> to agree to play by these rules first. If he's really and truly a munchkin he's not about to let you claiming you should get <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> in response to his cheese get in his way. That or he'll accept your terms, ignore <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> entirely, table you, and win that way.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 16:06:42]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/593663/6800626.page"><b>jamesk1973 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6eea7f5e0cae76d891b29b9f51047b1b.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593663/6799362.page"><b>techsoldaten wrote:</b></a><br/>How about Battle Forged lists get an additional 25% in points to spend on their army? This might actually be worth it.</div></blockquote><br /> <br /> No. Too easy.<br /> <br /> I want <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> to feel the pain when he pulls out his <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> virus bomb of a list and puts it on the table...</div></blockquote><br /> Has anyone considered that someone might use unbound to just.. y'know... not be a douchebag, and just bring fun stuff?<br /> <br /> If I decided to bring an unbound list, that does not make me automatically a <span class="glossaryitem" onmouseover='gp(323);'>waac</span> <span class="glossaryitem" onmouseover='gp(127);'>tfg</span>, unless I specifically went for the cheese.<br /> <br /> I could just have a bunch of mediocre things from everywhere.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 20:39:48]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ ^That too.<br /> <br /> <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> is about attitude, not about what specifically is in the army; regardless of list restrictions someone is going to be a jerk about it.]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 21:01:23]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Re:Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ Do you really need proposed rules to "fix" rules you're almost entirely unaware of?]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 21:05:30]]> GMT</pubDate>
				<author><![CDATA[ DarknessEternal]]></author>
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				<title>Re:Unbound vs. Battle-forged or: &quot;How I Learned to Stop Worrying and Love the Deathstar&quot;</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e5821b8c4135164c177e3c767597bf14.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/593663/6824622.page"><b>DarknessEternal wrote:</b></a><br/>Do you really need proposed rules to "fix" rules you're almost entirely unaware of?</div></blockquote><br /> Yes.<br /> We are speaking in the land of hyperbole, procrastination, exaggeration and assumptions. Rage must be instigated.<br /> <br /> /kindasortaseriousbutnotreally]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2014 21:22:33]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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