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		<title><![CDATA[Latest posts for the thread "1750 Ultra Marines with Blob of Doom"]]></title>
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				<title>1750 Ultra Marines with Blob of Doom</title>
				<description><![CDATA[ was going for this but f dat with 7th around the corner. Lulzy/Competitive though? Not 100% tweaked yet.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Chapter Master Artificer Armour Power Fist The Shield Eternal = 225<br /> Chief Librarian Tigurius(going for <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>)<br /> Commissar Yarrick<br /> Ministorum Priest<br /> Inquisitor Coteaz<br /> Ordo Xenos Inquisitor Servo Skulls(3) Psychotroke Grenades ML1(Hammerhand) Force Sword = 69<br /> <br /> Troops:<br /> <br /> Scout Squad(5)<br /> Scout Squad(5)<br /> <br /> Infantry Platoon<br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span><br /> Infantry Squad(10) Meltagun = 60<br /> Infantry Squad(10) Meltagun = 60<br /> Infantry Squad(10) Meltagun = 60<br /> Infantry Squad(10) Meltagun = 60<br /> Infantry Squad(10) Meltagun = 60<br /> <br /> Elites:<br /> <br /> Sternguard Veteran Squad(5) Combi-Grav(3) Grav-Gun(2) = 180<br /> Drop Pod Locator Beacon = 45 = 225<br /> <br /> Heavy Support:<br /> <br /> Stalker<br /> Stalker<br /> <br /> Wyverns(2)<br /> <br /> Fortification:<br /> <br /> Skyshield Landing Pad<br /> = 1749<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 02:29:00]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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				<title>Re:1750 Ultra Marines with Blob of Doom</title>
				<description><![CDATA[ Welcome to DakkaDakka! Make sure to read the form rules before  you make any more posts. You might find you've broken one with this post.<br /> <br /> Where is your hammer lord going?<br /> <br /> At first I was thinking long range tanks will be a problem but the skyshield landing pad gives a 4++ save, yes?<br /> <br /> I'm not too familiar with <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Aren't stalkers and Wyverns both Anti Air vehicles? I feel 5 is more than enough <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. Maybe not, im not sure what their weapons are.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 05:13:55]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>1750 Ultra Marines with Blob of Doom</title>
				<description><![CDATA[ edited. I thought the terms were laxed recently, my bad.<br /> <br /> All <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> go with the 50 man blob. Yeah, the Skyshield Landing Pad gives a 4++ vs ranged fire. Stalkers are <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and Wyverns are <span class="glossaryitem" onmouseover='gp(69);'>IG</span>(<span class="glossaryitem" onmouseover='gp(682);'>AM</span>) Thunderfire Cannons.<br /> <br /> cheers!]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 06:26:35]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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				<title>Re:1750 Ultra Marines with Blob of Doom</title>
				<description><![CDATA[ Interesting. Why stick a hammernator lord with a shooting squad? I feel like you should give him a squad and transport or get a more supportive <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> instead like a librarian.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 13:22:44]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>1750 Ultra Marines with Blob of Doom</title>
				<description><![CDATA[ I dont see the point of the inqusition...wouldnt you benifit more from chimeras than razorbacks? and primaras psykers than the inquisitors? and save points?]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 14:07:14]]> GMT</pubDate>
				<author><![CDATA[ Tenzilla]]></author>
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				<title>1750 Ultra Marines with Blob of Doom</title>
				<description><![CDATA[ Looks cool, though all sargents need power axes and/or melta bombs for max effectiveness, also why melta guns over flamers?]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 14:50:18]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1750 Ultra Marines with Blob of Doom</title>
				<description><![CDATA[ the Chapter Master is there for wounds tanking and S10 in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, joined to the blob or to the sternguard if I'm facing Riptides with interceptor. If I am facing said iontides with interceptor, the sternguard drop on them, the Chapter Master eats the intercept, and they grav the ever living <span class="glossaryitem" onmouseover='gp(270);'>sh</span>!t out of it. An intercepting iontide is probably the single biggest threat to the deepstriking blob. The Inquisitor is there to give the blob funky grenades, Hammerhand, Servo Skulls for gating, and denying scouts. Coteaz is there for the obvious anti-seize, 2 Divination rolls AND interceptor lite.<br /> <br /> I originally had power axes on the sergeants, but cut them for points(75). I feel that with the Chapter Master, yarrick, and coteaz there are enough high strength AP2 attacks already? Meltaguns instead of flamers because I want the blob to be able to deal with high <span class="glossaryitem" onmouseover='gp(9);'>AV</span> if need be. 133 flashlight shots with ignore cover order can do anything 5 flamers could do and better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 17:31:37]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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