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		<title><![CDATA[Latest posts for the thread "Bastions taken to the extreme. AV14 and flyers everywhere. (2k)"]]></title>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ So after coming up with the concept of IF <span class="glossaryitem" onmouseover='gp(29);'>devs</span> in a bastion with an ammo dump (yes im sure its been done before but it was a lightbulb moment for me personally), I decided to stretch this idea as far as it could go and here is my result:<br /> <br /> Firstly the IF <span class="glossaryitem" onmouseover='gp(29);'>devs</span> in a bastion with ammo dump basically provide an AV14 stationary tank with unlimited hullpoints and 3 (pretty much) bs5 lascannon shots and a further bs9 lascannon shot, due to the rerolls of 1 combined with a signum. Being IF they are also tank hunters so reroll failed pens. The building then also gets to fire 9 bs2 heavy bolter shots at a different target. One of these bastions with a fist las <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad totals a reasonable 240pts.<br /> Taking an imperial strongpoint allows you to take 3 of these and an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> (mine has comms for reasons which will be obvious).<br /> These 3 bastions should provide plenty of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. So what else is needed is <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and anti troop.<br /> The anti troop is filled by 2 punishers, 1 being pask, giving 58 st5 <span class="glossaryitem" onmouseover='gp(487);'>PE</span> shots, 29 at bs4, 20 of those rending.<br /> The <span class="glossaryitem" onmouseover='gp(805);'>AA</span> is filled with 2 skyhammer stormtalons. These can also hunt back field artillery and seriously punish troops.<br /> The troops are a platoon squad, with a libby joining the blob for <span class="glossaryitem" onmouseover='gp(8);'>atsknf</span>, these can help bubblewrap. And 2 bolter drill squads of scouts.<br /> A battle tank deals with any pesky 3+ save marines or tanks the bastions somehow doesn't take down and adds to the immense amout of av14.<br /> The final points are taken up with a rhino mounted assault squad for counter assaults with 2 flamers. This hides behind a bastion until needed.<br /> The 35 troops all have a 2+ cover save behind the <span class="glossaryitem" onmouseover='gp(637);'>adl</span> when <span class="glossaryitem" onmouseover='gp(315);'>gtg</span>.<br /> <br /> So here is the list:<br /> <br /> Imperial fists<br /> Librarian<br /> Psychic shriek<br /> <br /> 5 scouts with bolters<br /> <br /> 5 scouts with bolters<br /> <br /> Stormtalon<br /> Skyhammer<br /> <br /> Stormtalon<br /> Skyhammer<br /> <br /> Assault squad<br /> 2 flamers, rhino<br /> <br /> Devestators<br /> 4 lascannons<br /> <br /> Devestators<br /> 4 lascannons<br /> <br /> Devestators<br /> 4 lascannons<br /> <br /> Imperial Guard<br /> Pask in punisher with heavy bolters<br /> Punisher with heavy bolters<br /> <br /> Platoon command squad<br /> 2 flamers<br /> 2 infantry squads<br /> <br /> Leman russ battle tank<br /> <br /> Fotifications<br /> Imperial strongpoint<br /> 3 bastions<br /> 3 ammo dumps<br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br /> Comms.<br /> <br /> 2k<br /> <br /> Scary amount of durable firepower? Originally I was worried about <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> but when I tought about it, the sheer weight of firepower from pasks squadron, combined with the talons and 12 ridiculously accurate lascannon shot should lay waste to them too.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 22:59:39]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ Hope he doesn't have a gak ton of troop choices and y'all roll for crusade]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 23:24:36]]> GMT</pubDate>
				<author><![CDATA[ Johnnytorrance]]></author>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ Well, bastions can be shot at and killed like any AV14. Other then if you don't get first turn and then get wreaked looks great.<br /> <br /> Also don't be so eager to take psychic shriek, its a good power but roll of invisibility first.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 00:40:10]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ Puppet Master!!!]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 00:44:36]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ Tbf though most lists cant deal with 6 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 14's and 2 flyers at 2k. Especially when 3 of those av14s can't even be glanced out.<br /> And when it comes to troops - 27 heavy bolter shots from the bastions, 58 <span class="glossaryitem" onmouseover='gp(487);'>PE</span> st5 shots from pasks squadron, 8 <span class="glossaryitem" onmouseover='gp(126);'>tl</span> st6 and 6 st7 bs5 shots from the talons, 4 flamers, a leman russ ordinance blast, and finally upto 56 lasgun and 26 bolter shots. It's not that bad if the opponent takes lots of troops.<br /> <br /> Yeh good idea - I will roll for invis or pupet master first. Good call!]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 05:48:30]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ Be realistic on your anti infantry shooting. You have have be in facing for the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> turrets (and even then the ones your in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to are BS2). The punishers are range 24", the las guns are range 24", the flamers are 8" templates, leman russ is great, bolters are 24". The only anti infantry you have that is consistent is the russ and storm talons. ]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 07:56:10]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ Most anti infantry weapons in the game are 24". And most people dont highlight 24" as an issue when other armies main anti infantry guns are mass lasfire or bolterfire.<br /> What I could do is drop the leman russ and assault squad, along with a flamer on the <span class="glossaryitem" onmouseover='gp(331);'>pcs</span>. Then invest in a deathstrike, hide it behind a bastion, forcing the opponent to come to me and into 24" range. If he sits back instead then a mega ton of his infantry can just dissapear in 1 shot. With the remaining points I would get a dual <span class="glossaryitem" onmouseover='gp(330);'>mm</span> deepstriking landspeeder to help the lascannons with any av14 targets.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 08:10:12]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ Death strike <span class="glossaryitem" onmouseover='gp(328);'>ML</span> is OK, but mantacore is better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, more shots= more wounds= more reason to attack it.<br /> <br /> Also i'm not trying to put this list down, it looks solid but I think at 2k if you have a hard meta it might not last vs a <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> list (and not the death stars though, they will give you a hard time).]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 10:12:22]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Bastions taken to the extreme. AV14 and flyers everywhere. (2k)</title>
				<description><![CDATA[ I think you may be right about the manticore...<br /> So if I drop the assault squad + rhino, the battle tank and the platoon and instead get a maticore, another skyhammer stormtalon and a vet squad with autocannon and 3 snipers it begins to look scarier.<br /> The only problem then would be 20 troops. Although I could keep the scouys in reserve and use the comms to keep them off the board for as long as possible for outflanking objective grabs. Or just hide them behind bastions.]]></description>
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				<pubDate><![CDATA[Wed, 7 May 2014 22:39:35]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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