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		<title><![CDATA[Latest posts for the thread "2000 point Deathguard"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000 point Deathguard"]]></description>
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				<title>2000 point Deathguard</title>
				<description><![CDATA[ .]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 02:03:42]]> GMT</pubDate>
				<author><![CDATA[ nrcsssNMSS]]></author>
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				<title>1850 point death guard</title>
				<description><![CDATA[ If you're gonna use Typhus, you might as well take some Zombies, or drop him and just keep the Lord.<br /> <br /> I never liked taking Two expensive <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> but that's just personal.<br /> <br /> Other than that, looks good! Spawn are my MVPs most games.  Never used Havoc Launchers. I rather keep Rhinos cheap and most of the time moving the full 12 inches.]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 03:11:43]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>Re:1850 point death guard</title>
				<description><![CDATA[ .]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 03:21:09]]> GMT</pubDate>
				<author><![CDATA[ nrcsssNMSS]]></author>
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				<title>Re:1850 point death guard</title>
				<description><![CDATA[ I would suggest a couple of things:<br /> <br /> Here's what I'd do with those bikers: Switch out your plasma guns with flamers. The type of units you'll be attacking with your black mace biker are not going to be terminators or power armored squads. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> give the lord the BBoS and the biker squad 2X flamers, drive up next to a squad, burn it, then charge it to finish it off, and finally consolidate away from them. This loadout gives you a great, durable, hit&run style biker squad that is great for clearing large squads of 4+ save units off objectives or out of cover. They would perform similarly to a heldrake but with some different pros and cons.<br /> <br /> Give all of your plague marines 2X melta guns instead of plasma. You lack anti-armor. You can still use melta guns very well against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and stuff like that, but I really recommend this. Plasma is great but going brain dead and taking it everywhere is not tactically sound. You still have plenty of AP2 to kill off a terminator deathstar with your obliterators and your own terminator deathstar.<br /> <br /> What are the spawn for?<br /> <br /> Where is your obligatory heldrake? Its 2000 points, you should really take 1 without much thought, 2 with some thought.]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 04:16:00]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:1850 point death guard</title>
				<description><![CDATA[ .]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 16:50:31]]> GMT</pubDate>
				<author><![CDATA[ nrcsssNMSS]]></author>
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				<title>1850 point death guard</title>
				<description><![CDATA[ I think 6 fists in your terminator squad is overkill. Unless your fighting armor or <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, an axe will do fine for your ap2. Keep a couple pfists and maybe even a chainfist to deal with the nasty stuff, but stock axes will do fine. You could even take a sword or two to have some strikes at  higher I. ]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 17:29:35]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>Re:1850 point death guard</title>
				<description><![CDATA[ .]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 18:05:30]]> GMT</pubDate>
				<author><![CDATA[ nrcsssNMSS]]></author>
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				<title>2000 point Deathguard</title>
				<description><![CDATA[ Don't spend that much on terminators. They are essentially sturnguard. They burst their load and die. Only difference is sturnguard fire off are irrelevent. Termies are mean in combat afterwards. Load them out with combis AND NOTHING ELSE . If they die they die, if they live through the next turn you have a tough close combat unit. They have stock power weapons.]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 20:13:37]]> GMT</pubDate>
				<author><![CDATA[ Serg Rush]]></author>
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				<title>2000 point Deathguard</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/594599/6820301.page"><b>Serg Rush wrote:</b></a><br/>They burst their load and die</div></blockquote><br /> <br /> Heh. Hehehehehe.<br /> <br /> I like your refined list. Take combi-Plasma on your termies, rapid fire something and charge it and it will die. Use it to take out your opponents command structure.<br /> <br /> I like the new biker sqaud. Use it to take out units entrenched in cover, and late game to clear squads off objectives. This would be great for units with stealth or shrouded hanging out in 4+ cover ruins. 2+ cover save? nah, lets have a BBQ!<br /> <br /> I like the new <span class="glossaryitem" onmouseover='gp(634);'>PMs</span>, rush em up midfield right away and pop smoke. Get them to take lots of fire, and be sure to take out a couple tanks with them.<br /> <br /> Use your oblits versatility to take out whatevers left.]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 20:57:29]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:2000 point Deathguard</title>
				<description><![CDATA[ .]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2014 22:37:23]]> GMT</pubDate>
				<author><![CDATA[ nrcsssNMSS]]></author>
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