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		<title><![CDATA[Latest posts for the thread "Kitting out a tacctical squad sergeant?"]]></title>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Hi all, my bits box is looking rather full so have been working my way through it. I'm going to build a tactical squad sergeant and was wondering, how do you tool yours up, rather than the usual sword and pistol?]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 18:32:29]]> GMT</pubDate>
				<author><![CDATA[ Godeth]]></author>
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				<title>Re:Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Usually, when in doubt, you can't go wrong with equipping them with combi-weapons]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 18:59:49]]> GMT</pubDate>
				<author><![CDATA[ Brother Michael]]></author>
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				<title>Re:Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Combi-melta is the best thing a leader of a shooty squad can get in this book.]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 19:07:02]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ One of my current projects is re-doing the shelf deployment of my battle company.  Previously all my <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sarges were either basic bolter or <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>.<br /> <br /> I plan on keeping two each of bolter and <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, and haveing a c-plasma, and a c-melta sarge.  One of the bolters might be replaced with a c-flamer, still up in the air on that one.<br /> <br /> Both the combis are magnetized at the shoulder for swapping as needed.<br /> <br /> In the nebulous future, I plan on putting together a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> sarge, probably magnetized on both shoulders.  But if I want someone choppy leading the squad for whatever reason, I can just grab a <span class="glossaryitem" onmouseover='gp(671);'>VV</span> or spare marine from the command squad.  I dislike spending the points for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> toys of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, so this is a very low priority.<br /> <br /> My generic advice for equipping <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sergeants is a combi weapon to match the squad’s special.  Melta bomb if you got an extra 5 points.]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 19:23:39]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Combi-melta, lightning claw.  Magnetized melta bomb on the base in case I have 5 pts to burn.]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 19:31:05]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Ehh, Combi Melta is the only good option if you ask me. That or a plasma Pistol]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 20:11:21]]> GMT</pubDate>
				<author><![CDATA[ hotsauceman1]]></author>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ I always give mine a combi-weapon and bolt pistol since they're not going to reliably win fights anyways.  Anything Tacticals are going to want to fight, they don't need a power weapon for.  Anything they don't want to is going to kill them regardless of one.]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 21:46:53]]> GMT</pubDate>
				<author><![CDATA[ GreyHamster]]></author>
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				<title>Re:Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ bare Bolter/<span class="glossaryitem" onmouseover='gp(260);'>BP</span> almost every time. If I should actually have the desire to use Combis I can take Sternguard as a stand-in. As Nevelon said they should match the special weapon of the squad but I found it really hard to justify taking even this upgrade on a unit which are supposed to score most of the game so nearly all the time I leave them as harmless as possible with just the special but your experience may vary.<br /> <br /> Tools for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> are not the greatest idea either as the <span class="glossaryitem" onmouseover='gp(167);'>tac</span>-sergeants are a strange type of a mediocre close-combat-guy stuck in a ranged squad who is in desperate need to make his costly upgrades worthwhile while his buddies want to avoid the place where he shines most of the time...]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 22:08:56]]> GMT</pubDate>
				<author><![CDATA[ Shadox]]></author>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Best bet is match them to the squad in question. <br /> <br /> I have two ten man squad and a 5 man<br /> <br /> One ten man runs <span class="glossaryitem" onmouseover='gp(331);'>PC</span> <span class="glossaryitem" onmouseover='gp(329);'>PG</span> and combi <span class="glossaryitem" onmouseover='gp(166);'>plas</span> on sgt<br /> Next ten man is <span class="glossaryitem" onmouseover='gp(330);'>MM</span> <span class="glossaryitem" onmouseover='gp(563);'>MG</span> and combi melta sgt<br /> 5 man is heavy bolter and vanila bolter on sgt.<br /> <br /> I give them a chainswords as their second choice for modeling looks and as a badge of office. Its 0 pts and the bolt pistol is pretty much redundent as the second weapon when you have a bolter already.]]></description>
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				<pubDate><![CDATA[Sun, 18 May 2014 23:45:51]]> GMT</pubDate>
				<author><![CDATA[ throwoff]]></author>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Just for variety try a storm bolter power fist . Rule of cool and a point sink. I like the deadly ( to user and foe alike) plasma pistol and power weapon kit, just my preference because I like to have sgt with a fancy pistol]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 01:10:32]]> GMT</pubDate>
				<author><![CDATA[ Corporal_Chaos]]></author>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Wayyyy back in the day, it was Power Fist + Bolt Pistol for every sarge. As the rules more modernized, it started getting rolled back to just bolt pistol and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> without a vet (The time this changed was when Marines could choose to fail a morale test and fall back, then auto-regroup.)<br /> <br /> THESE days, the <span class="glossaryitem" onmouseover='gp(260);'>BP</span>+<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> still stands tall and proud, but a simple boltgun is the norm for devastator sgts. I should really run more <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sargeants with 'em as well, but it seems that they always wind up in close combat one way or the other, so I'm reluctant to make the switch.]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 01:44:32]]> GMT</pubDate>
				<author><![CDATA[ Wakshaani]]></author>
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				<title>Re:Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Normally just a combi-weapon, although it's among the first things I drop if I need the points elsewhere.  Tooling them up for close combat is generally a waste, as you normally don't want your tactical squads in close combat.<br /> Now, in my Pre-Heresy Emperor's Children, well, my sergeants rock Artificer Armor and Power Axes, because a 20-man Tactical Squad charging into combat can actually do some damage.   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 01:44:35]]> GMT</pubDate>
				<author><![CDATA[ Tannhauser42]]></author>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ Magnetise him so he can be the serpent king.]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 02:44:52]]> GMT</pubDate>
				<author><![CDATA[ Yonan]]></author>
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				<title>Re:Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ I give them power weapons but that's because i play black templars and accept any challenge rule]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 03:35:58]]> GMT</pubDate>
				<author><![CDATA[ RedFox]]></author>
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				<title>Kitting out a tacctical squad sergeant?</title>
				<description><![CDATA[ If you're just wanting them to be min/maxed for a tourney... meltabomb, combi weapon, done<br /> <br /> For fun... <span class="glossaryitem" onmouseover='gp(442);'>PS</span>+meltabomb or <span class="glossaryitem" onmouseover='gp(105);'>PF</span>+ combi]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 16:01:43]]> GMT</pubDate>
				<author><![CDATA[ Lobokai]]></author>
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