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		<title><![CDATA[Latest posts for the thread "FW Daemon List"]]></title>
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				<title>FW Daemon List</title>
				<description><![CDATA[ Its easy quick and mean.<br /> <br /> <br /> Bloodthirster - 275<br /> -Exalted Reward - Portlyglyph or Grimore<br /> <br /> 3x Nurglings - 252<br /> 3x Nurglings<br /> 3x Nurglings<br /> 3x Nurglings<br /> 3x Nurlgings<br /> 3x Nurglings <br /> <br /> Ageis + Quad - 100<br /> <br /> Decimator - 253<br /> -<span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> -2x Butcher Cannons<br /> -Smokes<br /> <br /> Decimator - 253<br /> -<span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> -2x Butcher Cannons<br /> -Smokes<br /> <br /> Decimator - 253<br /> -<span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> -2x Butcher Cannons<br /> -Smokes<br /> <br /> Blight Drone -125<br /> <br /> Blight Drone -125<br /> <br /> Blight Drone -125<br /> <br /> <br /> <br /> <br /> TOTAL 1761 so far.<br /> <br /> <br /> I have a great spined beast i want to run as a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> but dont know what to build. I have a million other daemons so pick from anything in the codex and i have it]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 17:15:09]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>FW Daemon List</title>
				<description><![CDATA[ First why nurglings they can't control obj (s3 t3 swarm)<br /> <br /> Second Why thirster instead of <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> <br /> <br /> THIRD. ANY player worth their salt will shoot the thirster until he uses the glyph then destroy it(glyph).<br /> <br /> Fourth no one will allow this much imperial armor at this pts <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> if this is only part then maybe ]]></description>
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				<pubDate><![CDATA[Mon, 19 May 2014 21:18:22]]> GMT</pubDate>
				<author><![CDATA[ KU'GATH]]></author>
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				<title>Re:FW Daemon List</title>
				<description><![CDATA[ I'm going to agree that 1 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> is not sufficient. <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, like armor, needs saturation to survive.<br /> <br /> I for one love that you're using so many nurglings. Its very unique. Take Ku'gath for some additional wounds!<br /> <br /> So yeah here's what I'd do: take out the bloodthirster, put ku'gath in reserves, and deepstrike him in next to the nurglings once they move up.<br /> <br /> Some armies with lots of <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6+ weapons will tear this up though, be prepared to lose all of your nurglings turn one versus 1/4 or so of the opponents you face. As long as you have fun though, and have another 1/4 of your games where the nurglings just never die, you'll be fine.<br /> <br /> Also you'll never get first blood, haha. One nurgling is very easy to kill]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 00:00:24]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>FW Daemon List</title>
				<description><![CDATA[ <blockquote><div><cite>KU'GATH wrote:</cite>First why nurglings they can't control obj (s3 t3 swarm)<br /> <br /> Second Why thirster instead of <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> <br /> <br /> THIRD. ANY player worth their salt will shoot the thirster until he uses the glyph then destroy it(glyph).<br /> <br /> Fourth no one will allow this much imperial armor at this pts <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> if this is only part then maybe </div></blockquote><br /> <br /> <br /> 1 and 4) This is CLEARLY non competitive, hope you would be smart enough to realize this one <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> 2 and 3) The thirster provides anti tank and a large jump radius. Theres only one "mobile" unit here and its him. Please look at the list as a whole. <span class="glossaryitem" onmouseover='gp(233);'>GUO</span> cant deal with tanks quickly.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <blockquote><div><cite>changerofways wrote:</cite>I'm going to agree that 1 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> is not sufficient. <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span>, like armor, needs saturation to survive.<br /> <br /> I for one love that you're using so many nurglings. Its very unique. Take Ku'gath for some additional wounds!<br /> <br /> So yeah here's what I'd do: take out the bloodthirster, put ku'gath in reserves, and deepstrike him in next to the nurglings once they move up.<br /> <br /> Some armies with lots of <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6+ weapons will tear this up though, be prepared to lose all of your nurglings turn one versus 1/4 or so of the opponents you face. As long as you have fun though, and have another 1/4 of your games where the nurglings just never die, you'll be fine.<br /> <br /> Also you'll never get first blood, haha. One nurgling is very easy to kill</div></blockquote><br /> <br /> Ty, i find nurglings to be most annoying when placed behind an agesis line. That gives them 3+ cover saves bc shrouded (DoN). Also going to group give 2+. THeyre supposed to just sit there and be a nuisance. Kugath i actually stopped running in the list bc he only heals a single nurgling would and has a crap poison weapon. The thirster is justified above. The nurglings arent supposed to move. Just take up space <span class="glossaryitem" onmouseover='gp(84);'>lol</span> and bog down players dumb enough to go for em. 54 wounds still takes forever to hack through<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 17:03:15]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>FW Daemon List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dc9030ba8350a5fe07fcceeb590a472c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/595720/6850141.page"><b>xSoulgrinderx wrote:</b></a><br/><blockquote><div><cite>KU'GATH wrote:</cite>The nurglings arent supposed to move. Just take up space <span class="glossaryitem" onmouseover='gp(84);'>lol</span> and bog down players dumb enough to go for em. 54 wounds still takes forever to hack through<br /> </div></blockquote><br /> <br /> Unfortunately <span class="glossaryitem" onmouseover='gp(69);'>IG</span> will have a field day with them, manticores and death strikes will wipe them out quicker than anything. I found their best role is to hang back in reserve and infiltrate the enemies backfield to cause proper mayhem.]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 20:29:42]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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