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		<title><![CDATA[Latest posts for the thread "2500pt MSU high elves"]]></title>
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				<title>2500pt MSU high elves</title>
				<description><![CDATA[ Hi dakka,<br /> <br /> I've been fooling around with the idea of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> high elves lately, it worked surprisingly well! I've searched up on the internet some of the high elves <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> builds (Ulthuan.net was a good source) I think I still need some work on synergy between all my units, but for now I am pretty happy with this list. <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> seem to have a lot of negative feedbacks in 8th because of all the steadfast and horde benefits, I understand why but I think there are a lot of ways to overcome that. Here's my list first:<br /> <br /> Archmage w/ High magic, Book of Hoeth, Talisman of Preservation<br /> <br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> w/ Golden Crown<br /> <br /> 15 Archers w/ Musician. Champion<br /> <br /> 15 Archers w/ Musician, Champion<br /> <br /> 10 Archers w/ Musician, Champion<br /> <br /> (I am thinking banners for the archers might be a better idea, but so far champs are pretty useful)<br /> <br /> 5 Reavers w/ bows<br /> <br /> 5 Reavers w/ bows<br /> <br /> 10 Phoenix Guards<br /> <br /> 10 White lions w/ Musician, Banner<br /> <br /> 10 White lions w/ Musician, Banner<br /> <br /> 10 Swordmasters w/ Musician, Banner<br /> <br /> 10 Swordmasters w/ Musician, Banner<br /> <br /> Lion Chariot of Chrace<br /> <br /> 5 Dragon Princes w/ Musician, Banner<br /> <br /> 5 Dragon Princes w/ Musician, Banner<br /> <br /> Great Eagle<br /> <br /> Great Eagle<br /> <br /> 5 Sisters<br /> <br /> 5 Sisters<br /> <br /> A little trick I've tried to do is circling around with the faster units and then take the charge with an eagle or one of the white lion units depending on what is coming at me. So I want to know what you think of this list and what kind of tricks <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> armies can run, thanks in advance!]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 08:16:38]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>2500pt MSU high elves</title>
				<description><![CDATA[ As a general rule I hate High magic on <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4's, also I don't think a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> with just the Crown is a great build.<br /> <br /> Also how on earth are champions useful in the archer units.<br /> <br /> Otherwise it's a pretty fun list. I've run a similar one with lots of Reavers and 10 man archer units for core, 2-3 6 man <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s and 14 man sword master units in special, and then basically <span class="glossaryitem" onmouseover='gp(15);'>BT</span>'s and eagles for rare.]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 10:12:34]]> GMT</pubDate>
				<author><![CDATA[ alex87]]></author>
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				<title>2500pt MSU high elves</title>
				<description><![CDATA[ I've ran shadow for a while; yes it works and when archers wound ogres on 2s it is an amazing feeling <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but I find the casting value just way too high to be realistic sometimes. A few low winds of magic and I can't effectively debuff my opponents. Meanwhile High magic I can get a reasonable amount of spells off to keep the ward up. And against most armies soul quench is NASTY!<br /> <br /> Champions to take challenges so the unit don't die too fast.]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 18:46:25]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>2500pt MSU high elves</title>
				<description><![CDATA[ Valid point, but I can't see the ward save buff being effective here as it can only protect one unit, and with so many others your opponent will just target them instead and bypass the ward save. Soul Quench is a great <span class="glossaryitem" onmouseover='gp(330);'>MM</span> though.<br /> <br /> Champions in the archer units taking challenges... Why? What are they doing in combat given how many units you have to manipulate the movement phase?]]></description>
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				<pubDate><![CDATA[Tue, 20 May 2014 20:14:02]]> GMT</pubDate>
				<author><![CDATA[ alex87]]></author>
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				<title>2500pt MSU high elves</title>
				<description><![CDATA[ You are absolutely right about the archers. I think having units of 15, 15, 10 with just a musician saves me a bunch of points and they are still effective enough. I think initially I had full command just to fill the core points, I will add spears or even a harbringer to the reavers if I need points. Reavers are amazing in <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> too, good chaff and/or flankers.<br /> <br /> The ward save protects a single unit, and most of the time the most important unit...my mage and his phoenix guard buddies. If my opponent ignore them that's exactly what I want, and if they focus on them I have a great save. And if I play it correctly my <span class="glossaryitem" onmouseover='gp(329);'>PG</span> SHOULD never see combat unless against a depleted easy target.<br /> <br /> After burning 30 Chaos warriors over 3 turns, I've sold my soul to fiery convocation <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 05:07:31]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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				<title>2500pt MSU high elves</title>
				<description><![CDATA[ Looks pretty good.<br /> You seem to have enough shooting to help clear out enemy chaff (which is critical).  With the reach of the dragon princes and lion chariot, you can get into a stand off contest against enemy chariots.<br /> <br /> Chariots, will be the bane of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>.  If an opponent shows up with a lot, you're going to have an uphill battle.<br /> <br /> I'm not sold on the sisters though, you might be better off with 2 bolt throwers instead of 2x5 sisters.  The S6 no save shots could pay off more.]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 15:09:28]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>2500pt MSU high elves</title>
				<description><![CDATA[ I'd be tempted to consolidate a few of your elite infantry units into groups of 15, to take advantage of martial prowess, and save points on redundant unit command.  <br /> <br /> Then I'd spend points saved to make your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> a little more useful: either geared for melee, or a ranged threat of some sort.]]></description>
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				<pubDate><![CDATA[Wed, 21 May 2014 18:52:39]]> GMT</pubDate>
				<author><![CDATA[ kooshlord]]></author>
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				<title>Re:2500pt MSU high elves</title>
				<description><![CDATA[ I've reviewed my list, and here's my new list:<br /> <br /> Lords (pt):<br /> -Archmage w/ <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 4, book of Hoeth, talisman of Endurance, Lore of High Magic<br /> <br /> Heros (pt):<br /> -Noble w/ <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Golden Crown, Khaine's ring, Enchanted Shield <br /> <br /> Core (630pt):<br /> <br /> -15 Archers w/ Musician<br /> <br /> -15 Archers w/ Musician<br /> <br /> -10 Archers w/ Musician, Banner<br /> <br /> -5 Reavers w/ bows and spears<br /> <br /> -5 Reavers w/ bows and spears<br /> Special(pt):<br /> 10 Phoenix Guards w/ Musician<br /> <br /> 10 White Lions w/ Musician, Banner<br /> <br /> 15 Sword Masters w/ Musician, Banner of Eternal Flame<br /> <br /> 10 White Lions w/ Musician, Banner<br /> <br /> 10 Phoenix Guards w/ Musician<br /> <br /> 5 Dragon Princes w/ Musician, Banner<br /> <br /> 5 Dragon Princes w/ Musician, Banner<br /> <br /> Rare(pt):<br /> -Great Eagle<br /> <br /> -Great Eagle<br /> <br /> -Bolt Thrower<br /> <br /> -Bolt Thrower<br /> <br /> So still many units to out move just about any opponent. I am even considering having a large spearmen block to break steadfast, is that a good idea? The chariot doesn't do too much for me in the games I've played, so I think I'll bench that and the sisters for bolt throwers. Having eternal flame on a banner should be amazing against regen units since <span class="glossaryitem" onmouseover='gp(119);'>SM</span> have so many attacks.<br /> <br /> Any other suggestions?]]></description>
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				<pubDate><![CDATA[Thu, 22 May 2014 05:31:16]]> GMT</pubDate>
				<author><![CDATA[ Wings of Purity]]></author>
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